Have Your Say: How Important Is AI Racing To You?

Have Your Say How Important is AI In SimRacing For You.jpg
Online multiplayer has been one of the most important elements of sim racing in recent years, forming the foundation of its recent esports success. Even sim racers who do not run in professional leagues, online events or public lobbies are usually the way to go nowadays - as a result, single player modes are often overlooked.

The possibilities of online play for sim racing are numerous, and being able to take part in 24-hour races with racers from around the world while in the comfort of your own home is nothing short of amazing. However, there used to be a time when all that was not possible and we had to make due with what we had available offline.

Classics like Geoff Crammond's Grand Prix series became legendary mostly because of their offline playability. While the need for good AI racing may seem unnecessary in 2022, it still offers a great chance to completely immerse yourself in races past and present. Automobilista 2 is a great example for this.

Recently, I downloaded @chrisi2174's outstanding skin pack for the F-USA Gen 3 cars, or rather the CART cars of the 2000 season for Automobilista 2. This pack includes AI files giving the AI drivers real names and performance from the actual season, so it is possible to battle it out at Long Beach with fields that not only look like they did back in the day, but also perform similarly - all while having crew chief in your ear telling you that Andretti set a new fastest lap, for example.

Console racing games like the recently released and long-awaited Gran Turismo 7 or the Forza series still rely heavily on races against the AI for their campaign or career modes. But what do you say? How important is AI racing to you? Let us know your experiences in the comments below - and if you have a particularly fun combo for the RD community to try, feel free to leave those as well.
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I don't play online games much at all, so AI racing is more important to me than online racing, although I should probably try bumping up the difficulty so the AI isn't so slow that I win by a huge margin, or in GT7, I would detune my car through power restrictors and ballast so it barely goes above the suggested performmance points level. Sometimes, however, even with max ballast and the lowest power output, some of my cars would still be a ways above the suggested points and I would smoke the AI lol
 
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AI is a huge part-and-parcel of sim-racing for me. It helps me mentally, as I can focus on certain things and try certain things without the pressure of humans. It's part of how I practice for online events. It's also where the "fun" comes in. You have to take online racing a bit seriously because you're not only worried about yourself but also you don't want to ruin someone else's race. I'm just coming off a long layoff due to work obligations, so the AI is crucial in helping me re-establish my "feel." It's probably not as important for those who race online all the time and are, you know, good at sim-racing. But for me it's absolutely necessary.
 
For me if a sim don't have AI or the AI is as crude as in original AC then that game is mostly a hotlap simulator.

This is something that always fascinates me when people rave about sim "racing" titles like AC. Sure, you have oodles of great tracks, great cars, can set custom grids of liveries. But you can rarely simulate racing them in single player in a realistic length race! And in multiplayer, you can never live out a fantasy of running against real drivers (like Dario Franchitti and Paul Tracy in CART or whatever).

Therefore, is it sim racing, or sim driving? When I read about how many people use Assetto Corsa for hotlapping and cruising nowadays, I lean towards the latter term. And that's just fine, mind you! "Different strokes for different folks". But I wish there was more emphasis on single player sim racing in today's landscape.

Here's a point:
With AI I can sit down and say "I want to recreate the 99 Sebring 12 hour with a full grid and do it whenever I want"

That's not something feasible online.

Exactly! :)
 
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Ai is essential, we just need skynet to program them so we can get learning Ai. We have many core CPU's just waiting for a workload.
 
Personally i think its very important, in the 2000s there looked like real progress was being made with A.I in sim racing, but today it feels like a after thought by some developers
 
Echoing what many have said, I'm 99.7% offline only so AI is of very high importance to me. Maybe my memory of the past is fuzzy and skewing my perception - but it kind of seems like AI was better 15 - 20 years ago? I don't know how that's possible but I don't recall being infuriated with AI in GTR2 or Nascar 2003 like I am today. Sure, I'd love for them to be "human-like" in behavior but at this point I'd settle for dialing the appropriate speed and aggression to make for a challenging pace to keep up with, but have them not do things like pit on lap 2 of a race that should easily be completed within one fuel stint, or pull off track within the first 5 minutes and just retire for no reason. Or actually catch up to the safety car under yellow so when a race restarts half the field isn't half a lap behind the leaders. Or at least just acknowledge I'm on the track with them instead of blindly turning into me when I'm fully alongside.

