F1 22 | Physics Deep-Dive Video Released


F1 22 is scheduled to be released on the 1st of July, and Codemasters has released a video which gives fans a chance to learn more about the underlying physics of the title.

Senior game designer David Greco voiced a video released on the official YouTube channel of Codemasters F1 Games that gave us a technical deep-dive into the physics and handling behind the upcoming F1 22 game.

Greco spoke about how the new FIA regulations for F1, and the cars that resulted from the updated regulations, affected the game design and physics approach versus recent editions of the title.

Among the changes are a reduced ride height for the vehicles. Bottoming-out effects, how the cars take curbs, and aerodynamic effects were affected in kind.

When asked if the new handling and physics design could introduce scenarios that were previously unseen in the F1 series, Greco mentioned that it is now possible to "beach" the car on a sausage curb. He noted it would be a rare circumstance, but the new, lower ride height makes this a possibility.

Stiffer tire carcasses will also play a factor in the new F1 game, and players can expect sharper slip angle, more possibility of understeer, and staccato force feedback forces from taking curbs aggressively. This will introduce setup challenges as well, as tire pressures will affect the handling in a different manner than recent installments of the F1 game.

These handling and physics changes will also affect legacy setups. If you were hoping to copy your 2021 setup into this year's edition, you likely won't find much success.

The video concluded with tips for beginners, which you can listen to by watching the video linked above. There are also a lot of points covered by Greco that I did not include in this article, so be sure to give the video a watch if you're interested in the physics that will be implemented into this year's F1 title.

Let us know in the comments or on Twitter @RaceDepartment if any of these physics and handling changes have you excited to try the title when it is released on July 1st.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Care to adress my first point? Do you even know what induced drag is?
PS: Yes, lack of features means lack of simulation. If a car has a particular system, it should be simulated. If the series has a particular mechanic, such as safety car, it should be simulated.
As a matter of fact, earlier games had such features (e.g. GP4 had on track stewarts), if anything, we are going backawards because of market preferences!
I dont need to adress it, you answered it yourself, and i very much agree with your last paragraph.


We have gone backwards, and the Codies F1 games is maybe the best we have today.
 
Lots of assumptions and strawmen :)

Again lots of talk about "feel", but nothing subjective, which is specially funny coming from someone playing on a controller...
 
Lots of assumptions and strawmen :)

Again lots of talk about "feel", but nothing subjective, which is specially funny coming from someone playing on a controller...
Why is it funny? Controllers have vibrations as well, I still get the incredible sensation from driving it, something I don't get while playing the F1 games, again, I had 200 hours last month put into the Codemasters game, and I was enjoying the hell out of it, but FOR ME, it does not come close to the sensation when driving it in the AC. I am not sure why are u discrediting the feel, it's the most important thing, I am not sure on what guidelines you are considering the Codemasters game being the best one, just because it's AAA quality game? Yeah, I guess that is it.. Oh yea, the new hybrid formula simulates porpoising, something that a dev from codies said "yeaaa we don't want that in our game it's annoying". :)
 

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Why is it funny? Controllers have vibrations as well, I still get the incredible sensation from driving it, something I don't get while playing the F1 games, again, I had 200 hours last month put into the Codemasters game, and I was enjoying the hell out of it, but FOR ME, it does not come close to the sensation when driving it in the AC. I am not sure why are u discrediting the feel, it's the most important thing, I am not sure on what guidelines you are considering the Codemasters game being the best one, just because it's AAA quality game? Yeah, I guess that is it.. Oh yea, the new hybrid formula simulates porpoising, something that a dev from codies said "yeaaa we don't want that in our game it's annoying". :)
Features implemented, laptimes, reactions to various setup changes, lap by lap comparisons vs other games vs real life.

Which is a lot more objective than "feel".

All other modern F1 cars i have seen, including the iRacing one, cant even get something like basic laptimes, or braking points as close to real life as the F1 codies games, so what does "feel" matter when you are essentially driving a fantasy car?...

Not to mention i haven't seen any of these sims simulating the systems F1s have, like dynamic brake bias and torque sensitive electronic diff maps.

Granted, i also don't know if F1 codies actually simulates these, but it just goes to show how ridiculous it is the whole elitism on display here.
 
Features implemented, laptimes, reactions to various setup changes, lap by lap comparisons vs other games vs real life.

Which is a lot more objective than "feel".

All other modern F1 cars i have seen, including the iRacing one, cant even get something like basic laptimes, or braking points as close to real life as the F1 codies games, so what does "feel" matter when you are essentially driving a fantasy car?...

Not to mention i haven't seen any of these sims simulating the systems F1s have, like dynamic brake bias and torque sensitive electronic diff maps.

Granted, i also don't know if F1 codies actually simulates these, but it just goes to show how ridiculous it is the whole elitism on display here.
I agree with you man I would love the codies game but I get annoyed because they just simply won't go full in on it. It drives me crazy, please take a look at the screenshot up, I have so many hours in the codies game, I am not an elitist, I just started playing Assetto Corsa, I am telling you to trust me if you did not try the new hybrid mod, its incredible, I would give anything to drive that car in the codies game. I will share the screenshot again, I am not an elitist I don't care I just want a good F1 game...
Also what about sounds? Don't you agree they are very important? Why won't Codemasters do good engine sounds?
 

