EA Sports WRC Update 1.3 Brings Performance Fixes

EA Sports WRC Update 1.3.jpg

EA Sports WRC Update 1.3 Brings Performance Fixes

Upon release, EA Sports WRC was criticised for poor performance, but with update 1.3, the developers hope to eradicate such issues. But will their efforts succeed?

EA Sports WRC has now been out for over a week. Upon release, we enjoyed the game, and continue to have fun with the title. However, to most that play it, it is obvious that performance and stability are not there.

Framerate issues plague the title, strange glitches exist throughout the game and soft-lock crashes are not uncommon.


Upon release, EA announced it would release a post-launch patch to address some of these optimisation downfalls. Well, the update releases today with the developers keeping their fingers crossed for a smoother, more enjoyable experience for the player base. Here is all you need to know about update 1.3 to EA Sports WRC.

Shader Pre-Compilation resolutions​

As many will know, the biggest problem affecting the EA Sports WRC experience in its current state is frequent stuttering. Early on in the game’s release, it was said that this was due to the Unreal Engine’s tendency to compile shaders whilst running through a stage.

With this new version, the engine will pre-compile shaders during the stage loading process. Accordingly, we should expect the driving to run far smoother after installing the update.


Elsewhere, the title also suffers from countless crashes and soft-locks. In fact, our own Michel experienced this in his video review, with a crash at the Monte Carlo rally. Whilst no specific crash events are noted in the changelog, the notes do point out that several known moments have been rectified.

Other additions in this latest update touch on stability in menu screens. Whilst we rarely experienced issues outside of the driving gameplay, this is sure to be a much-awaited fix for many. Furthermore, a series of graphical bugs such as 3D model inconsistencies and audio glitches will no longer feature.

EA Sports WRC Update 1.3 Patch Notes​

Aside from performance and stability fixes, the latest patch also brings quality of life improvements. Indeed, one must note some UI touch-ups as well as co-driver call optimisations.

EA Sports WRC Update 1.3 - Any better than before.jpg


Finally, the game is now able to launch on the Steam Deck, whilst improvements come to Ultra-wide screen support.

As previously announced, Virtual Reality support and the final 2023 WRC missing event, Central European Rally, will feature in an update next year.

To see how the update impacts things, we are going to put it through its paces right after release on November 8 at 2pm CET. Join Michel and Yannik for some WRC community multiplayer action in the OverTake WRC club or check out the livestream on our Twitch channel!

Want to discuss EA Sports WRC and anything and other titles of the WRC series? Feel free to head to our forums to become part of the conversation!

How does update 1.3 affect your EA Sports WRC gameplay experience? Tell us on Twitter at @OverTake_gg or in the comments down below!

EA Sports WRC Update 1.3 Patch Notes

New Feature

  • Added support for User Datagram Protocol (UDP) on PC.
Key Fixes

  • Added support for Unreal PSO Caching (shader pre-compiling) to address and reduce the amount of shader stuttering experienced on PC.
  • Made several improvements to framerate in key areas of gameplay on all platforms.
  • Made a number of graphical fixes and improvements across the game on all platforms.
  • Resolved multiple issues that would cause the game to crash or soft lock during gameplay on all platforms.
  • EA SPORTS™ WRC can now be launched on Steam Deck.
Accessibility

  • Made a number of Speech to Text fixes across the game.
Animation

  • Resolved an issue where the co-driver was t-posing in the Ford Escort RS Cosworth.
  • Resolved an issue where in the Ford Fiesta WRC 2019 the driver would pull the handbrake instead of the paddles to shift gears.
Audio

  • Improved the doppler pitch speed shifting in replays.
  • Made a number of corrections to voiceover across the game.
  • Made several minor audio adjustments and improvements across the game.
Boot Flow

  • Game should no longer boot in Full-Screen Mode when Windowed Mode is selected on EA App.
Builder

  • Made a number of User Interface improvements to Builder.
  • Made a number of minor adjustments to Builder.
Career

  • Made a number of corrections to voiceovers within Career.
  • Made a number of text tweaks in Career.
  • Resolved a number of User Interface issues in Career.
Cars

