RaceLeague Announces July 26 Early Access Release


RaceLeague, which promises to bring realistic racing behaviour to a more casual crowd, announced the public release date for their early access today. One month from now, on the 26th of July 2022 is when the indie game will hit the digital storefront Steam.

But What is RaceLeague?​

RaceLeague is an indie racing video game focussing on user-created tracks and multiplayer.

Its main selling points are
  • An included and easy-to-use track creator as well as a seamless track-sharing solution
  • Realistic racing gameplay for a more casual crowd
  • Sophisticated damage model
  • Dynamic and destructible environment
  • Tyre wear, fuel consumption and pit stops
In addition to those, RaceLeague will feature online leaderboards, events and online multiplayer racing.

How Capable will RaceLeague be for Sim Racing?​

Let's get one thing out of the way, though, RaceLeague does not claim to be a new sim. This game, developed by a single Finn, is aimed at a more casual crowd.

That said, tuning your setups for cars will be possible. The extent of this is quite simple. Also, wheels will be supported, however, force feedback is only said to be implemented "if feasible".

Furthermore, a whole damage model is planned including suspension, aero and engine damage. The online leaderboards and multiplayer modes, however, allow for the kick of adrenaline and competition that is needed.

The Market for RaceLeague​

Altogether, RaceLeague is looking to be a fun distraction for sim racers but most importantly a comparatively realistic racing game for gamers and casual racers.

Creative individuals will find their calling with an easy-to-use track creator as well as the capability to upload custom skins for their vehicles.

RaceLeague Early Access will release on Steam on July 26th, 2022.

Does RaceLeague look interesting to you? Can you imagine playing it as a fun distraction from sim racing? Or could it be taken one step further? Let us know your thoughts in the comments below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

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I spent countless hours with the track editor in 4D Sports Driving, so this might be some casual fun. :)
 
Tried the demo back on Steam RaceFest sale, very rough and the pop in was too much for me, the track was loading in on every bend metres from the car.

That said in the 30 minutes messing around the potential for this game is huge. I just hope they take their time and I hope they nail it.
 
ill be buying this, looks like fun, the level editor is reminiscent of RTB, except this one looks useful.
 
Why does iRacing NOT have tire delaminations? How can this be the first title to include this?

This is like a 1st person Circuit Superstars, with better AI. I'm interested. Reminds me of the old GeneRally track editor. I made a lot of tracks (and cars) for that game...

Not sure why you specifically mentioned iRacing, but one thing iRacing does show visually is actual tyre graining as you run a stint so you can visually assess in open wheelers how much life is left in the tyre (in a more realistic manner vs. a real-time tyre wear percentage indicator), which is more useful that a big tyre blowout effect after the fact. Not saying I don't want tyre delamination eventually, but IMO it's not as important as showing gradual graining so you know when to stop before delamination happens.

It does look like a really fun title though (I also like Circuit Superstars) and the track editor was a great choice on their part...will see what the reviews say in the coming months.
 
Very interesting way to bypass tracks licensing - users can then generate Spa, Monza and so on and if they are easily shareable within the game - it's a winner.

Physics look decent enough and visuals are not bad either - not an eye candy, but not distractingly bad for me.
 

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Shifting method

  • I use whatever the car has in real life*

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  • I always use sequential

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