Have Your Say: How Important Is AI Racing To You?

Have Your Say How Important is AI In SimRacing For You.jpg
Online multiplayer has been one of the most important elements of sim racing in recent years, forming the foundation of its recent esports success. Even sim racers who do not run in professional leagues, online events or public lobbies are usually the way to go nowadays - as a result, single player modes are often overlooked.

The possibilities of online play for sim racing are numerous, and being able to take part in 24-hour races with racers from around the world while in the comfort of your own home is nothing short of amazing. However, there used to be a time when all that was not possible and we had to make due with what we had available offline.

Classics like Geoff Crammond's Grand Prix series became legendary mostly because of their offline playability. While the need for good AI racing may seem unnecessary in 2022, it still offers a great chance to completely immerse yourself in races past and present. Automobilista 2 is a great example for this.

Recently, I downloaded @chrisi2174's outstanding skin pack for the F-USA Gen 3 cars, or rather the CART cars of the 2000 season for Automobilista 2. This pack includes AI files giving the AI drivers real names and performance from the actual season, so it is possible to battle it out at Long Beach with fields that not only look like they did back in the day, but also perform similarly - all while having crew chief in your ear telling you that Andretti set a new fastest lap, for example.

Console racing games like the recently released and long-awaited Gran Turismo 7 or the Forza series still rely heavily on races against the AI for their campaign or career modes. But what do you say? How important is AI racing to you? Let us know your experiences in the comments below - and if you have a particularly fun combo for the RD community to try, feel free to leave those as well.
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Absolutely necessary. Does anyone else remember the pre-AI days of AC when all you could do without multiplayer was time trials? Even with mods that got boring quickly.
 
Not important at all.
I don't have any enjoyment in racing a computer without feelings, purpose, thoughts, risk/reward or any human trait...
I only use it very little when I want to practice quickly for an upcoming race so I can figure how do I fare when the track is busy.
 
Using arrays of telemetry data and situational events, machine learning AI can eventually present tailored personality traits, driving nuances and circuit performances of professional drivers we all know for sim racers to compete against. These challenges could actually offer a uniquely compelling competitive experience. Pick whatever motorsport series - it is potentially more meaningful immersions beyond the typical race amongst randoms on a public online server.
This is true, but I also think it's worth emphasizing we don't necessarily need radically new "neural" ideas where AI agents figure everything out for themselves to have a solid experience racing against AI. Hard-coding behaviours and feeding AI information about what's going on in the entire game "from above" is 100% okay if done well, and it likely makes for less developer effort. Games like Grand Prix 4 and NR2003 offer good examples of when this works well!
 
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Premium
Are we looking for the AI to simulate the equivalent of your average online racer or are we trying to simulate real world racing?

The behaviours are going to be significantly different in no small part due to the absence of risk. A 50:50 overtake that someone may go for in a multiplayer race is significantly less likely to be attempted in the real world. Which way do you want your AI experience to go?

I live fairly close to Brands Hatch and I've been there for GT racing and BTCC quite few times and in a lot of the classes I've barely seen an overtake all day.

I guess the ideal for me is somewhere in-between. We'll probably all still be mad (and say the AI is terrible) if we get taken out by the AI because it's gone for a questionable send that someone in an online lobby would also have made a complete hash of. But we also don't want them being overly careful because they've been programmed to think like a driver/team who's got to pay the repair bill on half a million pounds worth of GT3 car.
 
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The best AIs I encountered in simulations were Race Driver Grid, GTR2, Race 07 and NFS Shift 2. I haven't tested Grid Legends yet, but I could see on some videos that the AI seemed less suicidal and more attentive than on the last Grid.

The concern for developers is that creating an AI is very demanding in terms of programming, and very complicated because it requires taking into consideration a multitude of factors. For example, I've often seen the AIs miss a refuel because the AI couldn't figure out the real fuel requirement, resulting in farcical situations where the computer-controlled cars all ran out of fuel!

