Kylian Drumont takes everything on debut GT7 live event

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This weekend of Gran Turismo esports, with the first live event since more than 2 years being hosted in Salzburg, has seen the consecration of a new frontman figure of simracing on Playstation.

Frenchman Kylian Drumont took the win in both Nations Cup and Manufacturers Cup in an unepected display of calm and focus for his first ever appearance on the stage. He was helped by a strong Daniel Solis into bringing Subaru as the winning manufacturer on Saturday's final, despite their teammate Takuma Miyazono being absent due to covid.

It is to be noted that Daniel Solis runs on pad at home, and qualified with it through the online series, and although everyone is required to use the provided wheels on stage, he delivered an important message to the community after his performance:


Speaking of wheels, the event used Thrustmaster TGT-II despite the game now being officially partnered with Fanatec. No statement was made from Polyphony Digital in this regard, but it is to be noted that the Porsche team had to retire during the Manufacturers final because of a wheel issue, breaking Martin Grady's record for the longest pit stop in the process.

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This wasn't the only technical problem encountered on Saturday, as cars started lagging heavily on broadcast in the early laps of the final, before the race got redflagged after 2 teams were disconnected, prompting a 45 minutes break before the race could be restarted.


According to one of the competitors, the router was overloaded, so the staff decided to split the network over 2 routers during that time. This seems to have been an effective strategy, as no further issue has occured for the rest of the weekend.

The longer races format did some good to the show, as both finals saw plenty of action and interesting strategies all around, making things much more enjoyable than the previous years for both spectators and drivers. The highlights format for the qualifying races during Sunday's broadcast of Nations Cup was a bit more questionnable, as commentators were anticipating what was going to be showed, and lots of action outside of podium positions was missed, despite the highlights being post produced videos. Initial feedback from the community so far tells that people would rather have the races uploaded separately and posted before the final race in full.

You will find the race results for both series finals below, with the amount of points scored from the event. These points will count towards the global series ranking, which will decide of this year's overall titles.

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Some of the competitors were also pulled into a couple races against Sophy, Sony's superhuman self learning AI. Although those were brushed over pretty quickly during the broadcast, it is interesting to see that Sophy won the first race but lost out the second one to Valerio Gallo. Sophy's pace was turned down a notch on the second race though, with competitors reporting it was running 1.5s a lap off its maximum pace. One of the AI ran car was shown spinning out of control after being pushed by a player, and Emily Jones said on stream she felt it was very human-like in its behavior, retaliating on her after she pushed one of the agents car off track.

Interestingly, the Gran Turismo TV youtube account replied in chat to an italian viewer that Sophy's addition to the public release of GT7 was planned to happen by the end of the year.

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Next official broadcast will be an online event on September 25th, with the World Final and the Toyota Gazoo Racing GT Cup being hosted in Monaco at the end of November. Are you looking forward to the next shows ?
About author
GT-Alex
Global motorsports enjoyer, long time simracer, Gran Turismo veteran, I've been driving alongside top drivers since the dawn of online pro leagues on Gran Turismo, and qualified for the only cancelled FIA GTC World Tour. I've left aside competitive driving in 2020 to dedicate myself to IGTL, a simracing organisation hosting high quality events for pro racers and customers, to create with friends the kind of events we wished we could have had. We strive to provide the best events for drivers and the best content for viewers, and want to help the simracing scene grow and shine further in the global esports scene.

Comments

To all those comments that wish sim racing would become more democratic, we are still far from it if in 2022 we can't even run a game on a local network...

Congratulations to the winners and no congratulations to those who don't know how to manage server technology.

Sophy,

This AI that runs off-road without slipping in the grass. Even if the trajectory will be corrected, Sophy will certainly panic with the rain unless, like today, it does not take into account the physics of the track.

Even then, Sophy won't sweat, get a hole in her sock, have sore arms/legs or get a gnat on the windscreen.

Sophy, I love you, I loved you, but I'm talking about Sophie the Giraffe who, unlike Sophy from Gran Turismo, crosses generations and gives you a smile.

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This AI that runs off-road without slipping in the grass. Even if the trajectory will be corrected, Sophy will certainly panic with the rain unless, like today, it does not take into account the physics of the track.
Sophy is running on the same physics as the players.
 
Sophie the Giraffe should configure the LAN next time. Sophie knows about redundancy and load balancing.
 
Sophy is running on the same physics as the players.

In this case it is very unfortunate, the video that is supposed to showcase this AI clearly shows that it goes off track deliberately, if this is the future of Sim Racing then it is very sad, I will do the same in real life driving on the hard shoulder or in the dirt when I am on a country road...

After that I'm not too surprised at the Gran Turismo studio, they never understood much about simulation and their marketing is playing on that.
 
The thing about Solis is that even if he had to qualify for these events on wheel, I think there's a good chance he still would as by now he is at the point where he can switch between wheel and pad almost seamlessly.

Me, not so much, and BMW's poor result is entirely on me. I was a fair bit faster than that back at home, but the TGT being subtly different from a G29, and the added pressure of the stage whilst inheriting a high position, really spooked me. My pace was only on par with an average A rated driver.

The best thing I can say is that at least I didn't spin, which was the thing I was most afraid of since no one wants to be that guy who spun on camera. Considering I only had 2 weeks to properly learn wheel once I confirmed that I would be able to go, I don't think it was that bad a performance from me, and there have been worse drivers than me who have made world tours in the past.
 
Let’s see Sophie running but keeping within the white lines, like it should be? If we can use the kerbs, then move the white line pls. On the grass etc, come on. Iracing recently cooled their tyres on the grass - let’s keep it real
 
I was a fair bit faster than that back at home, but the TGT being subtly different from a G29, and the added pressure of the stage whilst inheriting a high position, really spooked me.
I would never have thought of this – since I basically don't follow top-level competitive esports of any kind – but this is a really interesting problem. For people at the highest esports levels, when attending a competition, any subtle difference in equipment (or large, in Solis' case) between what you use at home and what you are provided at the in-person competition could drastically affect your performance. Hmm. Will always yield an advantage to the people with the exact same equipment at home as what's provided at events.
 
GT7, the real racing simulator where you can get to the world finals using a controller. Haha!
I played Assetto Corsa with Daniel Solis, and he got a very good pace on his very first session. On a pad. The quality of a physics simulation has nothing to do with the input method. Some people do actually decently on keyboard as well.
 
You all don't understand, Sophy is trying to use the IRACING line, the true REALISTIC one!

And AMS2 got **** for it's unrealistic physics, where we tend to avoid grass like holy water, since day one, for it is like ice! ;)

That entry into Eau Rouge/Radillon would've lead to a huge crash there.
You know with the rear snapping leftwards up the hill, probably getting airtime.

In AMS2, like in AC, or ACC, or even Pcars 1 and 2, the only good grass is the real grass, that you lay down upon or play football on after a race!
 

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