Do You Drive Your Real Car in Sim Racing?

Do you drive your real car in sim racing.jpg

Do you drive your real car in sim racing?

  • Yes!

    Votes: 200 40.8%
  • No.

    Votes: 62 12.7%
  • I can't...

    Votes: 228 46.5%

  • Total voters
    490
For many, a passion for sim racing comes with a love of real cars. If you enjoy real world driving thrills, do you drive your real car in sim racing games?

Image credit: Kunos Simulazioni

Sim racing. To many, this hobby is all about the competition of going wheel to wheel in a virtual world. To others, it is a way of living out one’s wildest dreams following years of motorsport fandom.

A third group also exists however. Passionate about anything with wheels and an engine, sim racing is an extension of their love for the motoring world. Whilst racing adds to the fun, the true appeal is the cars on offer, from legendary race cars to road-going models one can aspire to owning.


Regardless of one’s approach to the hobby, there is no doubt that the passion spills into discovering new aspects to the motoring world. Therefore, many a racer enjoys getting behind the wheel of real life cars. But turning the relation on its head, one could also enjoy driving one’s own real car in sim racing games.

So the question we are asking today is, do you look for sim racing representations of your real world car? If so, what do you drive, and how does the sim version compare to the real model?

Editor’s Take – Story Time​

As an out-and-out petrol head, sim racing is the perfect way for me to experience the automotive world and its wonderful diversity without having to win the lottery. As such, driving my own cars in racing games is something I have always looked to do.

My first car, a 2001 Renault Twingo, saw me spending many an hour online searching for third party creations, titles featuring the car in an official capacity and even trying to learn modding techniques myself. A few Assetto Corsa creations are available out there on the world wide web. But for the most part, it was an unfortunate case of poor representation.

Renault-Twingo-in-sim-racing.jpg


In recent months however, a new purchase has seen me patrolling my local streets at the wheel of a 1997 Fiat Coupe 20V Turbo. A car I had dreamt about for years, is finally sleeping in my garage. But what to do when it’s wet outside or when dreaming of taking on infamous courses from around the world at its wheel?

Well, thankfully, there are several versions of this Italian sports coupe throughout sim racing. Plenty of third party creations for Assetto Corsa and both rFactor games are around online. Elsewhere, it featured in a first party version in Gran Turismo 2. Whilst not the exact model as the one I drive today, the 20V Turbo Plus with its aggressive body kit appeared in Gran Turismo 3 – 6.

My Real Life Car in Sim Racing​

However, the special recreation of the car for me was in Forza Motorsport 4. One of the first games I bought myself as a teenager, I remember seeing the Coupe as part of a DLC Car Pack soon after.


Driving the car and hearing the rumble of its five-cylinder turbocharged engine, all whilst immersing myself in the Pininfarina-designed cabin pushed me to instant admiration. From the first few races with this C-Class Fiat, I knew that one day I would own one. Today, I do. However, my car currently sits, lowered, on non-standard wheels, a specification impossible to accurately replicate in the game. One day maybe.

So it seems that, sure, sim racing can be a way to experience one’s own car in atypical settings. However, the hobby of racing virtually can also make one want to drive their sim racing car in real life.

Do you drive your real car in sim racing games? Tell us on X (Twitter) at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Premium
Yes.
Yesterday i drove my honda jazz on the nordschleife (assetto corsa).
Great mod.
 
Unfortunately no racing games feature "normal" mass production cars. And it's a shame because "segment battles" or "championships" would be very very fun. Not to mention that upgrading regular cars is way more satisfying than upgrading already top performance supercars. Any game features more mass production "regular" cars, than supercars and hypercars, has my money. All of it.
 
A 1976 Renault 4 (4L) as my first car, quite nostagic of it.
then a Renault 6, a nicey VW polo mk2 (facelift hatchback version)
a Ford Focus coupe (mk1) I enjoyed a lot.
currently driving a Citroen Xsara Picasso (mk1)

I could only drive the Focus on AC (possibly a rip, visually correct, but a STV model, much more powerful than the one I owned) I do trackdays or quick races with it amid cars of its era, good fun!
I'm thinking to downgrade it to get a more basic street version, in case a made-from-scratch mod never happen to come.
 
