TrackDayR, the Italian motorcycle simulation, received a complete rework of many of the game's sections. The Unity-engined game also received new content galore. Below is the entire changelog.
The massive update includes reworks of the entire physics engine.
- Cremona Circuit with the new layout
- Lombardia Circuit
- Michigan MX
- Hurricane MX
All the old circuits have been updated and optimised to the new Unity3D frameworks version
The massive update includes reworks of the entire physics engine.
Added Content
Tracks
- Adria International Raceway- Cremona Circuit with the new layout
- Lombardia Circuit
- Michigan MX
- Hurricane MX
All the old circuits have been updated and optimised to the new Unity3D frameworks version
Bike
- New supermoto model (only with foot riding style at the moment)Changelog
- New Center of mass calculation system
- Improved Suspension System
- Improved Dirt Tyre Model
- New Rider Weight manual Front and Rear - this will change the center of mass of the bike depending on rider seat position (remember to set up keybinding on controls options)
- New Tyre Deformation System
- New GPU instancing shaders
- New Helmetcam - Much stable and immersive than before
- Improved Physics Model for the dirt bikes
- New in air control physics system for whips and scrubs
- New Shader with dirt and mud layers for bikes
- New Shader with dirt and mud layers for helmets
- New Shader with dirt and mud layers for tyres
- New sounds for Dirtbike 4t, dirtbike and Supermoto 4t
- Improved Wheeling Managment
- Improved in air managment with throttle and rear brake
- Improved dirtbike position with foot who can keep surface position
- New vertical and lateral Aerodynamic system
- LOT OF MINOR FIXES - sincerely we have lost count of them