Motorcycle Gaming Hardware is Coming?!


While motorcycle gamers have been waiting for many years to graduate from gamepads, a solution is finally on the horizon. It is called the emotostick.

This piece of equipment is a versatile, bendable and flexible stick that aims to allow the virtual rider as realistic movement as possible.

The product is planned to have the following features:
  • A product that is customisable to the player’s needs for several different genres out of the box
  • It supports different types of games, including:
    • Racing configuration for cars
    • Riding configurations for motorcycles (including both GP and MX)
    • First Person shooter configuration
  • It works with existing VR platforms, including Meta Quest 2, PS VR2 and PCVR
  • It will offer attachments for non-VR usage
In addition, Rocket Ran LLC, the US developer of this product, announced a Meta Quest 2 motorcycle racing game called the "emoto experience". Digital Tales USA develops this software. While this game is originally only planned for the VR device, "we can develop the ‘emoto experience™’ for all major platforms," said Randall Johnson, the company's CEO.

The emotostick is currently still in development, and there is no fixed release date yet.

What do you think of this announcement? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Some guy doing weird dancing with some sticks, the video presentation does not seem convincing at all.
I made a joke about that but, seriously this video is killing the product, a cheap badly directed video, atrocious post production effects and an awful nauseous editing. And it doesn't show how the product works. Worse, I vould understand the ridiculousness and cheap way if it was a 12 yo kid, having fun and pretending he's riding in VR but this is a mature guy doing that.

For the sake of the product, this video has to disappear asap. Sorry for the creator of this, but it is too amateurish and it doesn't respect the product. There are many people able to produce something more professional for a reasonable price, around 2000 or 3000 euros.

Not sure about the drone thing, would be better to see real live action with games footage, how the system is attached and how the body inputs are transfered to the games... just proper advertisement.

It is just a piece of advice to, if I understand well, a one man project. Bad advertisement is worth than no avertisement. Killing the product before it is out with such a ridiculous video is a bad idea.
 
Thanks for the plug, I feel bad as this is Randalls thread and I support his efforts to do this.

As you asked you can find my email in my profile I think. I cant put it here and is rude of me to do so. As to GPBikes play with the Direct Lean amout to help you. I think Gamepad users are about 30-40%

Back to Randalls system. The one thing it has is that it may make it better for players than a gamepad.
Can't see your email address in your profile so I'll PM you there.
 
Hello Riders,

I want to thank each of you for your valued comments and interaction.

Thank you, RD for posting the intro knowing that your crowd heavily leans towards the serious sim racing enthusiasts. Again, thank you.

I’m dropping a couple of short videos so you can see how this device works as it relates to Motorcycle racing. These videos are using very early adaptions of emotostick (PROOF of CONCEPT)

These videos are unlisted and only seen because you are in this thread.

MX vid link

GP vid link

You will see that an analog version (MX) shot in 2019 and the VR version (GP) shot in 2020 is being used. Please pay attention to the motion and not pick on the amateur filming setup in my garage. LOL I will probably regret this ;):)

I have all the Piboso titles in VR using the Meta Quest 2 controllers using a proprietary suite still being developed… I will explain later.

The VR version is the VERY FIRST TIME I rode the stick in GP mode and the MX version is the first time I rode on a supercross track.

My reaction says it all.

Please remember, this is a journey that will be shared from today all the way through delivery and in between. I hope you continue to follow along.

Thank you again my friends!

Randall

Aka: rocket ran
 
well done mate, if you end up pricing in the same range as regular controllers like dd wheels in the 500 to 1500 price point you will sell a HEAP of them.
 

Not sure whether anyone has mentioned this. Was going to buy one of these a few years ago but I was a tad weary - think they sold a few but not sure whether they're still a thing today.
 
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there is a website listed in about on his profile but that link is DEAD and there is no email listed.
The website is new as Freenom server screwed my domain name up from my original website. It is a free server and having a few newbee webdesigning issues sorry.
 
Hello Riders,

I want to thank each of you for your valued comments and interaction.

Thank you, RD for posting the intro knowing that your crowd heavily leans towards the serious sim racing enthusiasts. Again, thank you.

I’m dropping a couple of short videos so you can see how this device works as it relates to Motorcycle racing. These videos are using very early adaptions of emotostick (PROOF of CONCEPT)

These videos are unlisted and only seen because you are in this thread.

MX vid link

GP vid link

You will see that an analog version (MX) shot in 2019 and the VR version (GP) shot in 2020 is being used. Please pay attention to the motion and not pick on the amateur filming setup in my garage. LOL I will probably regret this ;):)

I have all the Piboso titles in VR using the Meta Quest 2 controllers using a proprietary suite still being developed… I will explain later.

