BTCC DLC Coming to rFactor 2

BTCC for rFactor 2.jpg
BTCC cars are the latest content to be confirmed for rFactor 2, joining Donington Park and Brands Hatch as DLC releases scheduled for next month.

rFactor 2's quarterly content drop due next month is shaping up nicely.

While the corporate world surrounding Studio 397 is in apparent shambles, the developer continues to impress with their upcoming content. British Touring Cars are joining the sim as DLC in the coming weeks.

This may not have been the news BTCC fans had ultimately been looking for as compared to the prospect of a full simulator dedicated to these touring cars, but it appears this will have to suffice for the time being.

The BTCC DLC will focus on two cars for the time being, the Infiniti Q50 and Toyota Corolla GR Sport. Each will have its respective 2021 BTCC liveries. Studio 397 plans to release a 2022 update with new cars and the latest liveries later this year.

The writing may have been on the wall for this DLC, as the two other pieces of content announced for the second quarterly release in rFactor 2 were British racing circuits. Donington Park and Brands Hatch have both been confirmed for the sim. This doesn't complete the BTCC calendar, but provides more locations in which to drive these cars.

Let us know your thoughts on Twitter at @RaceDepartment or in the comments below! Is this enough to satisfy your BTCC sim racing needs for the time being?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

@wolftree @Majuh I think that is true for majority of steam games. The actual "now playing" percentage of gamers from total owners of games/items is quite small. Consider just possibility, this is complete guess - a third of sold stuff is not yet even installed, with majority of that belonging to suspicious re-sellers. Another third is people who installed and never even played weirdos, or played couple times didn't experience anything because they themselves don't know what they want or has no clue about stuff, kind of people that needs a tutorial how to open a jar. Another third is regular players ranging from playing once per few months to every day for multiple hours. Assuming 60 000 of players enters the game while online per month world wide in around 6pm to 11pm, you'd get about 10 000 people out of 150 000 owners who are gaming at same hours. Then it is also fair to expect that about 1000 of them might end up playing at exactly same moment, which is what steam charts is showing.
 
Where did you source this number? I'm asking beacuse Steam won't let me view the workshop items for my bought DLCs anymore. Is there another way?
View attachment 563437

I'm not disputing your number btw, because the USF2000 for example currently has 200k+ subscribers.
View attachment 563435
I edited the first post of the Missing DLC thread to cover the new location of DLC.
 
For me Rfactor 2 has a very 'random' with the content. I know AC is also the same but the vast amount of mods means it's easier to pull something together. E.g. 1967 F1 cars with all that seasons tracks or a can-am season.
 
Premium
I edited the first post of the Missing DLC thread to cover the new location of DLC.
Thanks, but the DLC isn't missing in my game. I was trying to access the workshop items to see the subscriber numbers since @TeddyBearx referenced it.
 
As I read Renato's comment they are recycling PC2 stuff allmost for every track. So in that regard most of the tracks in AMS2 were not scratchmade. Nothing wrong with that as long as the quality is good, but it makes it obvious how they can pump out so many tracks in relatively short time. For a track like Nords this saves huge amounts of time, wich propably also reflects in relatively cheap DLC prices.

Anyway, I am allways confused how people flood rF2 news just to share their dislike. I mean, aren't we all here because we love virtual and real racing? Shouldn't we be glad that we have that many options nowadays to bridge that gap and enjoy it? Sometimes this website reads more like a clash between stupid soccer hooligans.
That's not what he said. He said SOME trackside objects and that is alongside scratch-made track mesh itself. And that is among many other tracks that are not in PC2 at all that have come to AMS2.
You can easily check out a track like Monza or Road America and verify that the trackside objects are very different going from PC2 to AMS2. For example, did PC2 Road America have a rolling train at the bend? No. Monza 1991 for example is part of AMS2 layouts and is not part of PC2 and you can see the flood of different trackside objects relevant to the period as well as the different track layout at T1 and Lesmo.
So your remark remains fundamentally wrong, don't turn things around to justify something that just doesn't stand.
Not making any comments on RF2 on my side. You were the one taking a d.....p on another sim to praise your favorite without knowing the facts really, not me.
 
