EA Sports At Goodwood: Could Classic Cars Return To The F1 Game?

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After their unceremonious removal from the games after F1 2020, the Goodwood Festival of Speed livestream featured EA Sports' Audio Director recording some classic cars. This might point to them returning for next year's F1 game.

Image: Yu Chu Chin via Wikimedia Commons, available for distribution under the CC BY 2.0 deed

Since Codemasters took over the F1 licence, older cars have featured in a few of their games; firstly in F1 2013 before then returning in F1 2017 and featuring up until F1 2020. Following EA's acquisition of Codemasters, the classic cars no longer featured.

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However if you were keeping up with the Goodwood Festival of Speed over the weekend, you may have seen a segment in which EA staff was seen putting microphones on an old F1 car. Therefore, it would appear that classic cars seem likely to return for next year's game.


EA Sports F1 27: Classic Car Comeback​

Brad Porter - Audio Director for EA Sports - was interviewed on the Sky Sports F1 broadcast for the event, which can be played back on YouTube for those where the channel is available. In this segment, Porter was working on the Benetton B186 which raced in the 1986 season.

The B186 scored two pole positions courtesy of Teo Fabi, plus a win (Benetton's first-ever victory) and additional podium by Gerhard Berger. It had never featured in a Codemasters F1 game previously, with the only Benetton cars to have done so being both of Michael Schumacher's championship winning cars from 1994 and 1995.


Porter mentions that they are there recording an additional six cars, which does warrant the question of which ones they were there to scan. We can only speculate here but looking at the full entry list for the event, there is no shortage of F1 cars taking to the hillclimb.

The 1976 McLaren M23D with which James Hunt won the championship that year featured in the event and also in F1 2018 and F1 2019 along with other cars from that era. There were also two versions of McLaren's 1993 car, the MP4/8A which ran the Ford V8 and even the MP4/8B test car that utilised a Lamborghini V12 that they ultimately opted against using, denying us a legendary partnership between the two famous marques.

Williams had a few of their cars represented at the event as well, such as the FW18 (featured previously in Codemasters titles) and the FW11 which won championships in 1996 and 1986 respectively, along with the FW07 from 1979 and the FW08C from 1983. Predictably, Ferrari also had a lot of their older cars at the event, like the 1961 156 'Sharknose', the 1968 312/68, the 1971 312B2 and the 312B that Niki Lauda won the 1975 world title in, which also featured in previous instalments.


There are also a few more relatively recent cars from the Scuderia such as the 1998 F300, 1999 F399, the F1-2000 that Michael Schumacher took to his first of five consecutive world titles with, plus the F2007 and F2008 that saw Ferrari's last driver and constructor titles to date respectively. The F2007 did feature as a classic car in F1 2020, therefore perhaps it might not be much of a stretch to suggest the 2021 SF21 being there might also mean it could count?

There were a lot of cars from either this or last decade, too. Red Bull, for example, brought the RB8 from 2012, RB11 from 2015 and RB14 from 2018. The 2010 RB6 was amongst the most recent batch of cars in the last selection of classic cars in an F1 game, so might these cars count as classics too? They also brought the RB1 which raced in their first season back in 2005.

Speaking of which: The Renault R25 from that year, which won both championships, was also present at Goodwood, with the R26 that succeeded it being featured in F1 2020. Bringing in the V10 and V8 powered cars that brought the French manufacturer so much success would no doubt be popular.


With the exception of a few cars from more recent than 2021, the only other F1 car at the event was the Maserati 250F, the one that Juan Manuel Fangio drove to his fifth and last world championship in 1957. Aside from a few cars that raced before Grand Prix became F1 in 1950, that makes the sum total that were present at the event that could count towards being featured as classic cars in next year's F1 game.

With the series set to move away from the yearly release model and become a standalone title, that would mean hopefully no chance of the cars being removed at any point. With licencing for new games requiring renewals, perhaps the single title will mean that licencing cost upkeep means it will not be required.

