What Makes The Monaco Grand Prix Circuit So Daunting For Sim Racers?

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Sainte Devote. Image: EA Sports / Codemasters
The Monaco Grand Prix is one of the world's biggest events for fans of Formula One and Formula E especially. So why is the Monaco street circuit intimidating to a percentage of sim racers? How does the Principality compare to other tracks in sim racing that have a similar reputation?

With the Formula One circus pitching their proverbial tents in Monaco this weekend, we take a closer look at the Grand Prix circuit and its popularity - or lack thereof in sim racing. How come it does not seem to be as revered as other challenging circuits?

Track Layout

With how tight, technical and treacherous the layout is, the Monaco Grand Prix rack is unbelievably difficult to race on as a beginner or even as an intermediate sim driver. Even the best of the best get it wrong on a regular basis. With tight hairpins and long, sweeping bends with armco barriers lining them make for some of the most intense driving you will ever see in modern Formula One, even if the racing is not always fantastic.

The first corner, Sainte Devote, is infamous for incidents as drivers tackle on of the fastest parts of the track before braking hard whilst turning slightly left. Carnage usually follows in both the real world and in sim.

Turn 4, Casino Square takes drivers right down through the first section of Mirabeau and has been the setting for many accidents as well. Nico Rosberg retiring in qualifying guaranteeing him pole position back in 2014 would be one of the most famous for F1 fans.

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Grand Hotel Hairpin, Project Cars 2. Image: [SIZE=3]RufGTI[/SIZE]

Turn 5 & 7, the second section of Mirabeau, make up one of the most iconic parts of the track. The circuit takes the drivers around the most famous building in Monaco - the magnificent Casino.

The Grand Hotel Hairpin is such a tight corner that drivers can drop to as low as 20 mph. The result of this? Huge pileups and blockages, especially in sim racing when lag and net code issues are rife. Real-life racing does not have it much better either, with traffic jams and slow crashes frequently occurring here.

The infamous Monaco Tunnel that follows shortly after is fantastic to drive in real life and the sim. The echo and the artificial lights make side-by-side racing even more intense, especially with the change in the aero effect. Once you leave the tunnel, you barrel down to one of the tightest and most difficult chicanes to get right on the Formula One Calendar, the Nouvelle Chicane.

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Monaco Tunnel. Image: EA Sports / Codemasters

The swimming pool section at turns 13, 14, 15 & 16 is where a lot of drivers become complacent as the lap is finally coming to a close. Many a public lobby has seen chaos ensue when one driver gets a bit too close to the wall on the right-hand side, sending them barreling into the wall, Charles Leclerc style.

Turn 17, La Racasse - named after an old fisherman’s bar turned high restaurant. The penultimate corner of the circuit has been the scene for some of the best overtakes on the virtual and real tracks. What the corner is especially famous for is Michael Schumacher 'losing control' and causing championship rival Fernando Alonso not to set a competitive qualifying time in 2006. A racasse, by the way, is a type of scorpionfish found in the Mediterranean Sea and is what the old fisherman's bar used to serve its customers.

It is important to mention that not every sim racer is intimidated by the Monaco Grand Prix track, of course. Some will love it and its challenges. However, it is easy to see why the track does not get used all that much outside of the F1 games when it can cause such chaos if not driven to perfection.

There are so many opportunities for things to go wrong, but when you hook up a lap of Monaco and get it right. there is no other feeling like it, regardless of whether you're driving an old turbocharged F1 monster or a vintage Fiat 500.

Accessibility & Comparison​

Having said the track does not get used that much outside of the F1 games, it is available within rFactor 2, Automobilista 2 and the Project CARS series under aliases, usually incorporating 'Azure'. The track is also available to be added in through mods in Assetto Corsa and the original rFactor.

Each version will of course have its quirks and differences, but the demanding nature and damning consequences of a mistake stay the same, regardless of the sim you choose.

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Formula One 2024 Skinpack at Monaco, Automobilista 2.