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One month subscription is more expensive that 1 RF2 car at full asking price. Even if you get the monthly subscription down by going for a full year.
And you can’t touch anything that you paid for unless you have a live subscription.
Your IFs are weak arguments because you create a scenario that is way worse that you get from just buying RF2 base game.
The main argument I said was that being cheaper than iracing is hardly an achievement. Yet you seem to focus on iracing price comparisons. Even if you wanted to talk about money in iracing then there every car and track you buy is a known good buy because there are people racing it. For rf2... naaaah. But why is the only yard stick for rf2 prices iracing which is known for being by far the most expensive... game of all time?

Those IFs of mine are the way most people play sims. It is uncommon to buy a new sim and buy all the dlc with it before you have even driven a lap. Most people may buy the base game at discount and maybe a car and a track and see how it is. Buying just the base game is not weird like you imply. That is the new player experience in rf2 and it sucks. No other game does it. In raceroom you can buy one gt3 and race online in any track you own. Same in iracing, ams2, ams1, live for speed, acc, gran turismo, forza, mario kart, my little pony racing extragavanza...

It is just weird to see how these obvious flaws and issues in rf2 always get the loyal fanbase on the defensive. Always the same responses. Go away if you don't like it, I have played rf2 7000 hours so the game can't be thaaat bad, people just want *insert derogatory implication that all other games are inferior*. Or that some people "just hate rf2". For some reason iracing pricing comparisons seems to be the new hot thing. Like picking literally the worst possible comparison and rf2 barely winning such comparison somehow means things are all right? :O_o: Come on...

It is really simple. Rf2 dlc policy sucks. In every possible way. The shop sucks, the way you buy things suck, the way dlc is handled with other dlc... sucks. There is no way around it. You shouldn't have to own all content on a server to drive one car. The shop shouldn't be that bad. Rf2 needs to fix that and as long as the loyal fanbase keeps defending something really bad and damaging for the game, the worse it is for rf2.

Because sim racers might enjoy playing more than one game and don't have time to spend every waking hour playing rF2? The people who keep posting these "omg this game only has 500 players on Steam Charts it's DYING" takes need to learn some basic statistics. Concurrent player numbers don't tell much about the total number of copies sold, especially for games that have been around for 10 years.
Who cares about total number of units sold? All I care about is anyone playing this online and for that the concurrent player number is 7 billion times more useful than number of units sold. Which is totally meaningless because it doesn't tell anything about the current situation.
 
For me Rfactor 2 has a very 'random' with the content. I know AC is also the same but the vast amount of mods means it's easier to pull something together. E.g. 1967 F1 cars with all that seasons tracks or a can-am season.

Most sims are this way except perhaps ACC which is dedicated SRO sim for GT3 and now GT4 too If I recall correctly. Almost any other sim doesn't have every content item to match every RL event perfectly.

I personally love randomness aka variety, because what you call randomness is variety but with incomplete content. Variety with complete sets of items would be ideal, but I see no point to complain if there is a chance to have at least sufficient portion of content. Much better than nothing. In some way it is even better in my opinion, because one more GT3 car is something that will give me zero feelings, or even tiny bit sad. Two BTCC cars to me is way better than two GT3 cars that perhaps could complete the list - for now.

Also rF2 is moddable too, and also has plenty of mods, some of which are really worthy of having.

What I don't like about rF2 "randomness" is that there exist wilder differences between great and lesser quality content. It is a bit too much IMO, some of content probably doesn't reach half of what is possible to do with rF2.

