Vr the pinnacle.jpg
There’s no denying it, VR is the most immersive way to take part in sim racing. You might hate it, it may make you feel ill, but the feeling of occasion and speed is on another level compared to monitors.

Have you tried VR and gone back to monitors?

I first tried VR about 8 years ago at a Game of Thrones experience, my wife and I queued for over 1hr to experience traveling up a lift and looking over the ice wall. Actually it was a 4D experience where we stepped into a prop lift, had wind and sounds blasted at us - after all the hype, I was not impressed. We were using the first commercial version of the Oculus and everything looked fuzzy and out of focus.

I then tried VR in 2018, I was at a tech event and experienced the HTC Vive for the first time. Placing the headset on I was in ANOTHER lift, but this time when the doors opened there was a plank and I was at the top of a skyscraper - yes, this was Rickie’s Plank Experience and it scared me big time!! After pulling myself together, this was the first time I thought VR could be a good experience in sim racing.

The first time I tried VR was with Project Cars 2 and with all the flaws that Project Cars 2 had, it was for me the best sim racing experience I have ever had! To be able to look around inside a car, glance over your shoulder to see a fellow competitor, or move your gaze to the apex of a corner - these are things that you can’t do with monitors (not easily anyway).

After many many hours of Project Cars 2, I realized that other sims also supported VR and for almost a year I played in AC, iRacing, and RaceRoom all in VR. You can imagine how excited I was to learn that ACC was coming out and that it supported VR. I remember the sheer disappointment I had the very first time I tried ACC in VR. ACC looked terrible and it ran terribly too. Not to worry I thought, it’s early access it will get better.

Well, ACC has improved - frame rates are up and it is way more stable, but it still looks terrible. There was even a time that I tricked myself into thinking ACC looked good and I raced around for several months in VR believing just that. I kept on believing right up to the day I hopped back into Project Cars 2 and was instantly blown away.

The fact of the matter is ACC in VR isn’t very good. Whether it’s due to limitations of the Unreal Engine, or the dev team don’t have the time to make any improvements - I don’t know.

Over the last year I’ve read various comments from sim racers across various platforms, saying things like “VR is dead” “no one plays in VR” “dev teams don’t have time to accommodate 5% of the player base”.

Is VR dead? Absolutely not! Do a portion of sim racers play in VR? Absolutely yes! Are a small portion of sim racers using VR? That is true. BUT VR headsets are getting better, the resolution is improving, they're getting lighter, connectivity is better, and our computers are getting more powerful to accommodate VR.

Does this mean that VR is the future and everyone will end up playing in VR? With the Metaverse around the corner and VR being a HOT topic, perhaps we’ll all be racing around in VR sooner than you think.

Do you think VR is the future and best way to experience sim racing?
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

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Hi, it would be very helpful if you put also your cpu, gpu and head set.
So many are struggling to get a clear image in ACC ...
i9 9900KS + 2080Ti + 32GB DDR4

Here's something I recorded days ago. It's choppy in some places but I never noticed it while driving. It was recorded with a 4K desktop (scaled to 1440p in Premiere), so I think I could get even better results.
 
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As far as ACC goes, I gave up tweaking, Just decided to go with "VR Low" preset.

Imola, single car, 60fps average. In car looks pretty good, Trackside objects have pop-in and are very low res. Fences are flickering.

Started a race, 16 cars on track, They look like they are drawn with pastels, shadows look like they fell out of minecraft but are constantly disappearing and reappearing. Frame rate locked at 45 with indicates its just given up and is frame padding.

Race starts, unplayable, stuttering,warping, Then the game froze on the first corner. ctrl-alt-del.

Such a shame as I love the way the game drives.

On the other hand, earlier today I spent an hour in AC on the Nord with 16 other cars on track, solid 90 fps and it looked stunning.

(note to self-Purchase i9 and 32gb of ram)
 
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As far as ACC goes, I gave up tweaking, Just decided to go with "VR Low" preset.

Imola, single car, 60fps average. In car looks pretty good, Trackside objects have pop-in and are very low res. Fences are flickering.

Started a race, 16 cars on track, They look like they are drawn with pastels, shadows look like they fell out of minecraft but are constantly disappearing and reappearing. Frame rate locked at 45 with indicates its just given up and is frame padding.
Ha, same. I've read all the guides, used all the settings and I can't get anywhere with it using FSR or whatever else. Kartkraft is even worse. At least with ACC I can make it look ok for just practice on my own. Kartkraft struggles with everyone on low and no other karts. I really hope if Raceroom ever updates it doesn't use what ACC uses.
 