Monaco has often been compared to other unique and difficult circuits like Bathurst in Australia and the N+rburgring in Germany. But why does Monaco not get the same love that those demanding and punishing tracks get?

Bathurst is also a street circuit with walls on both sides and no room for error - and much faster, too. However, the first and last sectors are much more like a more generic race track with run-off and gravel traps. Monaco is entirely enclosed in armco. Bathurst is challenging in its own right, but with the track available throughout titles like Gran Turismo and countless others, it is much more embedded into sim racing culture than Monaco.

The Nürburgring-Nordschleife has a similar image to Monaco in that it is seen as an achievement to survive an entire lap instead of setting loads of quick laps in quick succession. The similarities end there though, as the track is a permanent feature and does have grass and run-off in the higher-speed braking zones, albeit often very little. Monaco just has barriers and a bruised ego waiting for you if you mess up.

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Mick Schumacher, Monaco 2022. Image : Formula One

Overall, Monaco is an entirely different beast to tame, as similar as it may seem at first. However, it is worth putting in the time to learn the track and pushing your ability as a sim racer to the maximum. Start off learning the circuit in a time trial or practice session environment and slowly add more and more cars to the grid.

Once you are up to speed, you will be racing like a true F1 driver around the streets of one of the most beautiful places in the Mediterranean - but do not feel too confident! Even Ayrton Senna, gigantic lead in hand, managed to crash out of the 1988 Grand Prix completely unforced, after all.

What do you think of the Monaco Grand Prix circuit? Is it a track you love to challenge yourself on? Or maybe it's a track you avoid like the plague! Let us know what you think over on X @OverTake.gg or down in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

One mistake : the fish is named "raScasse", not "racasse".

I must admit I haven't been racing a lot this track for years although it had been one of my favorite during my early years in simracing (with Monza). Easy to learn, visually unique, and you can't go out of the track :D. I just think I just raced it too much and forgot it. And it is indeed an unpopular track online.

The track has a very nice flow, it is short but it manages to provide 3 straight, and scary, lines. Well almost all corners are scary, crash may happen in all of them, even the fast ones. The track is insane and very rewarding when you become more confident and are able to focus on your iap times or the race instead of focusing on how not to crash.

Strangely I remember having raced on this track only with fast cars, F1, GTs, LMPs. It is not a track I would race with slow categories, its flow is great for fast cars. But, after so much time without racing in Monaco, I should give it a try with slowzr categories. Anyway, thanks for having reminded me this great track, I'm going to race it a lot more. In VR it should be an outstanding (and much easier) experience.

I understand those who dislike the difficulty to overtake during a race, but any small mistake results in a big time loss and gives opportunity for the followers to make a move. Concistency is the key, like always, but it is harder to achieve in Monaco than most of other tracks.
 
I remember the good old days of Grand Prix legends, when I simply skipped this track in my championship. GPL's default setups out of the box were terrible special on this track. Where the straw bales could not be avoided in the chicane
 
addendum to my initial post, I agree it's only really good for hotlapping, I only race offline and most AI struggle there.
 
The same thing that plagues it in real life - it is an anachronism unfit for anything over 100hp. If it were not in Monaco, home of many F1 luminaries, if it were just a race track somewhere in the European countryside, F1 would scoff at the idea of racing there.

Much like any race in Vegas, it has little to do with automobiles or racing, it is just a big weekend party for the affluent.
 
I have driven Monaco in AC and AMS2, although just by myself. It's a fun and really challenging track to drive but it requires a level of precision that isn't greatly supported by the fidelity of force feedback these two games can provide. It seems like it would be awesome with the level of detail that ACC can provide.
Try the rF2 version, it's the genuine bumpy experience.
AC can't really handle the fidelity of a track like this.
I develop for AC, you need putholes compared to rF2 to feel bumps like they are in a real car.
That also counts for AMS and other gMotor 1 and it's derivative sims.
 

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