In a Facebook announcement today, Studio 397 announced a slight delay for their Q1 build. While the GT3's will get their promised updated the 7th of February, the game-build will be delayed two weeks until the 21st, as the Studio wants to polish the new feature.
One of the issues many players have had with rFactor 2, is the fact that you need to own all content that is present on the server. If you want to race a DPi-car in a RaceDepartment Club Race against LMP2's and GTE's, you would have to buy all cars. If you the next week want to race a Ferrari GT3 in a GT3 event, you would have to buy the 11 other GT3 cars as well. This is finally going to change in rFactor 2.
As the rFactor 2 announcement says:
So, let’s tell you one of the big reasons why we want to delay… this Friday, we will update our Release Candidate with a new feature… the ability to race online against content you don’t own! Exciting as this is, we just need more time to polish it all up, and a few other bits, so we hope you don’t mind a little delay – I’m sure you will think it was worth the wait!
There is no doubt that this is a feature that have been requested for a long time, and it's taken Studio 397 quite a time to untangle the old rF2 code and being able to make these changes. While it doesn't state with clarity how this will work, it is an important step forward.
It will also make life easier for server hosts, as there is less of a need to focus on what kind of DLC is being used.
It will come for the Release Candidate already this Friday, but with all beta-builds, they may contain bugs. Stable release is planned for the 21st of February.
Wanting to race rFactor 2 in a friendly, helpful, yet competetive environment? Take a visit to the rFactor 2 Club Racing forum at RaceDepartment for more information.
One of the issues many players have had with rFactor 2, is the fact that you need to own all content that is present on the server. If you want to race a DPi-car in a RaceDepartment Club Race against LMP2's and GTE's, you would have to buy all cars. If you the next week want to race a Ferrari GT3 in a GT3 event, you would have to buy the 11 other GT3 cars as well. This is finally going to change in rFactor 2.
As the rFactor 2 announcement says:
So, let’s tell you one of the big reasons why we want to delay… this Friday, we will update our Release Candidate with a new feature… the ability to race online against content you don’t own! Exciting as this is, we just need more time to polish it all up, and a few other bits, so we hope you don’t mind a little delay – I’m sure you will think it was worth the wait!
There is no doubt that this is a feature that have been requested for a long time, and it's taken Studio 397 quite a time to untangle the old rF2 code and being able to make these changes. While it doesn't state with clarity how this will work, it is an important step forward.
It will also make life easier for server hosts, as there is less of a need to focus on what kind of DLC is being used.
It will come for the Release Candidate already this Friday, but with all beta-builds, they may contain bugs. Stable release is planned for the 21st of February.
Wanting to race rFactor 2 in a friendly, helpful, yet competetive environment? Take a visit to the rFactor 2 Club Racing forum at RaceDepartment for more information.