The reason for this is that HP's G2 uses roughly 50% extra resolution to deal with distortion issues of the lens. For example an Varjo has an much high resolution and a much higher IPD, but at the same time this HMD runs even better then the G2 in for example 2800x xx res then the G2 runs in 2100x xx res. Simply because this HMD doesn't require an extra 50% resolution/GPU load.
really?! I did not know that? are you saying im leaving performance on the table? should i swap HMD? pimax 8k.. if i do upgrade my VR its gotta be significantly better, cause its gonna be more $$
 
I don't understand the problems with ACC. For me, it looks amazing, better than PCars 2 and AMS2 for sure. I crank it all up and works. In fact, it's the only sim I'm driving now because it's so next level in matters of physics and VR is great. I really hope EA pushes Codemasters to have VR in F1 games.

I've just been on ACC in VR, its so much more blurry that AMS2 and AC, i cant get a clear picture, do you have a clear picture darkgio? you say its better than AMS2, fair play, but i cant get it anywhere near as clear.

I am running a 3080 with a 5800x and 32 ram.

I also find the frame rate very troublesome, it is choppy.

To thread topic, VR imo is the only way to race these days, going back to screen just feels like such a backwards step.

Cant wait to see how it develops, it blew me away when i tried the DK1, i bought a CV1 and now im on a Q2 which is great, its got nearly no SD and a very hi-res panel.

Would love a Horizon type game in VR but with pure sim design, big open world stuff.
 
I've just been on ACC in VR, its so much more blurry that AMS2 and AC, i cant get a clear picture, do you have a clear picture darkgio? you say its better than AMS2, fair play, but i cant get it anywhere near as clear.

I am running a 3080 with a 5800x and 32 ram.

I also find the frame rate very troublesome, it is choppy.

To thread topic, VR imo is the only way to race these days, going back to screen just feels like such a backwards step.

Cant wait to see how it develops, it blew me away when i tried the DK1, i bought a CV1 and now im on a Q2 which is great, its got nearly no SD and a very hi-res panel.

Would love a Horizon type game in VR but with pure sim design, big open world stuff.
With that rig you could crank the pixel density up to 150% and you'll notice a huge difference. I found that this is what matters the most. And now that DLSS is available, you could do that without hitting performance.
 
I don't understand the problems with ACC. For me, it looks amazing, better than PCars 2 and AMS2 for sure. I crank it all up and works. In fact, it's the only sim I'm driving now because it's so next level in matters of physics and VR is great. I really hope EA pushes Codemasters to have VR in F1 games.
If I understand correctly, you race with the Oculus Rift CV1? Then the situation is probably an exception in terms of sim race title choice for VR, this since the CV1 has an extremely low resolution, so ALL titles will always look extremely blurry, no matter what you do/which title you race in. So with an headset THAT old I can imagine that ACC could look in certain situations even better the AMS2. But with a new more recent, a higher resolution headset will suffer with ACC even with an 3090, the GPU power for ACC in high enough resolution is simply not available yet. So that's why "almost everybody" writes here on RD that AMS2/RF2/iRacing look WAY better then ACC in VR. And it really does because you're able to get it ~double as sharp as ACC, and sharpness/clarity is what's most important for an great VR race experience.

really?! I did not know that? are you saying im leaving performance on the table? should i swap HMD? pimax 8k.. if i do upgrade my VR its gotta be significantly better, cause its gonna be more $$
The Pimax 8k (x) is on some subjects better then the G2 but on others not and it's also not so good in terms of performance because of the extreme FoV. Let me try to explain this: The extreme FoV causes that the resolution is spread over an extreme large area, so you really really need to crank up the resolution to achieve the same visual performance in terms of IPD/clarity/sharpness as the G2 in the middle/sweet spot(where you mostly/95% of the time look at in sim racing). So it's not really an upgrade.

The only real upgrade you can do in terms of getting the max. out of your GPU is an Varjo Aero. This is the only headset where you can get around 50% extra sharpness with the same GPU load. This is because Varjo renders in native resolution (so not 50% extra as the G2) and has an higher IPD in the middle and has a similair FoV as the G2. But the downside is the price. So if you want to have the best that is currently available for sim racing then try the Varjo Aero, otherwise wait for a other HMD to release.
 
