RENNSPORT Revealed: New Sim To Start Closed Beta This Summer

RENNSPORT Revealed New Sim To Enter Closed Beta This Summer.jpg
Esports on an entirely new level? This is what RENNSPORT is aiming for – the upcoming sim project promises a completely different approach compared to most other racing simulators. Focusing on competition first and foremost, a completely fresh start wants to achieve maximum realism.

Munich-based Competition Company has been working quietly on the upcoming sim since 2020 and now made its efforts public. According to the RENNSPORT website, an entirely different approach is meant to lead the sim to success: “Starting from scratch, technological advancement and modern software architecture enables us to take the next step in virtual racing experiences.”


This is supposed to have its roots in the approach to esports already: A competition system is supposed to reward sportsmanlike behavior and competition spirit. Also, RENNSPORT is going to feature a base for broadcasts, including tools for interaction with the audience and streaming.

Mod Support​

Additionally, the community is going to be another focal point – “Real Digital Ownership” is one of the core principles in this regard, encouraging modders to use RENNSPORT as a platform. “Your assets will be owned by you. And you can trade them through the marketplace of your choice.” Individual tracks and vehicles are mentioned specifically, another toolkit to promote community creations is planned as well.

BMW and Porsche​

Speaking of vehicles: In BMW and Porsche, two famous manufacturers that have increasingly active in esports are already on board with the sim, meaning they have a leg up on marques like Mercedes-AMG who are absent thus far. The RENNSPORT website displays screenshots of the Porsche 991 II GT3 and the BMW M4 GT3 at the Hockenheimring.

RENNSPORT is set to use the Unreal Engine 5. Regarding the physics model, experts from the automotive industry will be consulted to create a realistic representation.

Closed Beta​

While the announcement came seemingly out of nowhere, RENNSPORT is not far from a playable state: Already in summer of 2022, a closed beta is supposed to start to prepare the sim for an open beta phase in early 2023. The sim is being developed exclusively for the PC.

Join the discussion​

Click here to visit the newly opened RENNSPORT forum for all your community discussions, questions, polls and articles.

Original source

About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D


Exciting to see a new player coming into the industry. And sounds like they're looking at trying out new ideas, which is great. Product diversity is pretty much always a good thing! Looking forward to hearing how this project evolves over time as it approaches release.

And above all, I hope this isn't vaporware like GTR3.
How does a free to play game with mod support make money? Couldn't people just mod any premium car and change the year, and call it a day?

Hope this isn't one of those NFT scams.
Oh great, another modern GT-TCR-F1 E-sport focused game. Totally différent from ACC, GT7, I-racing, R3E, F122, etc... Yep, very unique.

"Your assets will be owned by you. And you can trade them through the marketplace of your choice."
And with potentially a whole lot of legal troubles. Mostly because if your "assets" represent something that is trademarked (car model, car brand, track name, sponsor brand, etc...) You must pay the commercial licence in order to sell it, and if you do, you wont have the right to "own it" anyway. OR, "trade" doesn't mean sell for them. Could be something like tokens to acquire in-game content, maybe other "mods". Technically it's not false advertising, but it's close. We will see.
The steam workshop has some functions for this. RFactor 2 uses them, it's why you have to buy a mod through the steam workshop.

Interesting, would it also support resale? I would assume that the content can be resold, and to make a business of it I'm guessing it would need a market place that took a cut for the game producers
OK, call me a cynic if you want, but from the first readthrough of the website it sounds a lot like ACC with NFTs, but as long as there is interesting content I am willing to give it a shot. More competition in our little niche is always welcome.
I interpreted “Real Digital Ownership” as in DLC. You dictate where your mod as a DLC is available.
That way it can't be ripped. It's a tighter and more secure way than the workshop. I guess the modder can charge actual money but who's to say if people would buy.

Interesting idea.

Latest News

Article information

Yannik Haustein
Article read time
2 min read
Last update

What would be the ideal raceday for you to join our Club Races?

  • Monday

    Votes: 13 12.4%
  • Tuesday

    Votes: 10 9.5%
  • Wednesday

    Votes: 10 9.5%
  • Thursday

    Votes: 12 11.4%
  • Friday

    Votes: 40 38.1%
  • Saturday

    Votes: 60 57.1%
  • Sunday

    Votes: 40 38.1%