Automobilista 2 | December Development Update Released

Ayrton Senna McLaren Honda.jpg
Reiza Studios have released their Automobilista 2 December Development Update. In it, you can read all about what is coming up for the racing sim. We'll briefly go over the main points here.

Updates on Upcoming DLC​

6 packs of DLC have been announced to still release for the 2020-2022 season pass. Their release dates have been pushed as seen below.
  • Supercars Pt 1 - December 2022
  • Brazilian Racing Legends Pt 1 - December 2022
  • Historic Track Pack Pt 1 - December 2022
  • Nürburgring Historic 1971 - January 2023
  • Adrenaline Pack Pt1 - Q1 2023
  • 6th Premium Track - Q1 2023
  • Racin´ USA Bonus Pack - Q2 2023
If you have already purchased the 2020-2022 season pass, all these pieces of content will be available to you without any problem, despite the fact some of them will be released in 2023 only.

McLaren Senna.jpg

Supercars Pt1 DLC Overview​

The Supercars Pt1 DLC will include the road-going versions of 3 modern supercars.
  • Corvette C8 Z06
  • McLaren Senna
  • Brabham BT62
Especially the Brabham is intriguing to me, even though those cars can presumably only competitively be driven in one-make races.

Brabham BT53 BMW I4 Turbo.jpg

Brazilian Racing Legends DLC Overview​

Brazilian Racing Legends will include several cars in which Brazilian racers had some fortune.
  • Brabham BT49 Cosworth V8
  • Brabham BT52 BMW I4 Turbo
  • Lotus 98T Renault V6 Turbo
  • McLaren MP4/4 Honda V6 Turbo
  • McLaren MP4/5B Honda V10
  • McLaren MP4/6 Honda V12
This pack includes exclusively open-wheelers, so fans of those may rejoice!

Historic Track Pack Pt 1 DLC Overview​

Some classic race tracks will be making their way to AMS2 this month still.
  • Cascais 1988
  • Jerez 1988
  • Bathurst 1983
We'll cover the other DLC once they get to release.

Nissan R89C Group C.jpg

AMS 2 Welcomes Nissan into its Family​

Furthermore, Nissan will be making its debut in AMS2 soon. The following cars will be available.
  • Nissan R89C Group C
  • Nissan R390 GT1
  • 2017 Nissan GT-R GT3
The inclusion of Nissan in AMS2 is one that was severely missed. However, this has now been reverted with license agreements finally coming around!

Updates on Further Game Developments​

Not only the content received some attention in this December Update.
Here's a list of things Reiza Studios has been working on:
  • Adjust Pit Speed Limit - users will be able to adjust that based on their own preferences, between 60 and 100 km/h.
  • Motorsport Presets - Don't worry, this one got nothing to do with another company named Motorsport. This setting is to select race rule presets based on several IRL series.
  • Physics - The flood of classic content apparently requires some physics adjustments that need to be worked into AMS2's code.
  • Force Feedback - This also needs adjustment to work with the classic content.
  • New Cockpit Display Functionalities - Several inclusions like TC and ABS being visible on the dashboard.
  • AI Developments - New cars and tracks cannot come without adjustments to AI.
Now, there are also plans for other things to edit. Here's a list of the todo's on Reizas agenda:
  • Multiplayer - This will receive some work, apparently Reiza have found out much stuff about that and are confident they can make improvements in 2023.
  • Content - A new DLC has been teased, the "Adrenaline Pack DLC" will be worked on, featuring dirt oval and rallycross racing.
  • Some sort of Endurance Racing content. Will we get yet another sim racing competitor in the race for WEC/IMSA racing?
  • Modding Support - Or at least making modding and installing mods easier. Make sure to keep an eye out on the AMS2 Modding Database here on RD for current and future community generated content.
  • Career Mode is also apparently being worked on with a targeted 2023 release.
This concludes the comprehensive list of updates from this December blog post.

Of course, this is only a roundup. You can read the full thing in all its glory here.

What do you think of this massive list? Looking forward to what AMS2 has in stock? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

number don't lie, racing games with better multiplayer have better numbers, most people don't care about AI in sim racing
A lot of people care more than you think. What to expect from public servers, bad or no marshalling, crashes, people going backwards, head-ons and such.

Yeah one can go private leagues, but not everyone can stick to a schedule or time zones. So yes, a good AI is very important.
 
But what engine??

