Automobilista 2 | Stunning New Features in Release Candidate Build

AMS2 Spa.jpg
A brand new build of Automobilista 2 is on the way which is set to bring many improvements, fixes, new content and features with it. One of these features is quite possibly unique and never seen in a sim before!

Reiza studios published their October development update over the weekend and there is a lot of good news. Along with a new build there is also set to be an exciting run of historic content in the upcoming months!

Tracks

Spa his.jpg

New content to look forward to will be the long awaited Historic 1970's Spa in not one but two layouts (with and without the Malmedy chicane added in 1970)!
This track has been built from scratch and the team even went out to Belgium to collect LIDAR data of the layout that's still largely used as public roads to this day, as a result it is by far the most accurate recreation of this legendary track!

Taking the opportunity for an update to another long-awaited project, the track team is also hard at work on Nürburgring 1971 which they expect to add to the Nürburgring DLC pack before the end of the year - this is another hugely demanding project that's coming together slowly but surely, and ultimately to a ground-breaking result.

AMS2 Indy.jpg

Also Reiza are in the process of finalising a deal for the Indianapolis Motor Speedway, which we hope will join Auto Club and WTT already for an all-oval Part3 release!

Cars

Brum.jpg

On the car front, we have the arrival of the first GTP car - this Corvette was developed by GM in partnership with Lola to compete in the IMSA series in the late 1980s. The real car was fitted with a variety of different engines, from turbocharged V6s to massive 10L V8s at the end of its life cycle - for the game Reiza have decided to stick with the 366ci 6.0L normally aspirated V8 outputting over 800 HP, making this car sound as fast as it looks!

Also Reiza states:
"In more DLC news, users have been enquiring about the release schedule of the items remaining to fulfill the 2020-2022 Season Pass, so you may expect an updated schedule and more info on each item very soon"

These include the Brazilian Grand Prix Legends, Street Supercars and Adrenaline packs.
This does suggest there are more cars on the way and even Extreme Motorsports tracks to come!

Licence Issues, Mystery Track & Low Downforce

Low.jpg

Following Licence issues over the Formula USA 2022 announced back in August, it seems this car may now not make it into the sim as Reiza stated in the Dev update:

"We are finally soon to wrap the package for Racin´ USA Pt3 - the last you heard of it was after we were contacted by IndyCar following the announcement of the Formula USA 2022 in the August Dev Update. While we still hope to get something worked out in the future, unfortunately the licence for the car is not looking to be resolved any time soon, so we have decided to roll Pt3 out without it. We will continue pursuing some arrangement for it to feature in future packs"

However on a more positive front they have included in the new build the addition of low downforce variants for Group C & GT1 cars, featuring the aero configuration they ran at Monza, Hockenheim and another track they are looking to add to the game in 2023.
When it comes to low downforce tracks, its pretty clear from the chatter on the forums over at Reiza that most players are hoping this mystery will be Le Mans, which has been asked for on many occasions. Would you like to see Le Mans make it into the sim?

You can try it now!

If you don't want to wait to try some of the improvements, new features and Historic Spa coming in the new build by opting into the Release Candidate (Beta) build that was released on Sunday. To opt in there are instructions on the Reiza forums and also in the video below!

Ground-breaking, unique new feature!

Buried within the patch notes of the new R.C build among the huge list of general fixes and features for all areas of the sim, is possibly the most important feature to enter the sim yet, as I for one can't think of another sim that can yet do this! Can you prove me wrong?
In the section under AI you will find this line:

"AI now actively pursues draft of other cars and is more appropriately affected by turbulence from the car ahead"

This to me is absolutely incredible and is extremely important when it comes to oval racing (which the game now features quite a lot of), but also on faster road course's as well!

I've put together a little video below which shows you this in action on both an oval and road course. The first time I witnessed this I have to say I was amazed to see this sort of interaction between the A.I. and player car! It doesn't stop there either as the A.I will now draft each other, and coupled with an extensive list of other A.I. improvements Reiza have really raised the bar!

If you do opt into the R.C build please remember its a beta and there may be the odd problem (like the 1970's Spa loading screen image not showing up) which Reiza are currently working on. If you do find any problems it would be wonderful of you to report it on the forums there as thats exactly what this R.C build is for, and you'd be helping make a better sim for all of us!

Next page: V1.4.3.0 Changelog
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Tarmac Terrorist
If I can drive it, I'm Rocking it!!! Besides writing sim racing articles I am running my own YouTube channel called Tarmac Terrorist

Comments

in my opinion i disagree, i think rf2 is the most overated sim about, it has some really broken setup hacks which make drifting cars round corners the fastest way to drive and pretty much feels like rear wheel steering
Exactly.. Like disconnecting the rear ARB to gain 2s per lap and being able to control the rear of the car that instead would otherwise drift like mad for instance
 
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All this awesome content, and decided to try an online race the other day, and very few going on :(. I typically drive against AI as I am not very good but definitely would love to see more people choosing AMS2 as their go to sim. Looking forward to the AI change shown in that video.
Checkout the Racing Club races. There will be something there for you for sure
 
Reiza steps out of the sim racing box and releases a car not touched except by modders for GTR2, and not one comment on it. Mid 1980s Corvette GTP the best Endurance series in my opinion. Comments on Le Mans, Nurburgring and other stuff i have on a dozen other sims already.

To each its own, but its about time someone, anyone, tried something different than everyone else, and i hope they release as many of the Camel GTP cars as possible, a great racing series. The game already has the Porsche 962, other possiblities are the Ford Probe GTP, March 85-86 models, the Jaguar XJR-7, NIssan GTP ZX, would be nice to see some GTO class also released in support
 
70s Spa is just a true racing joy.... So glad I can crash there and be safe... Getting it right is such a powerful positive experience...