That kind of thing isn't 100% of the time of course, but often enough to blunt my enthusiasm for single player racing. I'm mostly referring to RF2, I haven't been convinced yet any of the other current gen sims are "good enough" in the AI department to make the leap. I'm interested, just not convinced yet.
 
it kind of seems like AI was better 15 - 20 years ago? I don't know how that's possible but I don't recall being infuriated with AI in GTR2 or Nascar 2003 like I am today
My opinion is that AI (and a broader single player racing experience e.g. rulesets, pit logic) was something developers actively worked on and cared about 15-20 years ago, whereas it just isn't now in sim racing. There are racing games that do it, but they tend to not be hardcore "sims" – take Codemasters F1 games as an example. For a hobby called sim racing (not hotlapping or driving) this confuses me... but I suppose the assumption is that racing is on multiplayer other than short sprints and practice sessions with AI (if that).

Modern sims might not look as pathetic compared to old sims if they had their bugs fixed. I suspect they'd look same or better in door-to-door racing but worse in long races. But apparently sim devs (*cough* Studio 397 in particular) don't want to fix AI-related bugs, never mind spending even further time to implement any new features in the area.
 
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I think it may be a skill set issue. There are lots of modelers, artists, designers, but to have somebody who truly understands the entire AI process just may require a rather rare type of individual or team.
I'm sure there are plenty of Devs that could rough out new AI model, but to fully implement it in theory and in testing? We really haven't seen much of that lately. (ok, maybe iRacing, at least they are making the effort)
 
For racing games and simulators aiming to engage a global and diverse audience of users, offering both an online and AI experience is integral to delivering a competitive package. As a tech growth platform, AI presents a huge opportunity to differentiate and innovate with virtual motorsport experiences. The time will arrive sooner than later when AI racers will seamlessly integrate into the field, raise the bar and also lower the barriers for high quality online or offline competitive racing. For me it is a yes-and, not either-or type of answer. Take this as a viable scenario:

Using arrays of telemetry data and situational events, machine learning AI can eventually present tailored personality traits, driving nuances and circuit performances of professional drivers we all know for sim racers to compete against. These challenges could actually offer a uniquely compelling competitive experience. Pick whatever motorsport series - it is potentially more meaningful immersions beyond the typical race amongst randoms on a public online server.
 
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Essential for me, I cannot find the time to join all the odd hour league races, and joining random servers online are bash fests so i mostly only race AI.
 
Very Important. If not for SRS and simracing.gp, online is a time waste and public lobbies are dead to me. I am mostly left for hotlapping and racing AI. SO...VERY VERY IMPORTANT.
 
I Was once a Major online FPS online gaming scene then my life turned for the worst i had a stroke it left without the use of my left side so no more FPS games for me i miss the competition i love to compete so I had to find something i could be completive in that was sim racing I joined a discord community and started learning the ropes all over againi'm still learning but having fun doing it hope to see some of you on the track and for the question AI keep's me on my toes
 
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Some AI teaches me how to stay clean and consistent but some of the bad AI teaches me what to lookout for when racing real people what they might do and be prepared like high speed dive bombing how to advoid them
 
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Although I still occasionally race online, I'm getting older (so have slowed a little) and to be consistently competitive online requires time and dedication, which I don't have a heap of atm.

So I generally stick to offline now as it's reliable enough at my skill level, no time wasted waiting for a decent grid, less stressful and no 12 year old rammers screaming into their mics like unhinged morons! :laugh:
 
Although I still occasionally race online, I'm getting older (so have slowed a little) and to be consistently competitive online requires time and dedication, which I don't have a heap of atm.

So I generally stick to offline now as it's reliable enough at my skill level, no time wasted waiting for a decent grid, less stressful and no 12 year old rammers screaming into their mics like unhinged morons! :laugh:
itotally understand thats why i race rfactor 2 less kids mor adults pluss you really must know how to drive
 
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Yannik Haustein
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What is the reason for your passion for sim racing?

  • Watching real motorsport

    Votes: 500 68.4%
  • Physics and mechanics

    Votes: 308 42.1%
  • Competition and adrenaline

    Votes: 332 45.4%
  • Practice for real racing

    Votes: 161 22.0%
  • Community and simracers

    Votes: 196 26.8%
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