The VR version is the VERY FIRST TIME I rode the stick in GP mode and the MX version is the first time I rode on a supercross track.

My reaction says it all.

Please remember, this is a journey that will be shared from today all the way through delivery and in between. I hope you continue to follow along.

Thank you again my friends!

Randall

Aka: rocket ran
Must of been a lot of work and difficult to sort out the VR for games that dont support it? How did you program it to work like that?
 
well done mate, if you end up pricing in the same range as regular controllers like dd wheels in the 500 to 1500 price point you will sell a HEAP of them.
My systems are handbuilt and made to order only plus I dont have money for stock so prices are not cheap. That said the time it takes to make a system and services I have to pay for I get little profit as I do try to keep the price as low as I can, but I gotta pay bills and eat too lol. I wish I could get backing to make them cheaper but they are not plastic toys. Sorry CeeBee
 
LeanGP was a scam...........NOBODY ever got a system!!!
Ah right - hence why I was wary about them but I was wary as I thought they were genuine but maybe didn't have the money behind them for consumer production and thay they were concentrating to the commercial market on a small scale. I didn't know it turned out be a scam - I was so close to pulling the trigger on buying back then, thank god I didn't...
 
Here's an idea, when you do a promo video, how about doing one that is short on the video flash and that actually tells the potential customer something specific about the product? In any case, I'll stick with the used Thrustmaster Freestyler I was lucky enough to find on eBay about a year ago.
 
My systems are handbuilt and made to order only plus I dont have money for stock so prices are not cheap. That said the time it takes to make a system and services I have to pay for I get little profit as I do try to keep the price as low as I can, but I gotta pay bills and eat too lol. I wish I could get backing to make them cheaper but they are not plastic toys. Sorry CeeBee
sorry mate was talking to RocketRan, the thread was about his device.
 
sorry mate was talking to RocketRan, the thread was about his device.
TheRealCeeBee:
The base will be $99.00USD est. and the analog addon will be $89.00USD est. the twist throttle will be $35.00USD est. emotostick is designed to be configurable and modular.

Here is a picture of the twist and bend effect that gives the emotostick its feeling of resistance and rebound. Please understand that emoto is not trying to replicate driving simulations 1 to 1 representation, it's the gamepad you ride and it's a ton of fun.

I hope you can understand that this announcement and video was meant to get your attention and not directly sell a product NOW! There are so many variables that need to be in place for production and distribution let alone introducing a completely new way of controlling motorcycle gaming and simulation (get your body into it)

I can only hope you follow rocket rans journey as we go from injection molding process, packaging development and motorcycle game development for the Meta Quest2 standalone system.

One can not walk before one crawls. emotostick is learning how to crawl and very soon will be walking. It will take a few months before we are running equating to you riding. Enjoy the journey.
rocket

Thank you for taking the time to take a look!
 

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Premium
This is exactly the same as the difference between a steering wheel mounted on a desk with an office chair, and a full blown motion rig with seat belts, etc.
Someone who wants to try sim motorcycle hardware is not going to buy the full immersive kit on day one so will want to start somewhere.

I think Randall is on the right track with this device. At the price point he's talking about it will give people the opportunity to try motorcycle sims using controls that are more bike-like and put people on the next stepping stone of the road to having to explain to the other half where all the holiday savings have gone :roflmao:

If I'd had to buy a full sim rig when I started instead of the Logitech G29 then it would be a hobby that I would never have been able to affprd to continue with.
Even now I have to consider any purchase carefully, although I will confess to having just as much fun from DIY'ing kit as I do racing.
 
The base will be $99.00USD est. and the analog addon will be $89.00USD.
ok so BYO VR Kit, you should consider bundling as well, and/or developing adapters for other vr headsets
Someone who wants to try sim motorcycle hardware is not going to buy the full immersive kit on day one so will want to start somewhere.

I think Randall is on the right track with this device. At the price point he's talking about it will give people the opportunity to try motorcycle sims using controls that are more bike-like

this ^^

i have a full blown car rig now, and after a few years i feel like im not much better off (in terms of having fun) than when i had a g27 on a desk clamp, because the crucial part of racing cars is still missing in both scenarios, no g-forces, no sense of speed, and with bikes its even worse (especially if you own a few motorcycles as i do, (i have been exclusive bike commute for 5 years now, dont own a car)) so i would not invest in expensive kit again irrespective, so something in this pricepoint is interesting in the same way cheap flight yokes and msfs scratch my flight sim itch.
 
