Golden Lap Is A 1970s F1 Strategy Game By Art of Rally's Creators

Golden Lap Is A Minimalist F1 Strategy Game Set In The 1970s RD.jpg
Here’s what Absolute Drift and Art of Rally creator Funselektor did next – a 2D single-seater management game.

Bet you didn’t see this one coming… From the acclaimed Art of Rally to a strategy simulation, Funselektor’s Dune Casu – in collaboration with Strelka Games – next project is Golden Lap.

It is a top-down, 2D, ‘strategy-driven’ management game set within the 1970s and focuses on (unofficially) the sport of Formula 1.

Casu’s games to date have pinpointed a time in automotive culture and run with it – 2015’s Absolute Drift was inspired by one of Ken Block’s earlier Gymkhana videos fused with the Japanese sideways driving scene.

Art of Rally, while it covered several different rulesets, was evocative of rallying’s preposterous 1980s era.

Clean Design, Retro Cues​

In the debut trailer, we can see dots, representing each driver, traversing track maps which are not the same as re-world locations, but clearly inspired by. Take, 1972’s Circuit de Casino, for example, or the British ‘Muttonchop’ location.

The black ribbons of asphalt contrast with colourful backgrounds, something that was teased in November 2022.

Muttonchop track, F1 management, Golden Lap game.jpg


The hues on display appear to be related to the time of day or weather conditions during the race – orange tints during a clear day’s sunset, blues when it rains, plus there are on-screen clouds that gather above the venue.

As ever, there are cheeky nods to names of the past. Drivers such as Larousse, Moretti, Dupont, Lafromboise and Kukkonen are previewed alongside teams such as Chapman, LaBrahn and Ezzolini. Each has a logo, reminiscent of the fictional stage-side sponsors in Art of Rally.

Golden Lap Team Names.jpg

Team Management and Race Strategy​

It would appear you oversee the fate of a team and in-race, your two drivers. You will be tasked with navigating them through yellow flags, petulant rivalries, qualifying and pitstops in a single-player career mode.

There looks to be some form of chassis, engine and perhaps steering tuning, paid for by earned in-game currency – although how that is accumulated is not yet clear. So far, we can spot five different tyre types (three slick compounds plus intermediate and wet) and the ability to switch driving style (affecting tyre wear) and engine mode (affecting fuel bun rates).

Golden Lap Gameplay.jpg


Controlling your budget across driver wages, support staff, car development and sponsorship is said to be key.

The design of the user interface is that of minimalism – if it successfully mixes that simple aesthetic with gameplay deep enough to sustain multiple 14-race seasons will be put to the test later this year.

Golden Lap releases at some point in 2024 on PC via Steam.

Which single-seater management and strategy game are you looking forward to the most – Golden Lap or F1 Manager 2024? Let us know in the comments below, or on X, @OverTake_gg. You can discuss this in our Golden Lap forum too, and we've even set up a user-generated content database, should that be useful post-release.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

Club Staff
Premium
Yeah but nowdays would ya ? :D Me not...
I still do... :p
Granted, I still play FM 2022, because I tend to stick to every other version of the game, but 2025 is a big change for FM, so haven't bothered with FM 2024 (unless they put it on a massive sale). I still use 2D pitch though, I feel like I get a better overview that way.

@Davide Nativo I haven't had much time to look at it tbh. Too much work heading in to the international football fixtures now. However, the one thing that already makes my eye twitch a bit, is that it is supposed to be some sort of "golden era" thing, but they have stuck with the modern 10 teams, 20 cars bit? Uh...what? How are you going to nail the old school feel if bits and bobs are stuck in the 2020's?
 
Last edited:
Premium
@Davide Nativo I haven't had much time to look at it tbh. Too much work heading in to the international football fixtures now. However, the one thing that already makes my eye twitch a bit, is that it is supposed to be some sort of "golden era" thing, but they have stuck with the modern 10 teams, 20 cars bit? Uh...what? How are you going to nail the old school feel if bits and bobs are stuck in the 2020's?

I actually thought the same thing, also because, if you look at it, you can choose between 3 different slick compounds. What? Slicks were a new technology in the 70s and for the first few years there was basically only one compound, then there were only "quali" slicks and "race" slicks. Soft, medium and hard are a thing of today.
It feels super weird, like a strange mix of old (but not very old) and new.
 
I don't get the comments. I thought that minimalistic approach is admired nowadays... I am personally looking forward to this game very much, because the mechanics behind the game are what matters to me and I am pretty sure funselektor will make it great as with aor.

I also spend much time playing FM back in the day and I always used the 2D pitch even when 3D was available because I could better understand whats happening in the match and that's what's important, not how it looks. One of the most successful FM version of all time that is still played by a lot of people is Championship manager 01/02 (published before the rebranding to Football manager) and it does not even have the 2D pitch, just the commentary. It is still popular because of the mechanics in the game.
 
What makes this a 1970s F1 management sim? Engine noises that vaguely sound like DFVs? The interface doesn't scream 70s to me, the cars are literally dots. This is a phone game, a time waster, not something you should seriously play. I'll pass.
 

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