5 Tracks That Gran Turismo 7 Needs to Add Back

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Another update has come to Gran Turismo 7, yet there are still no new tracks. To give Polyphony a bit of a reminder, we have compiled more tracks that are desperately needed in GT7.

Image credit: Polyphony Digital

When do you suspect the last new track was added into Gran Turismo 7? A month ago? Two? Nope! It was February’s 1.29 update which added the heavily reimagined Grand Valley circuit. That was the last time Gran Turismo players got a new track to date.

Polyphony are seriously testing the patience of their playerbase, with many bemoaning the lack of new circuits. Some even go as far to assume that after the latest update, GT7 has now reached the end of its cycle only after nearly 19 months.


Hopefully that is not the case, and even if it is only one every three months or so, that we can still expect some new tracks in GT7. We have done this before, but there is more where that came from! Here are some more tracks we hope get added to Gran Turismo 7.

Matterhorn​

First up is a bit of a hidden gem from Gran Turismo 6. In real life, the Matterhorn is part of the Swiss Alps and is home to a ski resort. When creating a fictional track for GT6, the developers did not skip out on any of the area’s massive undulation.

The many layouts of Matterhorn in GT6 have such dramatic elevation change, most players would be forgiven for thinking they were instead going up a stunt ramp in GTA Online. Along with a short circuit, there’s the 2-mile Dristelen, the 2.05-mile Riffelsee and the most complex one, the 2.22-mile Rotenboden.


It is a bit narrow in parts, so it may not be an amazing track for close racing. But it is such a perilous ride from start to finish, even without the risk of falling off the edge. You can certainly picture some spectacular looking laps being set in high downforce cars.

Matterhorn may not be the first track one thinks of when it comes to must have back in Gran Turismo. It is certainly overlooked and we just cannot figure out why, as it is a very unique course and should return to the series.

Circuito de la Sierra for GT7​

Next up is another behemoth from GT6, although more in this case in terms of track length. The Nürburgring Nordschleife is a notoriously long track, but Circuito de la Sierra has an extra mile on it!

The track is made up of public roads in the Andalusia region of Spain, situated around the Zahara-El Gastor Reservoir. If there is one word to describe this track, it is “relentless”. There is not a moment to breathe on this track, with every corner or crest coming up quickly like a bobsleigh course.


There are so many amazing segments on this entire track, it would truly be the ultimate challenge in any car. This course has a bit of everything; fast sections of corners, plenty of blind crests and even a long banked corner.

We seriously need to see Circuito de la Sierra in Gran Turismo 7. Just imagine the races that could take place on this track in Sport Mode and the World Series onsite events!

Goodwood Hillclimb​

This 1.16-mile strip of tarmac in West Sussex, England is simply iconic. For 30 years, vehicles from all corners of the motoring world would gather at the Festival of Speed to go up the hillclimb. It is simply a must for any racing fan to attend.

The course previously appeared in Gran Turismo 6, and the current game has the Goodwood Circuit. So why is the Hillclimb not in GT7?


Yes, you cannot really do close quarters racing on a point-to-point, and it takes less than a minute in most cases. But it is really the ultimate test of precision and speed, with one even slightly misplaced wheel on the grass resulting in heaps of time being lost.

There is not just the Goodwood hillclimb, but there is also the 12.42-mile Pikes Peak hillclimb. It would be an incredible challenge for any player to compete on these two tracks.

Kart Space in Gran Turismo 7?​

Back in Gran Turismo 5, karting was introduced to the game and later down the line, an indoor karting track followed. Kart Space has two layouts, the most complex of which is just under half a mile in length. Even then, it is a very simple configuration with mostly a few 90 degree corners.

Its standout section though is the banked near full-circle corner, but even then the track is a bit underwhelming. However, whilst karting is not exactly so popular that it warrants getting the likes of Wackersdorf, PF and Genk into the game, it would be nice to have just one decent karting-suited track.


So maybe Kart Space, if it were to ever return, needs a new coat of paint like Trial Mountain and Deep Forest Raceway. Maybe it could take inspiration from indoor karting venues like Supercharged Entertainment in New Jersey and the three-storey The Grid in Utah.

Even with potentially reinventing it, the track would still be in the same environment as the version from GT5 and GT6. Add some length, elevation and rollercoaster-style corners like on those two aforementioned real world tracks, players would be more inclined to give karting a try.

Circuito Ascari​

Last but not least, a private racetrack that appeared in Gran Turismo 6 but never returned to the series after that. In real life, the Ascari Race Resort is a private club in Ronda, Spain for motoring enthusiasts to go on holiday.