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I agree with you man I would love the codies game but I get annoyed because they just simply won't go full in on it. It drives me crazy, please take a look at the screenshot up, I have so many hours in the codies game, I am not an elitist, I just started playing Assetto Corsa, I am telling you to trust me if you did not try the new hybrid mod, its incredible, I would give anything to drive that car in the codies game. I will share the screenshot again, I am not an elitist I don't care I just want a good F1 game...
Also what about sounds? Don't you agree they are very important? Why won't Codemasters do good engine sounds?
As far as i can tell, they are going more "full on it" than anybody else. Codemasters that is.
 
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As far as i can tell, they are going more "full on it" than anybody else. Codemasters that is.
Ok man, I gave you the benefit of the doubt, but know you just sound like a biased developer. They are not going full in on it. It is far from it. The tracks are complete joke, and far from reality. The AI in the game is a complete joke, they just can't seem to remove AI cheating on more than a couple of tracks. Your "driver" in the career mode is only somehow able to say one phrase after winning a match (instead of letting you put it on shuffle mod so you get different radio phrases after each win). The commentators in this game have been the same for years. The girl that is asking you questions in the interviews is asking the same questions for years, with that insanely familiar quote "Thanks, well that's everything". The UI has not changed for years. The driver moves in career are also a joke and unrealistic. The driver's attributes don't mean anything when they are deeply coded, like Bottas being incredible every track. What about the customization of the livery, no matter what you do you can't make your car blend with others on the track. F1 life? What is that? Who cares about that, I want these small details addressed. These are only a couple of points since you want to get into the semantics. And don't tell me these thing doesn't matter. You said the feeling is not important, what about these points? What about the engine sound that is bad for years. Care to address any of my points at all? Like porpoising? Ok dude, thanks for making me take a break from my work just so I can show how biased you sound.
 
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Each of us has different preferences and expectations from racing video games that aim for simulation.

Some want the most true to life driving experience. Some prefer the most true to life racing experience. Some care only about having great multiplayer because what's the point of racing AI when you can race real humans in real competition. Some prefer quality offline racing because they want have a stable experience that resembles real life as much as possible.

Unfortunately there is no single package that satisfies all of these needs at the same time.

We (probably) all want great sims, but at the same times want different sims. Let's realize this as a community.
 
D
zzzzzzzzzzzzzzzzzzzzz
 
Premium
Some people need to remind themselves that they to are just plebs with a plastic wheel...

And that all the games/sims we play are tailored in such a way to meet the expectations of their target market, This shapes what gets simulated, how it gets simulated, and what it looks like.

in regards to the dev report in the video, It was painful to sit through, Because neither the foundation nor the end product will meet my expectations, Because I'm not the target market, or if I am, I'm on the fringe of it as I have bought a few F1 games.
 
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Ok man, I gave you the benefit of the doubt, but know you just sound like a biased developer. They are not going full in on it. It is far from it. The tracks are complete joke, and far from reality. The AI in the game is a complete joke, they just can't seem to remove AI cheating on more than a couple of tracks. Your "driver" in the career mode is only somehow able to say one phrase after winning a match (instead of letting you put it on shuffle mod so you get different radio phrases after each win). The commentators in this game have been the same for years. The girl that is asking you questions in the interviews is asking the same questions for years, with that insanely familiar quote "Thanks, well that's everything". The UI has not changed for years. The driver moves in career are also a joke and unrealistic. The driver's attributes don't mean anything when they are deeply coded, like Bottas being incredible every track. What about the customization of the livery, no matter what you do you can't make your car blend with others on the track. F1 life? What is that? Who cares about that, I want these small details addressed. These are only a couple of points since you want to get into the semantics. And don't tell me these thing doesn't matter. You said the feeling is not important, what about these points? What about the engine sound that is bad for years. Care to address any of my points at all? Like porpoising? Ok dude, thanks for making me take a break from my work just so I can show how biased you sound.
....I wonder how AC deals with those things then. I am sure it's miles better, right?...
 
Oh so now you want to talk about AC? Care to address any of my points? I am done with you since you got nothing intelligent to say.
 
Oh so now you want to talk about AC? Care to address any of my points? I am done with you since you got nothing intelligent to say.
You started talking about driving feel... on a gamepad.

Then you went on to talk about "f1 life" in the codemasters game.

I am starting to think you are some sort of troll. And a not very smart one.

Stop wasting my time.
 
You started talking about driving feel... on a gamepad.

Then you went on to talk about "f1 life" in the codemasters game.

I am starting to think you are some sort of troll. And a not very smart one.

Stop wasting my time.
I only talked about f1 life? Is that the only thing I wrote? Damn someone cant read obviously, and you are wasting my time since you are clearly avoiding addressing like the other 10 things I wrote, so you are the troll. Last massage from me enjoy your life.
 
The lighting on the cars always seems a bit weird to me in bright sunlight. It has this overdone white sheen to it as if its covered in some high gloss semi-transparent white nail polish. The white highlights are way overdone and the actual colors get quite muted as a result. They never look real in bright sunlight.
 
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