AI is a big time-consuming item for developers who are more inclined to favor online, and we can understand them. Even if I really enjoy playing against high-performance AIs that can make up for the impossibility of having human players (example: no internet connection).
 
I only do single player races. I love endurance races with realistic grid and opponents. Raceroom and Automobilista 2 have good AI, but unfortunately no option to save mid-race. So I take the good old GTR 2 for a 6 hour race in Paul Ricard or Spa. The default AI is not good, but it has a lot of potential and can be improved a lot. My self-improved AI is as good as in Raceroom or AMS 2.
My best race:
Blancpain season 2015, 6h Paul Ricard. After 5.5 hours, three cars are in front within two seconds. I'll be there and fight with the SLS against a Lambo and an Audi. The positions are constantly changing. On the last lap before the last turn I'm in second place, I get a little too wide, the Audi uses the gap, sits next to me and takes second place with a lead of 0.1 seconds. Losing can be fun too!
 
I suffer quite badly with anxiety & worry I will ruin somebody's race so dont race online plus Im just not very good so good AI is very important to me.
Thank you, Steven K Price! Exact same. Because I deal with anxiety, online is not relaxing--not even fun. AI is hugely important to me because I can still scratch the competitive itch, improve my racing, and have fun without the fear of messing someone up or getting chewed out by some jerk for an honest mistake. iRacing's addition of the ability to race with a couple of friends and fill the field with AI has been a game changer for me, my brother and our kids.
I don't buy sims that don't feature decent AI.
 
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Thank you, Steven K Price! Exact same. Because I deal with anxiety, online is not relaxing--not even fun. AI is hugely important to me because I can still scratch the competitive itch, improve my racing, and have fun without the fear of messing someone up or getting chewed out by some jerk for an honest mistake. iRacing's addition of the ability to race with a couple of friends and fill the field with AI has been a game changer for me, my brother and our kids.
I don't buy sims that don't feature decent AI.
Love your honesty, wishing you all the very best in all you do
 
I absolutely dislike online racing, so AI racing is "I've-hardly-touched-rF2-since-they-broke-the-AI-a-few-years-ago" important to me. It's what I do for a challenge in sims apart from time trials and I acutally enjoy it very much.

I've always been one to fiddle around in games, so setting up a race with AI, balancing them out and looking for their weaknesses to avoid an unfair advantage is something I really like to do. Sometimes that's as much fun as the race itself. Assetto Corsa lends itself wonderfully to that, so does the custom AI system for AMS2.
Agreed there and Assetto Corsa and AMS2 are my preferred AI racing sims. Raceroom and ACC's AI is good but lacks options to customise.
 
I drive mainly GT3/4 , F1, 2 and3 and Prototypes. I don't have the time for serious online racing.
Also, I am not interested in the typical 20 minute races and 6 minute qualies at which half of the grid drops off after 5 minutes for various reasons. Hence Offline racing ( simulation of complete race-weekends with practice, qualy and races ) is the way to go for me. That's also how I started simracing 20 years ago ( F1 Microprose, GTR, GTR2 ). I have driven rallies and visitied many racetracks and races for years in reallive and hence have some idea how sim racing should be for me.

However, I tried some online races but found the behaviour of quite a few drivers kind of "childish" and, to a large degree, overly aggressive, to say the least. Once you have driven a real sportscar in rally or racing and know the real costs related, you drive a bit different and after years it get's so ingrained, that I take also care of my "digital" cars in a sense. Not that I would be slow, but I drive with more care regarding potential accidents.

So my motivation in working through the rookie servers in order to be able to get on servers with a decent racing folk is unfortunately somewhat limited.

