GTRevival WMD Crowdfunding Delayed Until 2024

GTRevival.jpg
GTRevival, Straight4 Studios’ first scheduled project, has delayed its WMD crowdfunding setup until 2024. The studio’s final newsletter of 2023 informed fans that patience was in order.

GT Revival.jpeg

Image Credit: Straight4 Studios
GTRevival is one of the most highly anticipated sim titles in the community right now. Being worked on by the majority of the team behind GTR and GTR2, GTRevival aims to ‘Revive’ that feeling of immersion and passion so many got from the GTR franchise.

Ian Bell, the CEO of Straight4 Studios, is ever active on X and the development of the GTRevival project has been very public so far. The delay has a reason. Rather intriguingly, the newsletter states that “we can’t talk about it – yet”.


The project’s delayed crowdfunding is not necessarily a sign that there are issues, though. Delaying the opportunity to crowdfund money shows discipline and a level of calmness to the development that is hard to come by in the fast, cut-throat modern game development scene, especially considering titles like EA Sports WRC and Forza Motorsport feeling rushed out of the gate at their respective launch dates.

Plus, the phrasing in the newsletter hints at a positive reason for the delay – time will tell if that is true.

First Gameplay Trailer​

Progress has been shared recently, though. Earlier in December, Bell showed a gameplay trailer featuring a Ferrari 296 GT3. This first bit of footage of the game in action did not tell fans much but showed that there was more than just the screenshots that have been continuously coming from the Straight4 CEO.

If you haven’t seen the trailer yet, check out the video below and head over to our summary article here on OverTake.gg.


New to GTRevival? Check out our ‘Everything we know so far’ piece on Straight4’s GT project! Let us know your opinions on GTRevival over on X @OverTake_gg or in the comments below!
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Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

I don't understand the rose tinted glasses so many people have with GTR2. The cars ram you from behind, AI cars sometimes wont qualify, no easy custom championships, the physics are slam gas, slam brakes because the cars are too planted, I believe qualifying or practicing at night causes crashes. AI becomes too slow in long races because of bumping damage, horrible mod ui and selection system.

There's really no need for anyone to personally attack Ian Bell (rightfully so or not) when the product everybody claims is his trophy is really not that good. Thats the real story.
And still it's the best single player circuit racing game, along with Geoff Crammond's Grand Prix Series, to have ever been made.
 
I wouldn't go so far as calling John Carmack a traitor.
He didn't invent the tech, but his work was revolutionary and groundbreaking.

Before him, VR was a high-tech gizmo you could only see in military training and maybe some avant-garde arcades.
He brought it all down to the masses, and I'll be forever grateful for that.
I still use the original CV1 and everytime I use it, I get goosebumps.

Although John Romero is probably a more cool dude, John Carmack even being a money milking genius, is still, a genius.
Wrong guy. The original Oculus guy who did the crowd funding was Palmer Lucky.
 
Absolutely!!! Maybe... because here it is not a pit stop time issue, it is just about forbiding the refueling.
That is what I did, I removed the fuel consumption and fixed the fuel to a certain level. Thus 0.000001 gallons of fuel were consumed. If I had removed tire wear as well, then the stop would have been near F1 levels.
You raised one of my special gripes with GTR2 users. Over and over there were requests for F1 mods and Australian Supercar V8's. First, those were two of largest categories of mods. Second, WHO WANTS TO SIT IN THE PITS FOR OVER A MINUTE IN AN F1 Car????
The reason I edited the Flm09 cars was due to the specific rules of that series. No refueling was allowed. GTR2 did not allow making rules changes like that to zero out refueling for 1hr races. So I had to zero out the fuel consumption. That did have a drawback of not having any weight shifting as the fuel tank emptied, but it was a spec car with a massively torquey Corvette V8 engine. (and we had hundreds of other cars that did have the regular fuel consumption.)
 
That is what I did, I removed the fuel consumption and fixed the fuel to a certain level. Thus 0.000001 gallons of fuel were consumed. If I had removed tire wear as well, then the stop would have been near F1 levels.
You raised one of my special gripes with GTR2 users. Over and over there were requests for F1 mods and Australian Supercar V8's. First, those were two of largest categories of mods. Second, WHO WANTS TO SIT IN THE PITS FOR OVER A MINUTE IN AN F1 Car????
The reason I edited the Flm09 cars was due to the specific rules of that series. No refueling was allowed. GTR2 did not allow making rules changes like that to zero out refueling for 1hr races. So I had to zero out the fuel consumption. That did have a drawback of not having any weight shifting as the fuel tank emptied, but it was a spec car with a massively torquey Corvette V8 engine. (and we had hundreds of other cars that did have the regular fuel consumption.)
Fixing one aspect by breaking another one isnt really the ideal solution imo but the most important is that it contributes to your enjoyment. And even this pitstop is too slow for an F1 refueling / changing tires pitstops.
 
Fixing one aspect by breaking another one isnt really the ideal solution imo but the most important is that it contributes to your enjoyment. And even this pitstop is too slow for an F1 refueling / changing tires pitstops.
true, but we are talking forcing a GT sim to behave like an F1. IF GTR2 was said to include F1 style racing then users could have a legitimate argument. But GTR2 was properly focused on Endurance Racing and it was the users who tried or asked for it to be something it was not. The Solution I posted was for ONLY the FLM09 cars that were added to the SCC mod. The first season of FLM only had 1hr races with 1 driver change and no refueling. So my 'hack' was the closest approximation we could achieve working with GTR2.
The base sim for GTR2 was rF1. Simbin purchased the rights to use the code. After that sale, ISI released a patch to rF1 that included the ability to change pitstop timings, but for GTR2 to take advantage of that patch, Simbin would have had to enter into another financial deal with ISI. Using a hack similar to the FLM09 could have created the illusion of F1 racing but why? Every year of our work on the SCC sportscar mod there were requests for F1, F1, F1 mods for GTR2 from a title clearly not suited to that task. It became very monotonous.
 
true, but we are talking forcing a GT sim to behave like an F1. IF GTR2 was said to include F1 style racing then users could have a legitimate argument. But GTR2 was properly focused on Endurance Racing and it was the users who tried or asked for it to be something it was not. The Solution I posted was for ONLY the FLM09 cars that were added to the SCC mod. The first season of FLM only had 1hr races with 1 driver change and no refueling. So my 'hack' was the closest approximation we could achieve working with GTR2.
The base sim for GTR2 was rF1. Simbin purchased the rights to use the code. After that sale, ISI released a patch to rF1 that included the ability to change pitstop timings, but for GTR2 to take advantage of that patch, Simbin would have had to enter into another financial deal with ISI. Using a hack similar to the FLM09 could have created the illusion of F1 racing but why? Every year of our work on the SCC sportscar mod there were requests for F1, F1, F1 mods for GTR2 from a title clearly not suited to that task. It became very monotonous.
Not saying the contrary, just that it was one of the drawbacks of GTR2 for modding purposes.
Not sure it was a financial licensing reason with ISI, to be honest GTR2 has been abandoned after 1 or 2 patches and stayed with the non dynamic weather (within a session) and the huge drops in AI performance due to small contacts. I've always assumed there was no desire to put more money in that project to make it a perfect title. It stayed in the memories as a reference, because it came out in an exceptional state. But I haven't got any illusion about what happened. And this is a story which has been reproduced later with much less success.
 

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