rFactor 2 | July Release Candidate Now Available

rFactor 2 July Release Candidate 01.jpg
July's rFactor 2 Release Candidate build is now available via Steam, and brings notable updates to track surfaces, track limits, and electronic systems in vehicles.

rFactor 2 players looking to preview the latest round of updates and fixes for the title can now opt into a new Release Candidate build in Steam.

The latest Release Candidate offers many significant improvements to the sim, including a new major build of Real Road, a customizable track limit system, and updates to ABS and Traction Control systems.


The new Real Road 2.0 improves the simulation of track temperature by adding a number of new sources of data. Time of day and ambient temperatures are obvious contributors to the surface temperature of the road surface, but rFactor 2 now also accounts for cloud cover levels and vehicle tires scrubbing across the tarmac.

Additionally, Studio 397 has also added a feature to compensate for one of the hottest topics in sim and real racing. Track limits can now be adjusted by the user. Limits can be turned off, left at the default limits, or set to a stricter standard.

The last major update contained in this build addresses vehicle ABS and Traction Control systems. These electronic systems now have improved behavior.

Do any of these new features interest you? Have you opted into this Release Candidate yet? Let us know in the comments below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Let's hope that all regular recently content gets played more in regular multiplayer because the competition system is flawed, everytime that I want to play something I have to buy something (this while I own already more then half of the content) and when there is something that I have: nobody plays it or it's bad looking outdated/cheaply modded content. This game has great content but also way WAY to many old rubbish/cheap looking mod content, and online that's what's played the most from my experience.

And when I play single player, simply forced because nobody is doing normal races in multiplayer (except leagues or extremely long practices(why is the lemans server ALWAYS on practice for many hours and that's one of the only server that "sometimes" have drivers), but I don't play those); then the AI is always flawed and cars get stuck into each other(LMP) or other weird bugs happen. And the cars differ way to much in FFB, some are extremely light some are super strong in strength. So for me the game is unfortunately still unplayable in it's current state.
 
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The AI would need a complete overhaul, it's not just this pedal on/off behavior but the AI aggression slider is not working, divebombs, brake checkups, not using slipstream to overtake, zigzagging on the road trying to block the player and wrecking the player like an idiot.
I doubt they will fix the AI at all after all these years because they're all-in on esports, it's make it or break it for them at this point.

Yup, gotta say their AI is horrible to say the least...
 
Is it just me, or is rFactor 2 performing poorly? I have 16 gigs of ram, ryzen 5 2600 cpu, and Radeon RX6600 gpu, and framerate was extremely inconsisten last time i checked the game out, so about 2 or 3 weeks ago.
the only poor thing is your CPU and GPU....not rF2.
Do you know you have i9 12900K, soon 13900K, and RTX 3090TI, soon RTX 4090 ?

About rF2, it's the best sim, far ahead everything.
 
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Is it just me, or is rFactor 2 performing poorly? I have 16 gigs of ram, ryzen 5 2600 cpu, and Radeon RX6600 gpu, and framerate was extremely inconsisten last time i checked the game out, so about 2 or 3 weeks ago.
before and after update my fps drop to 160 to 22 fps sometimes right away after click drive others after i drove a lap.

i got a 5600x with a rtx 3070 with 32gb ram, good sim broken software
 
the only poor thing is your CPU and GPU....not rF2.
Do you know you have i9 12900K, soon 13900K, and RTX 3090TI, soon RTX 4090 ?

About rF2, it's the best sim, far ahead everything.
so what i got a 5600x with rtx 3070 and acc run up to 180fps meanwhile rf2 fps drops from 160 to 22 wth, also rf2 barely use 30 or 45% of my cpu
 
Premium
There are several items in the blog that point to continued sound development. But the basic sound is now in place. 3rd party cars will have to be modified, and that is the responsibility of the modders. If there are cars you don't like how they sound, contact the modder. S397 cars will be gradually integrated, like the Oreca 07 and the full GTE field. (including New tires & cooling updates)
I think S397 is focusing first on cars that will be in the Virtual Endurance online series but they will expand the sound updates in small batches.
I am trying to understand what you are saying. S397 has destroyed the sound of cars made by modders. Racing simulators such as rFactor, rFactor 2 and Assetto Corsa are largely as popular as they are today due to the many modders who have taken the time to make many cars and tracks for them. They have often invested a lot of time and energy in this in their spare time, for which they have not received any money but only the credits. And now you are saying they have to fixed their soundmix which is destroyed by Studio S397, and I would have to contact them (the modders) for asking them to do this? If somebody is in charge to do this, it is S397, not the modders.

