EXCELLENT FOR SINGLE RACE ! now AI pits to change their tyres , and you can control if they also refuel or no with the pitstops .
Debug is easy to read , options easy to see ,
HOWEVER ;
Something not clear that i noticed with time : to give AI full tank of fuel just open the settings and go to the AI tab , this will refresh the AI settings ( for example you set ai to pit between 20 an 40% tyre life , you can see the exact pit time for each AI in the debug , for example ai X will pit on 27% tyre life , when you click on AI tab this will change every 1 second , the fuel also will be filled every one second , so just press on AI tab then go back to the RULES tab ; dont stay on the AI tab )
BUG Experience :
in weekend format :
the mod runs perfectly in single race , but for a weekend with practice / qualify / race , i troubleshooted for about 4 hours and what i noticed is :
1. if i run a practice that is less than 4 minutes , after it the AI will keep spinning in place and hitting the pit walls in qualifying , not all of them , but some of them do and never be able to leave the pit lane to qualify .
2. if i set a practice session of 4 or 5 minutes , play some of it and then skip without finishing it , the same happens .
3.if i play a practice session of 4 or 5 or more minutes and finish it , ai will behave normally in qualify and i can play qualify normal.
4. if i SKIP the practice session from the content manager so you dont start it at all ( you launch with just qualify and race ) , qualification will also works fine , AI will leave the pit lane and they will qualify fine .
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Conclusion , either not play any practice or play 4+ minutes and FINISH them to be able to play the qualifying without bugs
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After qualification , in race start i have to press AI tab before race begins on the settings app to fill their fuel tanks , then i fill mine and select the RULES tab so they don't have full tank forever and their settings dont keep changing every one second . after this there are two cases :
__Case 1 : if i skipped the qualification before it ends ( play some then press esc , skip session , most of the time the race works fine , but the grid is somewhat randomized since some if not most of the AI didnt play the qualifications .
__Case2 : if i finished the qualifications , most of the time some of the AI will hug the pit lane wall right at the race start .
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i had some cases where the mod worked well in full weekend with practice, qualify and race . in those cases i had a practice of 5 minutes and finished it , then qualify for 6 or 7 minutes and also finished it , afterwards in the race AI behaved normally ( filled ai fuel before starting the race by clicking on AI tab and then back to Rules tab ofc ) . but sometimes they just decide to hug the pitwall at the start of the race .
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I hope this helps you solve the issue @Schmawlik . the mod is awesome and i honestly would pay for it if it worked in championship and weekend format . but there seems to be an AI issue when going from a session to another . first session always works fine , second session can be hit or miss tho .