  • Resolved a number of vehicle art and model issues with the Alpine Renault A110 1600 S.
  • Resolved a number of vehicle art and model issues with the Ford Puma Rally1 HYBRID.
  • Resolved a number of vehicle art and model issues with the Ford RS200.
  • Resolved a number of vehicle art and model issues with the Ford Sierra Cosworth RS500.
  • Resolved a number of vehicle art and model issues with the Lancia Stratos.
  • Resolved a number of vehicle art and model issues with the Peugeot 205 T16 Evo 2.
  • Resolved a number of vehicle art and model issues with the Peugeot 309 GTI.
  • Resolved a number of vehicle art and model issues with the SEAT Córdoba WRC.
  • Resolved a number of vehicle art and model issues with the SEAT Ibiza Kit Car.
  • Resolved a number of vehicle art and model issues with the ŠKODA Fabia Rally2 Evo.
  • Resolved a number of vehicle art and model issues with the SUBARU Impreza 1995.
  • Resolved a number of vehicle art and model issues with the SUBARU Impreza 1998.
  • Resolved a number of vehicle art and model issues with the Toyota GR Yaris Rally1 HYBRID.
  • Resolved a number of vehicle art and model issues with the Volkswagen Golf GTI.
  • Resolved a number of vehicle art and model issues with the Volkswagen Polo 2017.
  • Made improvements to vehicle damage on the Mitsubishi Lancer Evolution X.
  • Made improvements to vehicle damage on the ŠKODA Fabia Rally2 Evo.
  • Made a number of lighting improvements to the Mitsubishi Lancer Evolution X.
  • Made a number of lighting improvements to the SUBARU Impreza 1995.
  • Made a number of lighting improvements to the SUBARU Impreza 1998.
  • Made a number of physics fixes to the Lancia Delta S4.
  • Made a number of hybrid regen calibration fixes to the Ford Puma Rally1 HYBRID.
  • Made a number of hybrid regen calibration fixes to the Hyundai i20 Rally1 HYBRID.
  • Made a number of hybrid regen calibration fixes to the Toyota GR Yaris Rally1 HYBRID.
  • Fixed a number of HUD and dashboard issues on the Alpine Renault A110 1600 S.
  • Fixed a number of HUD and dashboard issues on the Audi Sport quattro S1 (E2).
  • Fixed a number of HUD and dashboard issues on the BMW M1 Procar Rally.
  • Fixed a number of HUD and dashboard issues on the Citroën Saxo Super 1600.
  • Fixed a number of HUD and dashboard issues on the Ford Escort Mk 6 Maxi.
  • Fixed a number of HUD and dashboard issues on the Ford Escort MK2 McRae Motorsport.
  • Fixed a number of HUD and dashboard issues on the Ford Escort RS Cosworth.
  • Fixed a number of HUD and dashboard issues on the Ford RS200.
  • Fixed a number of HUD and dashboard issues on the Lancia Fulvia HF.
  • Fixed a number of HUD and dashboard issues on the Lancia Stratos.
  • Fixed a number of HUD and dashboard issues on the MG Metro 6R4.
  • Fixed a number of HUD and dashboard issues on the Mitsubishi Lancer Evolution X.
  • Fixed a number of HUD and dashboard issues on the Porsche 911 SC RS.
  • Fixed a number of HUD and dashboard issues on the Volkswagen Golf GTI.
Championship Mode

  • Made a number of text tweaks across Championship Mode.
  • Resolved a number of User Interface issues across Championship Mode.
Clubs

  • Made a number of stability and performance improvements across Clubs.
  • Resolved a number of User Interface issues across Clubs.
Co-Driver

  • Made a number of fixes to specific co-driver calls at Portugal – Baião.
  • Made a number of fixes to specific co-driver calls at Japan – Lake Mikawa.
  • Made a number of fixes to specific co-driver calls at Japan – Nenoue Plateau.
  • Made a number of fixes to specific co-driver calls at Iberia – Santes Creus.
  • Made a number of fixes to specific co-driver calls at Sardinia – Rena Majore.
  • Made a number of fixes to specific co-driver calls at Sweden – Vargasen.
Input Devices

  • Added support for User Datagram protocol (UDP) on PC.
  • Added handbrake axis binding for the Logitech Pro.
  • Added throttle and brake vibration functionality to Fanatec pedals on PlayStation and PC.
  • Made some balancing changes to pedal and wheelbase vibration for a more consistent experience.
  • Made a number of fixes to button bindings.
  • Added a warning message for when a player resets bindings due to an actionmap update.
Livery Editor

  • Fixed a number of issues with specific decals.
  • Made a number of usability improvements to the livery editor.
  • Added ability to paint the window strip on the MINI Cooper S.
  • Fixed an issue where decals could not be correctly placed on the rear of Junior WRC cars.
  • Fixed an issue where Builder Cars could not have paintable mirrors.
  • Fixed an issue where decals applied to the rear bodywork Style #2 and Style #5 on Builder would not apply correctly.
  • Fixed an issue where inputting a long name for a livery file would overflow the available on-screen space.
  • Resolved an issue regarding empty pop-ups while using the livery editor.
  • Improved transition effect that occurs when exiting the Paint Hub menu.
  • Improved transition effect that occurs when saving liveries.
  • Made a number of stability and performance improvements to the livery editor.
  • Resolved a number of User Interface issues with the livery editor.
Localisation