The members can take to the 3.37-mile Circuito Ascari track and enjoy some of the greatest hits of corners in motor racing. There are the likes of Copse, the Senna S and even a mini inverted Eau Rouge.


It might not be the best track for racing, though. That first corner would certainly be tricky to take side-by-side. But in spite of that, the flowing nature of this track makes it an instant fan favourite. Plus, it is likely that Polyphony are still on good terms with the locals.

Gran Turismo series creator Kazunori Yamauchi had a road named in his honour during the GT6 launch party in Ronda. Apparently, Kaz visited the Paseo de Kazunori Yamauchi just a month ago. So could the team have been there to negotiate bringing back the Ascari circuit? Let’s hope so!

But even if it is not Ascari, just any one of these tracks being brought back would be immensely popular with the playerbase. It has been over seven months since we last got a new track on GT7 – we are long overdue a new one.

Which tracks would you like to be added to Gran Turismo 7? Tell us on Twitter at @OverTake_gg or in the comments down below!
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Luca [OT]
Biggest sim racing esports fan in the world.

Comments

Premium
Demanding new circuits for a game seems to me a little entitled, and the 'new' tracks would hardly get used given the current state of racing for off line mode, I mention off line mode because 80% of the players have little or no interest in online GT7 racing.

What Polyphony needs to do is utilize the the current tracks for more races and championships, how underused are tracks like Monza, Bathurst, Lemans, Nordschleife, to mention a few, and the fact that players are assumed by Polyphony to suffer from attention deficit disorder and only able to concentrait for 3-5 lap races.

More, longer and better races, and better payouts on existing tracks would be far cheaper than new wasted tracks that would interest players for a couple of hours at most,
Many more 1-3 hour endurance races for dozens of different classes would entertain for far longer
 
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I wonder why "night mode" doesn't work with Overtake's articles. It's painful to the eyes when you have to read on white pages, I gave up after the intro

I'm the opposite. I hate reading light text on dark backgrounds. Burns it into my eyes and I see white horizontal lines for half an hour afterwards.
 
Premium
I'm the opposite. I hate reading light text on dark backgrounds. Burns it into my eyes and I see white horizontal lines for half an hour afterwards.
To be honest I find the Nexus approach far better, it's White on Mid Grey, for me at least, works perfectly, the black on white here is tolerable but the white on black is not an option for my sight,
 
Matterhorn is a rubbish track. Add Eiger then we can talk. Anyway PDI cant even be bothered to add a NASCAR for its over tracks which will actually add something to the game but they can add an ambulance. PDI gave always lacked focus which is why I gave up on the series after GT6. I only have GT7 because I got it for free,
 
I'm thinking a mix of (some of) the GT4 and GT6 tracks might be about ideal.

Circuito de la Sierra is the only one from the above list that I'd personally agree with.

If I had to include a newer GT Sport/GT7 track, it would probably be Alsace.

I can't say that I think any of the reworks are just totally awful (talking about Deep Forest, Trial Mountain, and Grand Valley), and I'd at least be curious to see what they might do with Midfield.

That said, I think I would have liked for them to keep Grand Valley more or less as it was, and instead, also include El Capitan for a California setting. (I guess that would mean they could leave Trial Mountain alone as well.)

I'm not sure my preferred track list would be particularly longer than what we currently have, actually, because I wouldn't include any of the game-original ovals and accompanying infield layouts. I definitely wouldn't keep Dragon Trail: Gardens, either. I'd nix Sainte-Croix and just keep Sardegna: Road Layout A. I think I'd also only keep the Shuto Expressway: East layouts. I think I'd keep the Yamagiwa layout at Kyoto.

I think I'd leave out Ascari and Maggiore. I also feel like El Capitan gives enough of that high-speed stuff with large elevation changes that I'm not real worried about Matterhorn. I'm not a huge fan of the Eiger road circuit, but I'd keep it for the Trail K and Trail G rally courses. It's not bad, but I could take or leave Cape Ring.

I'm not as keen on the Costa di Amalfi and London street circuit, but the others that I haven't already mentioned I think are fine. And they could now just get rid of the Catalunya layout with that awful chicane, since the actual GP Circuit has gone back to running without it.

Finally, I wouldn't mind having a smattering of historic layout, so like Brand Hatch '80s and Fuji '80s and '90s. Maybe do Batthurst 1985. And with Le Mans, forget about doing all these newer iterations like 2005, '09, and '13, plus the No Chicanes layouts. Do the current circuit, and then have like the 1967, '78, '86, and '96 layouts.
 

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