I can't find any mods for the cars my family had... First, a Blue 2005 Chevy Cavalier, then a white 2008 Pontiac Grand Prix GT, a maroon 2010 Chevy Trailblazer after that, then a silver/tan 2012 Buick Regal, a black 2018 Dodge Ram 1500 5.7 Hemi after the Regal, and now a white 2021 Chevy Silverado 2500 HD Duramax... I can't find any mods for those vehicles to drive in sim :cry:
 
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Whoa boy....
So I drive a Volvo C30 T5. There is a C30 out there for Assetto, but it's a crappy rip of a Forza model which had utterly garbage, and I do mean garbage physics. The collider box for example was completely the wrong shape and meant the car would be constantly crashing against the ground... but it was the collider box which was far below the actual base of the car, and suspension design etc was all wrong too.

Fortunately, I've modified my C30 a lot, which means that typically I've been able to get figures for most of the stuff I've replaced. For example, I have BC Racing coilovers so I know the spring rates, managed to obtain the damping rates, and could measure the suspension length as well as calculate the motion ratio front and rear by getting a tape measure and checking the actual car. I have a stiffer anti roll bar too which again I know the stiffness for, so I could plug that into Assetto. The car has been on the dyno, so the engine performance is now as per the real thing. I corrected gear ratios, drag, weight (I've cornerweighted my car so I plugged that in too), I calculated the brake torque from the pad compound, dimensions, and approximate pressure. I redid the tyres using the correct dimensions and validated them in sim by driving the car and comparing the lateral G etc to real laps. The result is actually very accurate to the real car, and generates very similar laptimes.

That has also allowed me to test things. For example, I know that Ford used shorter gear ratios with the Focus ST so I could swap to an ST box if I wanted. But would that suit the wide spread of torque that I have in this car? Plug it into Assetto, and find out. Nope, not worth doing. How much difference will the limited slip differential I plan on fitting make? Well, find the TBR of the real diff, look up the equivalent locking value, plug it in and drive it... Huge difference. I'm currently pulling all the bits together to build a big turbo forged engine but I already know how it will drive because I've simulated it.

Unfortunately I'm not very good at 3D modelling, or I'd have created a new model for it from scratch and then been able to release it as a mod on Racedepartment, but I've been able to fix the glass so that rain works, animate the wipers, and completely redo the lighting with CSP emissives. The headlights now work properly, the high beams, the indicators, the reverse lights, numberplate lights, all the dash lights and buttons, even the fog lights and interior lights work properly on extra_a and _b with the cabin illuminated. I've added a navigator for android auto, and even have the proper gauge glow casting on the steering wheel etc. I'm very proud of it.

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Needless to say I drive it all the time :D
Would you send your improved but stock version of this please ? :)
If not this version will also do… Benn looking for a quality I’m the physics department C30
 
Unfortunately no racing games feature "normal" mass production cars. And it's a shame because "segment battles" or "championships" would be very very fun. Not to mention that upgrading regular cars is way more satisfying than upgrading already top performance supercars. Any game features more mass production "regular" cars, than supercars and hypercars, has my money. All of it.
This used to be Granturismo… I just like you would love this!!!
 
Premium
Yes, I drive a mod of my real car every now and then. Just for fun. Unfortunately, the mod is not special, the interior in particular is not well done. But it doesn't stop me from doing a few laps with it. Maybe some talented modder will take pity and create a better version.
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I assume you're driving the one that apparently comes from ATS or ETS (at least that's where I saw it).
I downloaded it as well, and it's terrible but also for me there is no chance of driving it other than in that. Sometimes I still fire up the XBOX360 and start Forza 4, which has an awesome R55.

I also would be willing to pay something for a good mod, I had to sell the car and I loved it, it would be great to be able to drive it again at least virtually, while I hope to get one in the future.
Sometimes I just drive the R56, as long as you're not driving from the outside, it's pretty much the same

By the way, beautiful car, cheers.
 
Haven’t really looked since I mostly play rf2 nowadays, but didn’t find a good mod of a stock-ish 350Z for AC when I looked years ago. It’s a shame, fun car to drive.
 