  • Made a number of localisation corrections across the game.
Locations

  • Made a number of collision fixes to various locations and stages.
  • Made a number of stability fixes to various locations and stages.
  • Made a number of visual improvements to various locations and stages.
  • Made a number of performance improvements to various locations and stages.
  • Made a number of gameplay improvements to various locations and stages.
Moments

  • Made a number of gameplay fixes to The Flying Finn of Monte-Carlo.
  • Made a number of gameplay fixes to The Successor.
  • Made a number of gameplay fixes to First Hybrid Win.
  • Made a number of stability improvements to Moments.
  • Resolved a number of User Interface issues with Moments.
Options & Settings

  • Corrected a number of User Interface errors within the Options & Settings menus.
  • Made a number of User Interface improvements within the Options & Settings menus.
Quick Play

  • Made several stability and performance improvements to Quick Play Solo.
  • Made several stability and performance improvements to Quick Play Multiplayer.
  • Made a number of User Interface improvements to Quick Play Solo.
  • Made a number of User Interface improvements to Quick Play Multiplayer.
  • Made a number of collision fixes in Quick Play Solo.
  • Implemented several network and connectivity improvements to Quick Play Multiplayer.
Rally School

  • Made several stability and performance improvements to Rally School lessons.
  • Made a number of User Interface improvements to Rally School lessons.
  • Resolved an issue where interrupting the starting countdown would cancel out the instructor’s voiceover.
  • Made improvements to the gravel zone detection on Rally School Lesson 3 (Gravel).
  • Fixed an issue that occurred after several restarts of Rally School Lesson 3 (Gravel).
  • Fixed an issue with the handbrake restriction on Rally School Lesson 6 (Gravel).
  • Fixed an issue with the handbrake detection on Rally School Lesson 9.
Regularity Rally

  • Made a number of stability improvements to Regularity Rally.
  • Made a number of gameplay improvements to Regularity Rally.
Replays

  • Made a number of visual improvements to replays.
  • Made a number of stability improvements to replays.
  • Fixed an issue where the driver would not appear during replays.
  • Fixed an issue where collision effects would constantly be re-played during replays.
  • Added the ability to change camera angle when a replay is paused.
  • Smoothened the transition effect when vehicle parts are loosened from the car.
  • Removed foliage obstructions from certain replay camera angles.
Time Trial

  • Added missing collision detection to Rally Estonia.
  • Made a number of stability improvements to Time Trial.
  • Resolved a number of User Interface issues with Time Trial.
Ultrawide Monitors

  • Resolved an issue where some background textures appeared stretched within various menu screens.
  • Resolved an issue where trees on the edge of ultrawide displays appeared in low resolution.
  • Resolved an issue where the resolution option was greyed out when launching the game with AMD Eyefinity disabled.
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

^^
Well...i cant complain. Hadnt any stutters before patch and also after the patch everything is flawless. So i guess i cant bother about VR...
i7-13700k, rtx4090, 64gb ddr5.....

Same here on my brand new rig !

Looks absolutely fantastic on everything @ ultra !

The only thing that bugs me is that the co driver is way to late even on the earliest setting !

  • AMD Ryzen 7 7700
  • ZOTAC Gaming GeForce RTX 4070 Twin Edge OC
  • MSI MAG B650 TOMAHAWK WIFI
  • Kingston FURY Beast RGB DDR5 5200MHz 32GB
  • Noctua NH-U9S
 
Last edited:
Premium
No stutters after the update but frame pacing issues and a ctd barely 3 minutes in on the first Monte Carlo stage. (First run) 15-ish fps improvement. [Edit: used dash view]
Will get a refund and see how things evolve.
 
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D
Had no performance issues before the patch, only few occasional stutters on stage start, that go away by the time you switch into second gear. The rest of the stage is smooth.
No issues with physics either, the best driving experience out of all Codies rally titles so far, even on tarmac. Haven't tried the patch yet but I am sure with telemetry patch and tactile it will be the next level of immersion.
Great career, the best I've seen in racing games.
Forgot to mention how beautiful and life like it looks with DLAA, small dab of NVidia sharpening and HDR.

Some folks complain without even trying the game or have some system or personal issues. (shrug)
 
Last edited by a moderator:
Premium
What's you PC specs ?

I get +100 FPS @ Ultra settings with 1080 monitor !
It looks and feels absolutely fantastic !
I have to disagree that it looks fantastic. From cockpit view a lot of stages are overexposed so badly it's undrivable because you can't see the road.

My PC specs should hardly be interesting, when I get 90 fps with it?

And before anyone calls me a whiner: I really, really want this game to be good, and it's so close. But there are these couple of really game breakers present...
 
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