EA Sports WRC Update 1.3 Brings Performance Fixes

EA Sports WRC Update 1.3.jpg

EA Sports WRC Update 1.3 Brings Performance Fixes

Upon release, EA Sports WRC was criticised for poor performance, but with update 1.3, the developers hope to eradicate such issues. But will their efforts succeed?

EA Sports WRC has now been out for over a week. Upon release, we enjoyed the game, and continue to have fun with the title. However, to most that play it, it is obvious that performance and stability are not there.

Framerate issues plague the title, strange glitches exist throughout the game and soft-lock crashes are not uncommon.


Upon release, EA announced it would release a post-launch patch to address some of these optimisation downfalls. Well, the update releases today with the developers keeping their fingers crossed for a smoother, more enjoyable experience for the player base. Here is all you need to know about update 1.3 to EA Sports WRC.

Shader Pre-Compilation resolutions​

As many will know, the biggest problem affecting the EA Sports WRC experience in its current state is frequent stuttering. Early on in the game’s release, it was said that this was due to the Unreal Engine’s tendency to compile shaders whilst running through a stage.

With this new version, the engine will pre-compile shaders during the stage loading process. Accordingly, we should expect the driving to run far smoother after installing the update.


Elsewhere, the title also suffers from countless crashes and soft-locks. In fact, our own Michel experienced this in his video review, with a crash at the Monte Carlo rally. Whilst no specific crash events are noted in the changelog, the notes do point out that several known moments have been rectified.

Other additions in this latest update touch on stability in menu screens. Whilst we rarely experienced issues outside of the driving gameplay, this is sure to be a much-awaited fix for many. Furthermore, a series of graphical bugs such as 3D model inconsistencies and audio glitches will no longer feature.

EA Sports WRC Update 1.3 Patch Notes​

Aside from performance and stability fixes, the latest patch also brings quality of life improvements. Indeed, one must note some UI touch-ups as well as co-driver call optimisations.

EA Sports WRC Update 1.3 - Any better than before.jpg


Finally, the game is now able to launch on the Steam Deck, whilst improvements come to Ultra-wide screen support.

As previously announced, Virtual Reality support and the final 2023 WRC missing event, Central European Rally, will feature in an update next year.

To see how the update impacts things, we are going to put it through its paces right after release on November 8 at 2pm CET. Join Michel and Yannik for some WRC community multiplayer action in the OverTake WRC club or check out the livestream on our Twitch channel!

Want to discuss EA Sports WRC and anything and other titles of the WRC series? Feel free to head to our forums to become part of the conversation!

How does update 1.3 affect your EA Sports WRC gameplay experience? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

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At least Sweden and Mexico. Mostly from cockpit view, and depending on the car. When the dark interior of the car takes up much screen space, the exposure is cranked up to keep the average correct, and the bright sunny outdoors is then overexposed to keep the interior bright enough.

The autoexposure doesn't know that we need to see the road, and we don't care if the interior is pitch dark.

Hence, the same tracks are ok from other camera views.



No HDR here. But it might also be because you use a different camera?

Regardless, the tweak in engine.ini that @BazzaLB mentioned really fixes the whole issue.

HDR might help as well, as the dynamic range could be wide enough to prevent overexposure.
I sat down yesterday for the first time to setup my game now that we have a supposedly graphic fix and we got a Simhub update. Wow, I was very please at how smooth the whole setup experience went in term of graphics, controllers, FFB, UDP to Simhub and cockpit view FOV adjustment for my G9 49", etc. Im also please with the menu fonctionnality and look overall. I did not have so much time actually driving since I spent quite some time setting my FFB and bass shakers to my liking. But my first impressions are pretty good, I can see this title being a DR3 with some improvement here and there (eg. tarmac feeling a bit more like it). You can really feel & see the Dirt Rally physics & graphics (nothing next gen tho!) actually in terms of graphics its difficult for me to judge since I only drove DR & DR2 in VR. One thing I dislike right of the bat is the grass texture and placement (i think it was Monte Carlo and-or Finland).
Otherwise yeah theres this Over-exposure thing that we had in DR2, i was trying Portugal and it was pretty bad.
 
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DLSS and G-Sync are obviously not good friends.

No upscaling @ 50 fps runs smoother than DLSS @ 80 fps. DLSS gives erratic frame times and huge framerate fluctuations.

Does DLSS need constant framerate to work properly?
 
DLSS and G-Sync are obviously not good friends.

No upscaling @ 50 fps runs smoother than DLSS @ 80 fps. DLSS gives erratic frame times and huge framerate fluctuations.

Does DLSS need constant framerate to work properly?
So you turn DLSS off and bring back AA with G-sync?
 

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Angus Martin
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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