If I understand correctly, you race with the Oculus Rift CV1? Then the situation is probably an exception in terms of sim race title choice for VR, this since the CV1 has an extremely low resolution, so ALL titles will always look extremely blurry, no matter what you do/which title you race in. So with an headset THAT old I can imagine that ACC could look in certain situations even better the AMS2. But with a new more recent, a higher resolution headset will suffer with ACC even with an 3090, the GPU power for ACC in high enough resolution is simply not available yet. So that's why "almost everybody" writes here on RD that AMS2/RF2/iRacing look WAY better then ACC in VR. And it really does because you're able to get it ~double as sharp as ACC, and sharpness/clarity is what's most important for an great VR race experience.
Yes, this make sense. Thank you @TurboT. And, yes, the blurriness it is the one which kill my joy in ACC
 
I came to simracing from using VR so for me it's the pinnacle. With my latest hardware updates (3800ti, 12700 CPU, 3600 Mhz RAM), ACC starts getting ok in VR with my Rift S and is fun to drive.
 
With that rig you could crank the pixel density up to 150% and you'll notice a huge difference. I found that this is what matters the most. And now that DLSS is available, you could do that without hitting performance.
Nice one mate, will try that DLSS out later and see what the results are.
 
Once you've raced VR on a GOOD setup with a high resolution and a stable locked frame rate then you can never go back. The stereo 3D effect, the size of everything, correct FoV, the movement/tracking of your head etc.etc. is just unachievable with ANY pancake setup. You simply virtually sit in a car, you can never have this feeling with screens. So I will never buy a race sim without VR support again, even while I have a 100 inch 4K screen, it's great for movies but it doesn't matter for race sims, since the G2; VR is better and this is only the start. I cannot wait for the Varjo Aero and future headsets. And about that whole FoV discussion; it's nonsense because the scale of everything is WAY bigger in VR, even with a FoV of 90-100. Clarity/sharpness is what counts in VR racing, of course a higher FoV would be nice, and it will come in the future but it's not mandatory for a awesome virtual racing experience. But VR IS mandatory.
Agreed, we should not even have mentioned the FOV thing .. now im aware of it while driving and it breaks a bit of my immersion, thanks guys !!!! :(
:p
 
I came to simracing from using VR so for me it's the pinnacle. With my latest hardware updates (3800ti, 12700 CPU, 3600 Mhz RAM), ACC starts getting ok in VR with my Rift S and is fun to drive.
For me its the Pinnapple !!
 
I don't understand the problems with ACC. For me, it looks amazing, better than PCars 2 and AMS2 for sure. I crank it all up and works. In fact, it's the only sim I'm driving now because it's so next level in matters of physics and VR is great. I really hope EA pushes Codemasters to have VR in F1 games.
Same here, I would not say better because I got a bit more blur in ACC on a distance but overall its pretty good. I guess it comes down to some settings which are applenty in ACC.

Cheers
 
VR is amazing. I use it about 50% of my time in the rig. Would love to be able to simrace 100% in VR but it not quite there yet. I'm having the G2 but I can't use it to its full potential with an rtx2080. Running about 40-50% of its native res. And the heat after 1 hour racing is very annoying (maybe I just need to invest in some fans).

With some better hardware to run VR smooth and in high res plus some better field of view I will def go 100% VR.
Nothing beats the immersion. But now I'm thinking of going back to tripples for a while. As a content creator VR and streaming can be a real pain to setup and record.

But I'm very hyped for the future of VR, and yea its absolutely not dead.
 
I do sorta wonder if triple screens with accurate head tracking that translates 1:1 to your camera position in the car could be the best of both worlds. Obviously facetrackIR or whatever has nothing like the precision of a VR headset's multiple base stations. Being able to lean your head to look around A pillars and so on would go a long way to closing the gap in immersion, and having the 3d projection always match your perspective (instead of being an arbitrary fixed FOV) would help the closeup 3d effect. Ultimately triples have a lot less vertical fov than headsets but that's a little bit to their advantage since they focus on rendering the part of the track you actually want to look at.

Haven't yet had a chance to try VR though, once I do maybe I'll be convinced it offers something triple screens can't replicate.
To me, the biggest pro of VR is stereo vision. Being able to accurately judge distance makes such a huge difference in learning the track and seeing lines that I can't go back to monovision.
 
Premium
Just downgraded from my G2 to a Oculus Quest 2, ACC now runs much better along with the expected reduction in fidelity.

However the world scale in AC is way off, completely unplayable. Its like being trapped in a hot wheels car.
 

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