Also. I am travelling a lot ( several months per year ) and hence I did not yet made the move to sign up for a league on private servers....So yes, the AI is most important for me. Owning 6 different sims, I can say, that there is practically no sim where the AI is acceptable with all potential car/track combinations.
But there are, for me , a few standouts : R3E , after conducting the necessary training of the AAI ( Adaptive AI ) is really decent and challenging. AMS2 with some of the F1 mods including new drivers stats...works great. Also the Metalmoro AJR and the GTE racing is quite convincing. But in general , the AI is kind of weird in many car/track combinations ( F3 - looking at you ) .

AC in general is anything between boring and nightmare ( RSS FH..top mod - crap AI ) .

ACC is quite decent and matches RL quite well imho ( but offers only GT3/4 ) .

rF2 is like AMS2..kind of hit and miss . Some car/track combinations work quite well, others are just crap.

F1 2020 and 2021 , despite not being counted as "real sim" are not too bad to my feeling. The AI in F2 races feels kind of overly aggressive, but then again viewing some reallive footage of F2 races, it seems OKish...

Most fun for me is produced in R3E , where I can create grids from real teams and have even mixed grids with up to 99 cars on the NordS, replicating the NLS races in most of the classes. Only drawback here is missing dynamic weather...
 
On a side note related to AI. Devs, can we have a SAVE option for single players again please?
Rf2 has a save function, but it's hidden in the replay. 1st make sure replays are set to record. Then start a race and when you reach the point you want to save, pause and then exit. The replay will be saved. Then at the main menu go to the WATCH tab and choose replay. Load the file and use the fast forward or skip to the end commands to move the replay to the end of the recording. Then you can click the RESUME button and off you go! some users have stated long replays do not work, I've gone as far out as 6hrs without issues(6 1hr segments saved, exit and reloaded at some later date)
 
Rf2 has a save function, but it's hidden in the replay. 1st make sure replays are set to record. Then start a race and when you reach the point you want to save, pause and then exit. The replay will be saved. Then at the main menu go to the WATCH tab and choose replay. Load the file and use the fast forward or skip to the end commands to move the replay to the end of the recording. Then you can click the RESUME button and off you go! some users have stated long replays do not work, I've gone as far out as 6hrs without issues(6 1hr segments saved, exit and reloaded at some later date)
But does it really works properly? I tried it few years ago and it did not save everything. The tyre wear for instance. There were other inconsistencies and later I found those were long time known issues
 
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But this it really works properly? I tried it few years ago and it did not save everything. The tyre wear for instance. There were other inconsistencies and later I found those were long time known issues
Same here, and excact same experience with tyre wear apparently reset.
GTR2 got that part right 16 years ago, and just one of several reasons why I still race GTR2 besides modern sims as AMS2, rF2, R3E, ACC, etc.
I'm not a sim developer, but back when GTR2 was regarded as state-of-the-art prime sim, I thought of an evolution rather than a devolution on that part....
 
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But this it really works properly? I tried it few years ago and it did not save everything. The tyre wear for instance. There were other inconsistencies and later I found those were long time known issues
You are most likely correct, which may be why, in the back of my mind, I chose to save after pitstops were completed. I'm sure unrepaired damage is also reset. Good point!
 
I think GTR2 has some issues with saving mid-race as well. Last time I tried it the time either stopped or the time acceleration changed to real time because it just wouldn't get dark.
 
Rf2 has a save function, but it's hidden in the replay. 1st make sure replays are set to record. Then start a race and when you reach the point you want to save, pause and then exit. The replay will be saved. Then at the main menu go to the WATCH tab and choose replay. Load the file and use the fast forward or skip to the end commands to move the replay to the end of the recording. Then you can click the RESUME button and off you go! some users have stated long replays do not work, I've gone as far out as 6hrs without issues(6 1hr segments saved, exit and reloaded at some later date)
Yeah I know, I'm most on the AMS2, R3E side. Even sometimes I do GTR2 races.

I would be happy with a save option in Raceroom (and would buy a lot of cars and tracks), because is the best AI IMO.
 

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