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Hello Riders,

I want to thank each of you for your valued comments and interaction.

Thank you, RD for posting the intro knowing that your crowd heavily leans towards the serious sim racing enthusiasts. Again, thank you.

I’m dropping a couple of short videos so you can see how this device works as it relates to Motorcycle racing. These videos are using very early adaptions of emotostick (PROOF of CONCEPT)

These videos are unlisted and only seen because you are in this thread.

MX vid link

GP vid link

You will see that an analog version (MX) shot in 2019 and the VR version (GP) shot in 2020 is being used. Please pay attention to the motion and not pick on the amateur filming setup in my garage. LOL I will probably regret this ;):)

I have all the Piboso titles in VR using the Meta Quest 2 controllers using a proprietary suite still being developed… I will explain later.

The VR version is the VERY FIRST TIME I rode the stick in GP mode and the MX version is the first time I rode on a supercross track.

My reaction says it all.

Please remember, this is a journey that will be shared from today all the way through delivery and in between. I hope you continue to follow along.

Thank you again my friends!

Randall

Aka: rocket ran
That's much more interesting and it helps to understand how the product work ingame and how much space it takes in a room.

It seems the games react with an axis working with body inputs, a simple way to simulate what happen physically on such vehicles. From what I see it seems a good compromise between a gamepad and a full expensive and big machine. What I wonder is the FFB : is there any? Or do you plan to make a more advanced version with a FFB motor in the future ? Even if expecting a FFB resisting a human body weight is not to be expected with such material (it would even maybe break between all the forces), an knformative FFB would help, wouldn't it ? Just curiosity, I am not a motorcycle user, but I would get into this type lf sims with a controller making them more believable.

No hard feelings, I hope, about my critics of the announcement video, as you see, your quick gameplay videos, as badly filmed as they are, bring much more interest and curiosity. Communication is not easy though.
 
That's much more interesting and it helps to understand how the product work ingame and how much space it takes in a room.

It seems the games react with an axis working with body inputs, a simple way to simulate what happen physically on such vehicles. From what I see it seems a good compromise between a gamepad and a full expensive and big machine. What I wonder is the FFB : is there any? Or do you plan to make a more advanced version with a FFB motor in the future ? Even if expecting a FFB resisting a human body weight is not to be expected with such material (it would even maybe break between all the forces), an knformative FFB would help, wouldn't it ? Just curiosity, I am not a motorcycle user, but I would get into this type lf sims with a controller making them more believable.

No hard feelings, I hope, about my critics of the announcement video, as you see, your quick gameplay videos, as badly filmed as they are, bring much more interest and curiosity. Communication is not easy though.
roadyroad, no hard feelings at all.
This entire thread has been helpful in every way and I thank all of you for viewing, responding and being interested enough to follow along.

Again, a big thanks to RD for allowing this to take place. After 5 years of developing it is time for this process to begin,

Yes, emotostick will incorporate FFB seeing that all axis points have been identified and range of motion being claimed. emoto is not in a financial position to introduce emotostick with anything high end, if so I better be making them bespoke (not going to happen). It's all about the motion and learning how to use that motion as an input first, the absolute best way to do this is with VR.

More on that later. In the meantime let's see how emotostick works in its current state in HD video. I will do my best to execute the video correctly.
 

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roadyroad, no hard feelings at all.
This entire thread has been helpful in every way and I thank all of you for viewing, responding and being interested enough to follow along.

Again, a big thanks to RD for allowing this to take place. After 5 years of developing it is time for this process to begin,

Yes, emotostick will incorporate FFB seeing that all axis points have been identified and range of motion being claimed. emoto is not in a financial position to introduce emotostick with anything high end, if so I better be making them bespoke (not going to happen). It's all about the motion and learning how to use that motion as an input first, the absolute best way to do this is with VR.

More on that later. In the meantime let's see how emotostick works in its current state in HD video. I will do my best to execute the video correctly.
Great, I'm sure an affordable solution to play motorcycle games will be a game changer. I'm sure not to be the only one not interested in these games just because this kind of affordable and small hardware doesn't exist.
 
Well thats not true. I have been making real motorcycle controllers for years!!! Desktop and Sit-On systems with REAL controls and not some gimicky controller. Where is the twist throttle and hydraulic brakes and clutch levers??? Oh and what about the foot controls for gearshift and rear hydraulic brake??? My systems have them!!!


I admit this is PC only but that is because I cant afford the millions to pay Sony and Microsoft to do so lol
that doesn't look like VR footage to me! :D;)
:D
 

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