Which of these classic cars do you hope gets added into next year's standalone F1 game by EA Sports? Let us know in the comments below, and join the discussion in our F1 game series forum!
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

Codemasters is one of the worst game development studios. They have one of the best licenses in the world, yet they do almost nothing with it.
For them, a "patch" often seems to mean introducing new bugs instead of fixing old ones. They constantly neglect important fixes, and sometimes it feels like they don't even know where things are in their own codebase.
Another patch is coming... and what's in it? A new livery... that's it?
In many other games, a patch comes with pages of bug fixes and improvements. Here, we rarely get anything meaningful. They keep making plenty of money, yet nothing ever seems to improve.
What's even more frustrating is that they own what could be a golden goose, but they fail to make the most of it.
 
Codemasters is one of the worst game development studios. They have one of the best licenses in the world, yet they do almost nothing with it.
For them, a "patch" often seems to mean introducing new bugs instead of fixing old ones. They constantly neglect important fixes, and sometimes it feels like they don't even know where things are in their own codebase.
Another patch is coming... and what's in it? A new livery... that's it?
In many other games, a patch comes with pages of bug fixes and improvements. Here, we rarely get anything meaningful. They keep making plenty of money, yet nothing ever seems to improve.
What's even more frustrating is that they own what could be a golden goose, but they fail to make the most of it.
Blame EA. They are the ones who put their money into what gets and what does not get done.
 
Blame EA. They are the ones who put their money into what gets and what does not get done.
I mean... it's not like Codemasters was so much different before EA got their hands on the F1 games...

//

Anyways... any classic car mode in F1 will be half-assed unless they provide a full grid (they won't). Might as well improve the core experience (manual pits when?) or expand with other feeder spec series. Console racers might want classic cars, but from the point of view of PC simracers, I think we have plenty of half-assed F1 experiences. The official game should stick to its strengths.
 
I mean... it's not like Codemasters was so much different before EA got their hands on the F1 games...

//

Anyways... any classic car mode in F1 will be half-assed unless they provide a full grid (they won't). Might as well improve the core experience (manual pits when?) or expand with other feeder spec series. Console racers might want classic cars, but from the point of view of PC simracers, I think we have plenty of half-assed F1 experiences. The official game should stick to its strengths.


I've had this little arguments on steam discussions page and I'll post what i posted there as i still stand by it

I mean i get you're pissed at EA but Codies made their own bed a long time ago.

Examples:
  • F1 2014 being much worse than 2013 and then 2015 not being worth talking about (let alone spending 60€ on day one)
  • Dirt 4 being a boring flop with weird physics, which killed the mainstream, casual Dirt series, Dirt 5 was just trying to keep the corpse alive, no one gave a damn at this point
  • They never really knew how to recapture the lightning in the bottle of Grid (2008), now did they? Every new entry was a complete redo on every front and it flopped every single time. No creative direction there, just treading water.
  • No diversification. Last non-racing game released was an entry in the Overlord series in 2015. That's 10 years of putting all eggs in the racing game basket. Not to mention that they aren't THAT good in making them to be banking on it that much. F1 games aren't interesting to the sim crowd because of the physics inconsistencies and not really to the casual crowd because it is relatively in-depth. You need to have a plan B in these times in case the main one flops (like F1 24 and WRC which they went va banque on)
  • Taking in some of the Evolution Studios staff and financing Onrush was objectively a bad move and the game never had a chance to capture anyone. It sold basically no copies and was money down the drain
  • They bought Slightly Mad Studios and then derailed Project Cars 3 making a promising sim title into another directionless GRID copy. Well done Codies, once again.

    Don't get me wrong, EA can go suck a fat one, but absolving Codemasters from the responsibility of their own business PRIOR to the EA takeover is wilful ignorance and it's time people opened their eyes on that. You get what you deserve.
 
