Do You Drive Your Real Car in Sim Racing?

Do you drive your real car in sim racing.jpg

Do you drive your real car in sim racing?

  • Yes!

    Votes: 200 40.8%
  • No.

    Votes: 62 12.7%
  • I can't...

    Votes: 228 46.5%

  • Total voters
    490
For many, a passion for sim racing comes with a love of real cars. If you enjoy real world driving thrills, do you drive your real car in sim racing games?

Image credit: Kunos Simulazioni

Sim racing. To many, this hobby is all about the competition of going wheel to wheel in a virtual world. To others, it is a way of living out one’s wildest dreams following years of motorsport fandom.

A third group also exists however. Passionate about anything with wheels and an engine, sim racing is an extension of their love for the motoring world. Whilst racing adds to the fun, the true appeal is the cars on offer, from legendary race cars to road-going models one can aspire to owning.


Regardless of one’s approach to the hobby, there is no doubt that the passion spills into discovering new aspects to the motoring world. Therefore, many a racer enjoys getting behind the wheel of real life cars. But turning the relation on its head, one could also enjoy driving one’s own real car in sim racing games.

So the question we are asking today is, do you look for sim racing representations of your real world car? If so, what do you drive, and how does the sim version compare to the real model?

Editor’s Take – Story Time​

As an out-and-out petrol head, sim racing is the perfect way for me to experience the automotive world and its wonderful diversity without having to win the lottery. As such, driving my own cars in racing games is something I have always looked to do.

My first car, a 2001 Renault Twingo, saw me spending many an hour online searching for third party creations, titles featuring the car in an official capacity and even trying to learn modding techniques myself. A few Assetto Corsa creations are available out there on the world wide web. But for the most part, it was an unfortunate case of poor representation.

Renault-Twingo-in-sim-racing.jpg


In recent months however, a new purchase has seen me patrolling my local streets at the wheel of a 1997 Fiat Coupe 20V Turbo. A car I had dreamt about for years, is finally sleeping in my garage. But what to do when it’s wet outside or when dreaming of taking on infamous courses from around the world at its wheel?

Well, thankfully, there are several versions of this Italian sports coupe throughout sim racing. Plenty of third party creations for Assetto Corsa and both rFactor games are around online. Elsewhere, it featured in a first party version in Gran Turismo 2. Whilst not the exact model as the one I drive today, the 20V Turbo Plus with its aggressive body kit appeared in Gran Turismo 3 – 6.

My Real Life Car in Sim Racing​

However, the special recreation of the car for me was in Forza Motorsport 4. One of the first games I bought myself as a teenager, I remember seeing the Coupe as part of a DLC Car Pack soon after.


Driving the car and hearing the rumble of its five-cylinder turbocharged engine, all whilst immersing myself in the Pininfarina-designed cabin pushed me to instant admiration. From the first few races with this C-Class Fiat, I knew that one day I would own one. Today, I do. However, my car currently sits, lowered, on non-standard wheels, a specification impossible to accurately replicate in the game. One day maybe.

So it seems that, sure, sim racing can be a way to experience one’s own car in atypical settings. However, the hobby of racing virtually can also make one want to drive their sim racing car in real life.

Do you drive your real car in sim racing games? Tell us on X (Twitter) at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

There is no Rolls Royce Phantom on any simulator.

iu


So, if I had one of those, I couldn't drive is on a sim, as I can't do with my Astra G... but there were a version of it on an old Dreamcast called Metropolis Street Racer... but ain't no racing simulator... only a really amazing racing game.

iu

 
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Truly one of my 'wants' in simulation.
I've owned nothing but SAAB cars since 1991...started with a 1985 900S 8 valve which I converted to a 16 valve turbo with SPG body kit.
Next came a 1994 900S V6 automatic which I converted to a 5 speed 4 cylinder 2.3 Turbo.
That was followed by a 1999 9-3 SE automatic which I converted to a 2.3 5 speed.
And now the current 2002 93SE 5 speed which I jst drive.
Sadly... in all of my years of virtual racing, I have only ever seen two SAAB models.
One of those two wasn't even a PC based title. It was console.
So no, I cannot drive my own car.
It is a shame too because SAABs handle very well.