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Premium
I'd love to, but I don't think any of the cars I've ever owned are in any of the sims, at least not the peasant specs my cars were, but let me know if any of you knows something ^^

1991 Opel Kadett E
1987 Fiat Regata
1970 VW Bus T2a
1993 VW Golf 3 Diesel
1994 Opel Omega A3000
1998 Fiat Bravo TD
1996 Fiat Bravo 1.6ie
1996 Peugeot 106
1998 Honda Civic
1999 Mazda 626 Wagon
2006 Toyota Avansis D4D Wagon
2016 BMW 3 Touring

What I'd actually like in a sim would be the 1979 Opel Ascona B SR, the 90HP injector engine.
 
Premium
Oh yes,

I sometimes drive the GT86 on the Nordschleife, but even with physics mods for suspension and tyres it´s not close to the real feel. (for some funny reasons about a minute faster than irl.:p.
Also in the sim I crashed way more often.:rolleyes:)


We also had a community race on a german road/city track, that actually felt and looked really familiar:inlove:

And whose fault was that?

Check Han´s Wednesday races here at RD Racing Club;)
We also did Transit´s, 2CV´s and other "unusual race cars"
 
I wish I could...
Our old family car (scrapped away cause the undercarriage was rusted to oblivion; I blame myself for not driving it as much as I could've when it was bestowed to me) was a '98 Mercury Mystique GS in Pacific Green. God, it was fun to drive on highways - it's quite "zippy" as I used to call it lol.

What I'd give to drive it again in a sim like Assetto Corsa (or it's sequel). Just imagining driving the Mystique through the Nordschleife, the NFS MW city of Rockport, heck, even Hot Wheels-type tracks or the more ridiculous lulzy circuits, would be a really fun way to experience nostalgia (for me, at least). Also the Mystique is a twin of the 1st gen Ford Mondeo, which was dominant in the BTCC, especially the year 2000, with all 3 Mondeos filling the podium.

Honestly, if someone can model a Mystique similar to the one below (a '99 model, but the years '97-'00 look the same anyhow), it'd make my year :D

...Yes the year's almost over, shh lol :giggle:
U9MEGEC2.png
 
I'm not sure I want to drive a 206 1.4L HDI from 2004 in a sim :)
It's ok to get from point A to point B IRL, and it cost me 1/4 of the cost of my sim rig :)
We all have our priorities :)
 
Luckily all of our classic cars are available on Assetto Corsa, but I had to make my own livery. It is fantastic, that the laptimes of my Mk1 are very realistic and I could even find the right diff ratio for tracks I have never been before and it always proofed right. Additionally there is a Gold Leaf Elan in AC, but it is a coupe rather than our DHC.
 

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My Peugeot RCZ does exist in the Gran Turismo series, but I have PC!

I sometimes collect my previous cars in games, like Toyota Supra MKIV and Celica GT 2006. Less feature the Subaru Forester STi though, that I also had for a while.
 
Real road cars are oftentimes badly represented in simracing.
I'd love nothing more than for some group of good modders to take a look at that aspect and just rework the physics.
More often than not, the understeer characteristics are wildly over exaggerated with the cars wanting to go straight and failing to turn-in even at the lowest of speed.
At other times the chassis just 'wallow' along swaying all over the place.
I hardly ever drive road cars in simulation due mostly in part to the bad misrepresentation of the handling characteristics.
In AC, I will sometimes drive the Alfa 155 because it is not too bad.
I'll also drive a few of the Porsche cars because that is what I fixed at the start of my career.
The last model I work on and drove was the 930T so I am not sure how anything beyond that handles. I can't believe it was too radical of a departure.
The road-going models in simulation do not drive very reminiscent of the 911 and 930T I fixed.
Those cars...though needing finesse to not kill yourself at speed, complied quite nicely with throttle and micro-inputs to steering.
The closest thing I can equate them to was my 250cc shifter kart.
 
Since both, AMS2 and ACC have a car in it that I have driven a few times on trackdays on Nords since 2020, but can't connect to the way both handle in sim vs. reality, why should I tend to believe that the rest of the cars, the more race dedicated and elusive in particular, in those games is right?
 

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Author
Angus Martin
Article read time
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How often do you meet up (IRL) with your simracing friends?

  • Weekly

    Votes: 54 9.5%
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  • Yearly at lan events

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