There are no other engines available that could strike a deal like this!!

AC engine doesnt have nearly the same features, and from what i heard kunos wanted an arm and a leg to license it, hence it never was for anybody, and the ISI engine was an S397 exclusive, and reiza themselves didnt want to work more with it after the foray they made with content for it, so this has nothing to do with "driving feel"....
Ah here we go… SMS fanboy in the house…

Stop speculating what you don’t know, please…
 
Ah here we go… SMS fanboy in the house…

Stop speculating what you don’t know, please…
You are very wrong if you think i am fanboy of a game of which i have been very critic, but ok.

And no, i am not speculating.
 
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Right, but never a back up to your claims.

Happy new year Richard
Back up? What should i back it up with? That the madness engine is the most modern, and most feature rich engine, thats self evident.

About the other statements, look it up on the internet yourself, it is all public domain.

Besides, what are you so upset about anyways?...
 
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80s single seaters aren't really my thing, but part of the reason for my hesitance about historical content in games is the lack of matching, era appropriate circuits.
I agree with you 100%. This is why I never tried the historical cars in Codemasters F1 titles, when I was still buying them. Driving a 1975 Ferrari at Yas Marina was not interesting because it felt fake.

One of the great things about Reiza is that they try to include all the old layouts of the tracks in AMS2.
 
Back up? What should i back it up with? That the madness engine is the most modern, and most feature rich engine, thats self evident.

About the other statements, look it up on the internet yourself, it is all public domain.

Besides, what are you so upset about anyways?...
Not upset about anything, you were the one that started defending the madness engine with “it’s a good deal” and “it’s feature rich” when the original comment was about the engine’s driving characteristics…

Kind of annoyed to be honest, if you are interest in my feelings :)
 
...The assumption that "Sim Racers" are only interested in multiplayer is wrong...

...Most people don't care about AI in sim racing...

This is beyond inaccurate
I can agree with Wreckoning and JohnR777 here; AI is more important than multiplayer for certain sim racers, including myself. I don't play online because I'm afraid of ruining someone else's race (Mistakes like overshooting corners or accidentally bumping into another car... I'm not perfect. We all make mistakes)
 
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when the original comment was about the engine’s driving characteristics
The engine doesn't contain driving characteristics. That's what AMS2 has proven. I never liked PC1/2 at all because of it's terrible driving characteristics but AMS2 is my to go sim.

And to me the SMS engine is the best engine because of the great(best) VR, FFB, motion and graphics. So I honestly don't understand your comments here.
 
Reiza continues to knock it out of the park and show that they're the best developer not only in sim racing world, but in all of gaming in general.

I WISH AMS2 gelled with me like AMS 1 did. I bought in during early access and have seen the changes being made since day 1. For me, unfortunately, the handling just doesn't feel right, and with every big update it seems to move farther away from something I enjoy driving. The FFB is fine, but the overall handling is the downfall for me.
I've messed with settings and setups to no end, so I know it's not me or my rig :)
To me it really feels like the Tony Stewart/SRX games in a way. Too twitchy and grip on/off.

But I am SERIOUSLY looking forward to the gravel content! If there's one thing PCars did well with the Madness engine, it was the Rallycross content. Psyched to see what Renato and Co do with it.

I'm happy that everyone who loves it, loves it, and that Reiza is enjoying well deserved success.
 
Looking forward to more improvements, interested in n adrenaline dlc hopefully there will be a good amount of content and dirt tracks unlike the ovals

Retro open wheelers don't really interest me, tho I'd love to see some modern (90s+) Touring cars make it into the title.

Still struggling to get decent tire and chassis detail out of the default ffb settings.
Just feels like a spring that gets heavier as the tire heats with a bunch of bumps mixed in.
 
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No, it's not. It is possible that Le Mans is going to be in the game in 2023, but the unknown "premium track" is another one; Reiza have confirmed this.
They said about a low downforce french track coming in 2023

so fingers crossed
 
The engine doesn't contain driving characteristics. That's what AMS2 has proven. I never liked PC1/2 at all because of it's terrible driving characteristics but AMS2 is my to go sim.

And to me the SMS engine is the best engine because of the great(best) VR, FFB, motion and graphics. So I honestly don't understand your comments here.
Just one of the trolls that try to fire up the thread by implying that Reiza's talent would be better spent in a better engine (the one he likes) without even having the ba....s to say it. Some people are better ignored. :D
 

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