SaabReplay_Oct.jpg
 
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I've got a SLK at the moment so the closest I've got is the AMG one in Forza. In the real world it's handling isn't great, it's a bit grand tourer. My Mini would crush it around a track like Cadwell.

I think my favourite car that I've owned that I look for in sims is the Mk2 MR2. That car was awesome.
 
Premium
I've got a Smart Roadster which I sadly have not found in any sim-racing game (nor any simcade title).

A lovely car to drive, especially on a windy mountain road where you can just stick to the speed limit and have a blast.

However, I doubt it will be high up on any game studio's or modder's list. The gearbox, although alright when one is used to it, is sluggish and, in combination with the not-so-powerful engine, makes it unappealing to many. In my eyes, a very underrated car.

But oh I would love to be able to thrash it around the ring in a sim.
 
Premium
Whoa boy....
So I drive a Volvo C30 T5. There is a C30 out there for Assetto, but it's a crappy rip of a Forza model which had utterly garbage, and I do mean garbage physics. The collider box for example was completely the wrong shape and meant the car would be constantly crashing against the ground... but it was the collider box which was far below the actual base of the car, and suspension design etc was all wrong too.

Fortunately, I've modified my C30 a lot, which means that typically I've been able to get figures for most of the stuff I've replaced. For example, I have BC Racing coilovers so I know the spring rates, managed to obtain the damping rates, and could measure the suspension length as well as calculate the motion ratio front and rear by getting a tape measure and checking the actual car. I have a stiffer anti roll bar too which again I know the stiffness for, so I could plug that into Assetto. The car has been on the dyno, so the engine performance is now as per the real thing. I corrected gear ratios, drag, weight (I've cornerweighted my car so I plugged that in too), I calculated the brake torque from the pad compound, dimensions, and approximate pressure. I redid the tyres using the correct dimensions and validated them in sim by driving the car and comparing the lateral G etc to real laps. The result is actually very accurate to the real car, and generates very similar laptimes.

That has also allowed me to test things. For example, I know that Ford used shorter gear ratios with the Focus ST so I could swap to an ST box if I wanted. But would that suit the wide spread of torque that I have in this car? Plug it into Assetto, and find out. Nope, not worth doing. How much difference will the limited slip differential I plan on fitting make? Well, find the TBR of the real diff, look up the equivalent locking value, plug it in and drive it... Huge difference. I'm currently pulling all the bits together to build a big turbo forged engine but I already know how it will drive because I've simulated it.

Unfortunately I'm not very good at 3D modelling, or I'd have created a new model for it from scratch and then been able to release it as a mod on Racedepartment, but I've been able to fix the glass so that rain works, animate the wipers, and completely redo the lighting with CSP emissives. The headlights now work properly, the high beams, the indicators, the reverse lights, numberplate lights, all the dash lights and buttons, even the fog lights and interior lights work properly on extra_a and _b with the cabin illuminated. I've added a navigator for android auto, and even have the proper gauge glow casting on the steering wheel etc. I'm very proud of it.

thruxton smol.jpg

Screenshot_volvo_c30_t5_r_design_k04_maxed_bc_racing_coilovers_js_thruxton_9-11-123-20-21-49.jpg

Screenshot_volvo_c30_t5_r_design_hx32_rt_bannochbrae_9-11-123-20-8-49.jpg

Needless to say I drive it all the time :D
 
Whoa boy....
So I drive a Volvo C30 T5. There is a C30 out there for Assetto, but it's a crappy rip of a Forza model which had utterly garbage, and I do mean garbage physics. The collider box for example was completely the wrong shape and meant the car would be constantly crashing against the ground... but it was the collider box which was far below the actual base of the car, and suspension design etc was all wrong too.

Fortunately, I've modified my C30 a lot, which means that typically I've been able to get figures for most of the stuff I've replaced. For example, I have BC Racing coilovers so I know the spring rates, managed to obtain the damping rates, and could measure the suspension length as well as calculate the motion ratio front and rear by getting a tape measure and checking the actual car. I have a stiffer anti roll bar too which again I know the stiffness for, so I could plug that into Assetto. The car has been on the dyno, so the engine performance is now as per the real thing. I corrected gear ratios, drag, weight (I've cornerweighted my car so I plugged that in too), I calculated the brake torque from the pad compound, dimensions, and approximate pressure. I redid the tyres using the correct dimensions and validated them in sim by driving the car and comparing the lateral G etc to real laps. The result is actually very accurate to the real car, and generates very similar laptimes.