It would be difficult and a lot more work to contact all these modders, and easier to contact S397. So that is why I have asked S397 to fix it. I am waiting for an answer.
 
would love to try it but stuck in garage here.. lol. rf2.. 3 steps forward 2 steps back..

Maybe, just maybe, try to think.... and you might discover that you are trying place more cars in pits than there are pit slots on that track. That might take less time than making a youtube video, but results in less views, for sure.

Sorry if I'm a bit harsh, but this behaviour is the same on all ISI motor sims from the very beginning.
 
I am trying to understand what you are saying. S397 has destroyed the sound of cars made by modders. Racing simulators such as rFactor, rFactor 2 and Assetto Corsa are largely as popular as they are today due to the many modders who have taken the time to make many cars and tracks for them. They have often invested a lot of time and energy in this in their spare time, for which they have not received any money but only the credits. And now you are saying they have to fixed their soundmix which is destroyed by Studio S397, and I would have to contact them (the modders) for asking them to do this? If somebody is in charge to do this, it is S397, not the modders.

It would be difficult and a lot more work to contact all these modders, and easier to contact S397. So that is why I have asked S397 to fix it. I am waiting for an answer.
I´m trying to understand what´s so hard to understand about this.

There´s a new sound engine wich requires updates to existing files - the only thing s397 havent delivered is proper documentation, but some general guidelines to do the update have already been given, and some modders have already done such update.

It´s the same thing as when they changed from dx9 to dx11 and pbr; older workflow was deprecated to make way for improvements, and the content that wasn´t updated suffered.
This also happens with Assetto Corsa and CSP; core stuff gets added or improved and older content will have to be updated or it will show it´s age. Those modders that make content for ac don´t get paid to update their stuff to use a new CSP feature either, and yet the ones that are active will take the time to do so if they deem it necessary.

The big difference is that you mostly get a choice with AC+CSP while you can only roll back a few versions with rf2, but it´s honestly ridiculous to take these massive improvements to the core game as an insult or even suggest that developers should be updating content that isn´t even their own.

Modded content has always been responsibility of the modders, how is that news all of a sudden?
 
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OK, that's fine. But please give us some more competition.
At the moment there are 7 competitions, 2 of which have races every hour! I don't think it's the game's fault that people enter the track and leave without waiting for the others...I'm sure that if we paid a subscription like on iracing, people would stay until the end! :D
 
before and after update my fps drop to 160 to 22 fps sometimes right away after click drive others after i drove a lap.

i got a 5600x with a rtx 3070 with 32gb ram, good sim broken software
i have i7-9700K & RTX 3080 TI amp I play on a 34" in 4k all ultra setting even on the nordschleife I never go below 80 fps or I never realised!
 
I am trying to understand what you are saying. S397 has destroyed the sound of cars made by modders. Racing simulators such as rFactor, rFactor 2 and Assetto Corsa are largely as popular as they are today due to the many modders who have taken the time to make many cars and tracks for them. They have often invested a lot of time and energy in this in their spare time, for which they have not received any money but only the credits. And now you are saying they have to fixed their soundmix which is destroyed by Studio S397, and I would have to contact them (the modders) for asking them to do this? If somebody is in charge to do this, it is S397, not the modders.

It would be difficult and a lot more work to contact all these modders, and easier to contact S397. So that is why I have asked S397 to fix it. I am waiting for an answer.
I absolutely agree. I've been stating for years than s397 should have a dedicated team to help the modders to keep their content up to date and to validate mods' publishing in steam workshop. Yes, it's a lot of work, but how amazing would be rfactor2 today with such a work? When you sell your game on its modding capacity you should be proactive. It seems now that S397 is just trying to make a new game in rfactor2, ignoring the previous official content and the modding community. Maybe it's time to let rfactor2, with its fans who love it in its current state, and launch rfactor3 with these new features and content...
 

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