Another aspect of randomness is related to community of rF2. Unlike most other sims it's community is more like islands comparing to AC which feels more global more like continents or unions. I think it is because online aspect of rF2 has been and still is weirdly utilized. A lot due to weird UI features, irrational incomplete servers searching, almost in secret existing leagues and projects such as like "Just Race" which I had a pleasant opportunity to try, before I didn't really have time anymore, I don't know if it still active. There are some people in forum, there are some people in discord. There are lots of rFactor guys who really never truly transitioned from first rF, same will happen to AC2 when it gets released, unless they really learn form ISI mistakes and don't do new ones.
 
projects such as like "Just Race" which I had a pleasant opportunity to try, before I didn't really have time anymore, I don't know if it still active.
Hey mate, thanks for mentioning us here, hope to see you back soon!
We are still active and kicking (going to release a other update soonish) but yeah, rF2 isn't very user friendly and doesn't help itself to be enjoyed in few clicks as other titles.

A shame really, when all the planets are aligned and the birds fly backwards rF2 can be very enjoyable. Hope the BTCC content will help S397 but rF2 needs still a lot of work.
 
For god's sake, will you people please move to the AMS2/ACC/whatever forum for your pissing matches?

Half the time I wonder how some of you have time to drive sims when you spend so much time bickering about the same old **** on RD
apparently off-topic spats are more than tolerated by the admins so well...8 pages like this and it goes on like always...:thumbsup:
 
Not really, RD staff deleted my post for being late on the discussion...while the others are fighting each other they deleted my polite post just for being late...
 
Premium
I get frustrated when I see we're 6 pages in and so many posts are about Reiza or Iracing and how rF2 is better/worse, cheaper/dearer than them.
It happens with other games as well, people who don't like the game, for whatever reason, feel the need to jump into the discussion and let others know that they don't. Which prompts supporters to reply and so it begins again another round of sim vs sim.
There seems to be a species of humans who are judgemental on how others enjoy themselves.
How about we try celebrating that we have such a wide choice and are able to have fun with the games we want to play and let our fellow sim racers do the same.
Agree with you 100% unfortunately straight after this post another two pages of the same stuff:(
 
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Alright, so it's already May... I hope the new 2 BTCC cars and tracks won't take long
to be released. These will race and look great, especially with the new rain effects,
spray and road reflections.
 
Alright, so it's already May... I hope the new 2 BTCC cars and tracks won't take long
to be released. These will race and look great, especially with the new rain effects,
spray and road reflections.
Perhaps the key as to which day might lay in April...what date did the RC appear? If it was 8 or 9 days into April, we might have to wait that long now...but...rarely do S397 make announcements and THEN wait two weeks... we'll see. They did apparently give everyone the weekend off, so that might be another indication they are expecting a heavy workload this week. Or..... lol....
 
Maybe another video teaser could be put out where the cars and tracks can be seen in action...
Who knows, but these new DLC are a surprise - no wonder they could be finished and being
released pretty soon. Fingers crossed.
 
@wolftree @Majuh I think that is true for majority of steam games. The actual "now playing" percentage of gamers from total owners of games/items is quite small. Consider just possibility, this is complete guess - a third of sold stuff is not yet even installed, with majority of that belonging to suspicious re-sellers. Another third is people who installed and never even played weirdos, or played couple times didn't experience anything because they themselves don't know what they want or has no clue about stuff, kind of people that needs a tutorial how to open a jar. Another third is regular players ranging from playing once per few months to every day for multiple hours. Assuming 60 000 of players enters the game while online per month world wide in around 6pm to 11pm, you'd get about 10 000 people out of 150 000 owners who are gaming at same hours. Then it is also fair to expect that about 1000 of them might end up playing at exactly same moment, which is what steam charts is showing.
Yes, what you're saying is correct, but the guy isn't talking about the base game, he's talking about the GT3 Pack instead. Considering that the item store in Steam is not easy to grasp, I doubt that a lot of people bought that pack without playing the game.
 
I used to love RF2 when i first started sim racing about 5/6 years ago, I was blown away by the driving feel. But i just booted it up last night after playing AMS2 for about an hour and RF2 just has way too many issues. There are only about 5 tracks that look decent, there are so many bugs, the AI is broken in so many cases. It has become a sim where i can play a handful of car/track combinations that I know are good but anything outside of that is a huge frustration and disappointment, I would love if they just ended development on this and started RF3.
 