That has also allowed me to test things. For example, I know that Ford used shorter gear ratios with the Focus ST so I could swap to an ST box if I wanted. But would that suit the wide spread of torque that I have in this car? Plug it into Assetto, and find out. Nope, not worth doing. How much difference will the limited slip differential I plan on fitting make? Well, find the TBR of the real diff, look up the equivalent locking value, plug it in and drive it... Huge difference. I'm currently pulling all the bits together to build a big turbo forged engine but I already know how it will drive because I've simulated it.

Unfortunately I'm not very good at 3D modelling, or I'd have created a new model for it from scratch and then been able to release it as a mod on Racedepartment, but I've been able to fix the glass so that rain works, animate the wipers, and completely redo the lighting with CSP emissives. The headlights now work properly, the high beams, the indicators, the reverse lights, numberplate lights, all the dash lights and buttons, even the fog lights and interior lights work properly on extra_a and _b with the cabin illuminated. I've added a navigator for android auto, and even have the proper gauge glow casting on the steering wheel etc. I'm very proud of it.

View attachment 712876
View attachment 712875
View attachment 712877
Needless to say I drive it all the time :D
wow, true labor of love there. there was the touring car version of that Volvo in the old Race07 STCC DLC:
ss_e444564ce241c2891e9ebfcabac7aa8f68cbb821.1920x1080.jpg
 
I mean, now, I can, as I have a Scion FR-S. For many years, I couldn't. I had a 2004 Sentra SE-R Spec-V...before that a 200SX (Sentra Coupe) SE, and before THAT a 1988 Chevrolet Nova. The E80 Corolla-based one.
 
No, no sim has any version of that car that even resemble the real life handling of that car
 
VW Golf R 20 years edition (333PS, 270km/h) model here. The only "Sim" that allows me to drive that car is Forza Motorsport. I don't know after what model they build it in FM, but it does not resemble the real car. Even the cockpit display is completely wrong, so is the sound and all the handling. I guess the game can't even handle or simulate an electronic differential and a variable central visco clutch, not to speak a real automatic double clutch transmission.
 
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I drive a '17 Prius and I'm not that interested in having it in a sim... it's just nice getting 4L/100km. Maybe at some point I'll mod the car I learned to drive in, cause I don't see any game choosing to add a Saturn S-series otherwise.
 
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I never bothered to try to drive my GTI in sims because I absolutely despised that car, but I have driven a BRZ in a few titles, though there isn't a good one for AC so there hasn't been much digital track time. Sadly I had to sell the real one earlier this year... :'(
 
Premium
I Have 2 cars, the first one is a Mazda Mazda 3 4 doors sedan which is not present in any games i play. My second car is a 1988 Porsche 944 Celebration Edition
1702181275435.png

I drove it many many many moon ago when NFS Porsche Unleashed came out but since then i never drove the car in any sims.
 
Been driving my BRZ almost a year now. Before I got the car, I used Gran Turismo 7 to learn the gear ratios of the transmission.
PD did a fantastic job with the handling on this, the game car really emphasizes the cars willingness to rotate in tight corners.
This is the second car I've owned in a game, first being a 2001 Toyota MR2 Spyder. I found a mod on Assetto Corsa for it and fine tuned the tires in the files to match the stock setup, and adjusted the gear ratios to match real life. It was as slow and fun in the game as it was in real life!

View attachment 712826
The MR2 Spyder is exactly a car I'm working on at the moment. Stock mods just don't exist for it. And I want to use this mod as a foundation to modify the data further to reflect my own car, which is currently getting some work done.
5FA4382A-1AE6-4528-8947-B54B3DDEE1E8.jpeg
 

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Author
Angus Martin
Article read time
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Views
6,284
Comments
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How often do you meet up (IRL) with your simracing friends?

  • Weekly

    Votes: 49 9.1%
  • Monthly

    Votes: 26 4.8%
  • Yearly

    Votes: 32 5.9%
  • Weekly at lan events

    Votes: 3 0.6%
  • Monthly at lan events

    Votes: 2 0.4%
  • Yearly at lan events

    Votes: 13 2.4%
  • Never have

    Votes: 423 78.5%
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