I fear for the future of the Goodwood Festival now.
I fear for the future of everything. Tendencies are crazy. Everywhere. But Goodwood FOS is there to stay.

Good arcade racing games must exist though. Because if simracing "kills" arcade, practically already did it. Then inevitably several simracing titles will morph into arcades, oh wait that also already happening.
 
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They never really knew how to recapture the lightning in the bottle of Grid (2008), now did they? Every new entry was a complete redo on every front and it flopped every single time. No creative direction there, just treading water.
Grid 2008 is the least fun entry tbh. I don't know how it was so loved.
 
There is a huge wasted financial opportunity for F1 itself and a decent developer like Kunos,Iracing,K&W or Studio 397 to develop a pc based sim for F1.The sim could be fully updateable for an annual release.Have a proper career from karting,F4,F3,F2 and a huge amount of paid DLC for classic content.There could also be user created content.Imagine how much people would pay for a high quality 1976 F1 season (Hunt v Lauda)with all the cars & classic tracks?Players could re create races like Donington 1993 complete with Senna and the same weather on the day.
 
There is a huge wasted financial opportunity for F1 itself and a decent developer like Kunos,Iracing,K&W or Studio 397 to develop a pc based sim for F1.The sim could be fully updateable for an annual release.Have a proper career from karting,F4,F3,F2 and a huge amount of paid DLC for classic content.There could also be user created content.Imagine how much people would pay for a high quality 1976 F1 season (Hunt v Lauda)with all the cars & classic tracks?Players could re create races like Donington 1993 complete with Senna and the same weather on the day.
Licensed series content and user generated content would never fly, especially for F1 and especially mod tracks/cars.

Like ACC custom liveries are based on a hack that exists only for esports that eventually got leaked and people then ripped models to make PSD templates to paint them but officially custom liveries aren't supported due to licensing and for the longest time mentioning them would get zapped from Kunos forum.

iRacing already has 2 modern and high quality F1 cars and they're one of the least popular cars on the service becuase they're hard to drive. They'd be fully dead if not for the special weekly series that tries to follow the F1 schedule where possible (with reasonable substitutes if iRacing lacks the official track).

The reality is that doing those cars properly isn't a particularly successful business venture for a sim. Especially in this era where game development has never been more expensive.
 
Codemasters is one of the worst game development studios. They have one of the best licenses in the world, yet they do almost nothing with it.
For them, a "patch" often seems to mean introducing new bugs instead of fixing old ones. They constantly neglect important fixes, and sometimes it feels like they don't even know where things are in their own codebase.
Another patch is coming... and what's in it? A new livery... that's it?
In many other games, a patch comes with pages of bug fixes and improvements. Here, we rarely get anything meaningful. They keep making plenty of money, yet nothing ever seems to improve.
What's even more frustrating is that they own what could be a golden goose, but they fail to make the most of it.
You must be living on another planet; Codemasters pioneered video games back when the others didn't even know how to write code. Nothing in this world is perfect, but true gamers are grateful to Codemasters for everything they’ve done—and done well. Just look at a rally game made in 2025 (ACR) where they can't even get a jump or a crest right.
 
Premium
Another patch is coming... and what's in it? A new livery... that's it?
In many other games, a patch comes with pages of bug fixes and improvements. Here, we rarely get anything meaningful. They keep making plenty of money, yet nothing ever seems to improve.
Contrary to other developer studios, Codemasters actually releases finished games which don't come with 5000 bugs needing a hotfix.
 
Contrary to other developer studios, Codemasters actually releases finished games which don't come with 5000 bugs needing a hotfix.
That's nonsense!
Every year, for years now, the game has been full of bugs and poorly implemented features. It is also missing a huge amount of official content and functionality.
A few years ago, it was even revealed that the cars used by the esports drivers in the game weren't actually equal. That alone says a lot.
I could list countless examples of broken mechanics, exploits, and questionable design choices like that.
 
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