The new AI improvements make multiclass racing possible... No longer is a prototype stuck behind a slower car because it's afraid to out brake it even in practice sessions... AI correctly chases your draft to get a toe as well as sidedrafting having a true effect...

Sadly they've left MP out of this update cycle... With the on track feel between car and driver where it is now Reiza really needed to make MP a focal point in order to get on more league 2023 calendars... Instead their focus on the SP experience might be hitting a point where they can now focus on the MP experience without getting noise from the SP crowd about the AI's terrible traits...

Given what Reiza has managed with the Madness engine over the past year I can only be hopeful that when they do put time into the MP experience is going to be to be improved drastically from where it is now when it becomes a focus...

Losing the 2022 Indycar and gaining the GTP Vette is a huge win for me...
 
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"AI now actively pursues draft of other cars and is more appropriately affected by turbulence from the car ahead"

I asked the following question on the Reiza forms but got no response.

Has Reiza sorted the the AI bug that was causing AI to struggle when trying to pass other AI?
If not, this new feature is a bit pointless at this point in regards to taking advantage of drafting.

Multi class, watching faster AI classes riding the bumper of a slower class was painful.

There's a few comments in the RC threads about the multiclass racing that is now possible with the AI...

What you describe doesn't happen anymore... The big issue for multiclass racing now is that the AI gets stuck for a half second when approaching a AI slower class car on the banks of Daytona... It's like they get stuck between going for a draft or going for a pass for just long enough to lift... Gifting the player half a second... Much better than when they spent a couple of laps stuck behind a slower car...
 
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in my opinion i disagree, i think rf2 is the most overated sim about, it has some really broken setup hacks which make drifting cars round corners the fastest way to drive and pretty much feels like rear wheel steering
This is only true for cars with the previous tyre model (currently the GT3, the Ligier LMP2 and LMP3, Norma LMP3, ...).
Try to do that in the Oreca, GTE, Formula Pro, IndyCar IR18, BMW M4 Class 1, and the BTCC cars and you will have a nasty surprise.
 
"AI now actively pursues draft of other cars and is more appropriately affected by turbulence from the car ahead"

I asked the following question on the Reiza forms but got no response.

Has Reiza sorted the the AI bug that was causing AI to struggle when trying to pass other AI?
If not, this new feature is a bit pointless at this point in regards to taking advantage of drafting.

Multi class, watching faster AI classes riding the bumper of a slower class was painful.
Ok mate, for you (and everyone else asking this question about wether the A.I. can do multiclass racing now). I've tested it out thuroughly and put together this video so you can judge for yourselves!

I will however preface it with this answer I gave to a similar question from a conversation I was having on the Reiza forums, as I think its important to point out:

"
Ok... You've tempted me away from 70s Spa... Time to try Daytona and some multiclass...

Glad that inspired you mate!


What I would suggest to AMS2 users is this: Spa is fantastic but, if you want a damn good race with the A.I. (especially in a multiclass situatuation) give one of the tracks thats been in the game longer a go with them, as Reiza have had time to hone the A.I. in different class'es for these tracks, the A.I. are much better tuned for them (to put it another way).

Spa is still in beta and the track itself is not finished yet, let alone the A.I. (not that you can't have a decent race there yet of course you can, im talking about if you wanna see the A.I. at their very best!). I know Spa will end up being like this with a little time!

So I've put together this video of a multiclass race at Silverstone. I said to @CrimsonEminence that I had one hell of a video for you guys and I meant it! Just look at the moves these A.I. pull off, its simply incredible! I've put a camera on the pole sitting A.I. car aswell as mine so you can see what happen's when it starts approaching the slower class cars, and on my camera you can see some of the stunning moves the A.I. pull on me!


I just can't get over how far Reiza's A.I. has come! As I say in the video, this is'nt just some of the best multiclass racing I've had with A.I.... Its some of the best multiclass racing i've ever had full stop!


Hope you enjoy this!
 
The AI has definitely improved a lot. I remember when they seem to resemble drunk drivers and seemed incapable of defending corners. They couldn't keep the car in a straight line with odd swerves and as soon as you got up the inside, they'd concede the corner instantly.
 
This is only true for cars with the previous tyre model (currently the GT3, the Ligier LMP2 and LMP3, Norma LMP3, ...).
Try to do that in the Oreca, GTE, Formula Pro, IndyCar IR18, BMW M4 Class 1, and the BTCC cars and you will have a nasty surprise.
I can tell you that the with the M4 Class 1 if you disconnect the ARB you instantly gain 2s a Silverstone, all in the acceleration out of slow corners. I did test it myself. Back to back laps.
 
Nice AI update. All it needs now is the stockcars from PC2 and we can have a nice NASCAR experience.
 
Question, what is the problem wih Formula USA? Isn't it a reiza created car?
 
Question, what is the problem wih Formula USA? Isn't it a reiza created car?
Yes, but it could be that because Reiza's car is so close in appearance that Indycar can threaten them based on a trademark on the image and likeness of their car. And it might be tougher for Reizea because Indycar themselves have designed the cars, versus teams or manufacturers in most other series. I'm just guessing and speculating
 
@8:10
and now let's, they always go to the outside on the straights...
what's he's gonna do...
NOOO !?!
HE WENT TO GO TO THE OUTSIDE AND NOW HE'S COMING BACK AGAIN (to the inside) !
BECAUSE I'M STAYING LOW - HE'S STAYING LOW !!!
ABSOLUTELY AMAZING.

:roflmao::roflmao:

without a shred of doubt this is a single best update in my book.
well done Reiza
again.
 

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