Norisring 2009

Norisring 2009 v3.23

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Great track! Such a shame we still* haven't got the physics updated DTM94 cars.
* ;)
Gunnar, I love all your tracks and especially this, in Nürnberg, near to my hometown. I am so sad that since a few CSP or Sol updates there are poor fps drops on the straight around strat finish and after the U-Turn. I drive in VR.
Visually, this is a very pretty track. What I am less satisfied by is the physics mesh to drive on - particularly in the hairpins, it seems very rough, leading cars like the DTM-190E (Kunos) to literally bounce their way through them. This impairs the driving experience.

I recognize that the real track is not exactly smooth, but some of the bumps encountered while driving here do not make sense. Once this is fixed, I will happily rate this track with 5 stars.
Phenomenal. Thank you!
Amazing track with f1 classics:
https://www.youtube.com/watch?v=FQA4kW-vxAw&t
It doesn't load..... :(((((((((((( Any tipps?
Thank you for uploading my favorite track!
Great
Great work!
Doesn´t load
Great Work, thanks!
Bon et beau, merci !
Excellent job, Thanks mate!!
Thank for this update man, much appreciated:

For future updates, if you want to implement semaphore (except the ones in the middle of the grid due to meshes - materials limitation you can add this lines

;;;;;;;;;;;;;; GREEN SEMAPHORE ;;;;;;;;;;;;;;;

[LIGHT_SERIES_...]
ACTIVE=1
DESCRIPTION= Green Semaphore Lights
VISIBILITY_LEVEL=0
MATERIALS= lights
CONDITION=NIGHT_SMOOTH
OFFSET=2,0,0
DIRECTION=NORMAL
DIRECTION_OFFSET=0, -2, 0
SPOT=250
SPOT_SHARPNESS=100
RANGE=5
RANGE_GRADIENT_OFFSET=0.75
FADE_AT=1000
FADE_SMOOTH=800
CLUSTER_THRESHOLD=10
DIFFUSE_CONCENTRATION=1
COLOR=0,181,9,0.0025

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION= Green Semaphore Lights
MATERIALS=lights
KEY_0 = ksEmissive
VALUE_0 = 0,181,9,0.75
VALUE_0_OFF = 0
KEY_1 = ksAlphaRef
VALUE_1 = -193
VALUE_1_OFF = ORIGINAL
CONDITION = ALWAYS_ON

;;;;;;;;;;;;;; GREEN SEMAPHORE ;;;;;;;;;;;;;;;

[LIGHT_SERIES_...]
ACTIVE=1
DESCRIPTION= Green Semaphore Lights
VISIBILITY_LEVEL=0
MATERIALS = lite
CONDITION=NIGHT_SMOOTH
OFFSET=2,0,0
DIRECTION=NORMAL
DIRECTION_OFFSET=0, -2, 0
SPOT=250
SPOT_SHARPNESS=100
RANGE=5
RANGE_GRADIENT_OFFSET=0.75
FADE_AT=1000
FADE_SMOOTH=800
CLUSTER_THRESHOLD=10
DIFFUSE_CONCENTRATION=1
COLOR=0,181,9,0.0025

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION= Green Semaphore Lights
MATERIALS = lite
KEY_0 = ksEmissive
VALUE_0 = 0,181,9,0.050
VALUE_0_OFF = 0
KEY_1 = ksAlphaRef
VALUE_1 = -193
VALUE_1_OFF = ORIGINAL
CONDITION = ALWAYS_ON

[MESH_ADJUSTMENT_...]
MESHES = RedLight_1, RedLight_2, RedLight_3, RedLight_4, RedLight_5
IS_RENDERABLE = 0

;;;;;;;;;;;;;; GREEN SEMAPHORE ;;;;;;;;;;;;;;;

[LIGHT_SERIES_...]
ACTIVE=1
DESCRIPTION= Green Semaphore Lights
VISIBILITY_LEVEL=0
MATERIALS= yellowflagmonitor_lites
CONDITION=BLINKGR
OFFSET=2,0,0
DIRECTION=NORMAL
DIRECTION_OFFSET=0, -2, 0
SPOT=250
SPOT_SHARPNESS=100
RANGE=5
RANGE_GRADIENT_OFFSET=0.75
FADE_AT=1000
FADE_SMOOTH=800
CLUSTER_THRESHOLD=10
DIFFUSE_CONCENTRATION=1
COLOR=0,181,9,0.0025

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION= Green Semaphore Lights
MATERIALS=yellowflagmonitor_lites
KEY_0 = ksEmissive
VALUE_0 = 0,181,9,0.75
VALUE_0_OFF = 0
KEY_1 = ksAlphaRef
VALUE_1 = -193
VALUE_1_OFF = ORIGINAL
CONDITION = BLINKGR

[CONDITION_...]
NAME = BLINKGR
INPUT = ONE
FLASHING_FREQUENCY = 5
FLASHING_SMOOTHNESS = 0
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1
Gunnar333
Gunnar333
Thanks, but now the lights do work. They show blue and yellow flag conditions. Your config would overwrite this.
Thank you very much
A great quality track. Very detailed. Love it. Thanks!
I love this Track! Can you insert more pit and starting positions, please? I would like to do a DTM season and currently have 36 cars and I would like to use the track.
Gunnar333
Gunnar333
I opened a second row in the pit lane so now you can use up to 35 AI in v3.23
very good job !!! thanks !
https://www.racedepartment.com/downloads/rieti-city-circuit.38566/

this track is based on a real Italian city, Rieti. There are some textures missing and still some work to do, but I dont'have time to complete it. Could you finish texturing and also make the sponsorboards look like F1?
Gunnar333
Gunnar333
I've sent you a PM.
Perfect jobe Mate. Thx a lot!!! :)

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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