The main argument I said was that being cheaper than iracing is hardly an achievement. Yet you seem to focus on iracing price comparisons. Even if you wanted to talk about money in iracing then there every car and track you buy is a known good buy because there are people racing it. For rf2... naaaah. But why is the only yard stick for rf2 prices iracing which is known for being by far the most expensive... game of all time?

Those IFs of mine are the way most people play sims. It is uncommon to buy a new sim and buy all the dlc with it before you have even driven a lap. Most people may buy the base game at discount and maybe a car and a track and see how it is. Buying just the base game is not weird like you imply. That is the new player experience in rf2 and it sucks. No other game does it. In raceroom you can buy one gt3 and race online in any track you own. Same in iracing, ams2, ams1, live for speed, acc, gran turismo, forza, mario kart, my little pony racing extragavanza...

It is just weird to see how these obvious flaws and issues in rf2 always get the loyal fanbase on the defensive. Always the same responses. Go away if you don't like it, I have played rf2 7000 hours so the game can't be thaaat bad, people just want *insert derogatory implication that all other games are inferior*. Or that some people "just hate rf2". For some reason iracing pricing comparisons seems to be the new hot thing. Like picking literally the worst possible comparison and rf2 barely winning such comparison somehow means things are all right? :O_o: Come on...

It is really simple. Rf2 dlc policy sucks. In every possible way. The shop sucks, the way you buy things suck, the way dlc is handled with other dlc... sucks. There is no way around it. You shouldn't have to own all content on a server to drive one car. The shop shouldn't be that bad. Rf2 needs to fix that and as long as the loyal fanbase keeps defending something really bad and damaging for the game, the worse it is for rf2.


Who cares about total number of units sold? All I care about is anyone playing this online and for that the concurrent player number is 7 billion times more useful than number of units sold. Which is totally meaningless because it doesn't tell anything about the current situation.
I think it's pretty clear that you aren't the biggest fan of rF2 for one reason or another, wich is pefectly fine. What I don't understand is how people who don't like the product, the parent company, the developer, the games history, the steam store or Marcel Offermans grandma need to tell all the people who enjoy it how much they hate it. What's the point? Isn't there a point when you just move on and enjoy what suits you best? I mean, how much have you played the rF2 MP in the last couple of months to really preassure the point that it affects your mental health?

Granted rF2's online solution isn't ideal, especialy how you need all cars and tracks on a server, but for some reason people have started to live with it and the game is still around after ten years with a MP that is more populated than AMS2 and equal to PC2 - games that are very well known for easy pickup racing. I wouldn't call rF2 cheap, but compared to the other products you mention you atleast have a chance to get free content by the community. I have no idea how people can complain about a GT3 pack or Endurance pack where each car costs no less than 3 Euro with tons of skins here on RD and the official forum. Raceroom isn't cheap either and you have those nice little micro transactions for skins. There are pros and cons everywhere.

Anyway, this whole discusson about BTCC - yep, that was the topic - is long over. I don't care how much better ACC, AC, iRacing or what ever are. I care for the BTCC pack within rF2, becaus that's where I will husle the cars with their fantastic FFB around beautifully detailed tracks like Brands Hatch in dynamic conditions. And the best thing about this is that ACC, AC and iRacing or what ever can s*ck my balls because they don't offer the same thing. How about that?
 
How about a BTCC race weekend, all rules, driver, points, practice qualiy etc set up as per the real thing, curtained off from the sandbox, polished, ready to play so everyone can enjoy a premium experience for at least one race. Newcomers can play quickly, the best the sim has to offer. RF2 has a LOT to offer, I want them to pick the best and give it a platform. It's so simple to do. People don't want to put toether their own Rolex, this studio HAS as Rolex to sell but the box makes it seem like a swatch. Nothing wrong with a swatch but don't waste the great parts, make them into something.
 

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