What’s Your View on Driving Views?

Sim Racing View 01.jpg

Your Favorite Driving View In Racing Games

  • Cockpit view

    Votes: 403 74.9%
  • Bonnet view

    Votes: 51 9.5%
  • Chase view

    Votes: 16 3.0%
  • Nose view

    Votes: 12 2.2%
  • Dashboard view

    Votes: 48 8.9%
  • Other

    Votes: 8 1.5%

  • Total voters
    538
There’s no right or wrong way to enjoy a racing game or racing sim, but are certain titles better with a certain in-game viewpoint?

In-car, Bonnet, T-Cam and Chase Cam are all popular perspectives to race from in major racing titles. A quick search for a recent F1 title will yield a lot of T-Cam videos. Most of the content we see from racing sims like rFactor 2, Assetto Corsa and Automobilista tend to showcase cockpit cams. The immensely popular Forza and Gran Turismo series is commonly driven from a chase cam. And there are those in the sim racing community that swear by a bonnet (hood) cam.

So, why the preference by game, and what are the advantages of each?

Many of the popular racing sims tend to lend themselves better to an in-car cam for a few reasons. First, these titles are frequently driven with a wheel and pedal set, so the cockpit or helmet cam adds to the immersive experience. These titles also feature customizable view settings so the driving view can properly replicate the view of driving a real car based on the screen size and your distance from it. The bonnet and dash cams are close relatives of this view, and offer much of the same immersion and FOV advantages with less of the screen taken up by in-car instrumentation.

Codemasters’ F1 game series is unique in racing games with its T-cam view. In real-life F1, the T structure above and behind the driver's head is a discreet and minimally impactful spot for the mounting of a TV camera, so fans of the sport have become used to this perspective. This has carried over to the official game of F1 and gives players a broader view of track than the cockpit cam while also avoiding the visually intrusive halo pillar.

Sim Racing View 03.jpg


Chase cam is usually reserved for racing games and offers a comparatively wide view of the surroundings of your car. The precision achievable from this viewpoint tends to be less than that of the cockpit or helmet cams, so this is often reserved for racing experiences where placing the car in exact spots on corner entry, apex and trackout comes second to your proximity to other cars.

Of course, these aren’t all of the views in the racing game world. VR necessarily defaults to a helmet cam without the helmet. Art of Rally uses something entirely different. There are no rules to views in racing titles, just preferences.

We want to hear from you in the comments below. Do you have a standard driving view that you use across most or all your favourite racing titles? Or do you vary it by what you’re driving? Why do you choose that specific view?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I pursue a healthy compromise of consistency and immersion among all my sims. Cockpit view, around 42 FOV with single screen @ 1080p, wheel moving and visible (due to displays being on steering wheels), no hands if possible, as little HUD elements as possible without being a disadvantage. Games where the steering wheel movement is not 1:1 are out of question, thankfully there's not many among hardcore-ish games - WRC series comes to mind where it stopped me from getting into it. In arcade-ish racers I prefer chase view, I want to see those beautiful cars and I play those games with a gamepad anyway, cockpit is strange with gamepad for me.
 
I use both wheel and a gamepad. If I'm using a wheel then some form of first person view, If I'm using a gamepad then it's any view I feel good with at the moment. Driving third person with a wheel feels very odd to me, but it's perfectly fine and enjoyable with a gamepad. To me, every view feels good with a gamepad, with wheel that's not the case.
 
I use cockpit view as long as there are no canned view movement effects or steering lag in there that you can not get rid of. In gran turismo 5 I used the bonnet view because the cockpit view had huge amount of rubber neck motion and input lag. Also in some cars it is a challenge to see out properly when using the cockpit view because the safety structures and a-pillars and sometimes dash items block your view. But to me that it just part of realism. The real car has the same issues so those should be there as part of simulating driving the car. Only difference is the halo which in real life disappears due to eyes focusing past it (like your nose). So on a 3d screen I'd like an option to remove halo.

I do feel that some views do give an advantage. Fps is always good to be high and in some games it make a big difference between cockpit view and bonnet view. If someone uses older hardware I consider that something I am perfectly okay with. However moving the view higher does make it a lot easier to see ahead in some cases. Seeing what is happening in front of the car in front of you can be big advantage. Similarly higher viewpoint allows you to see past some blind apexes and blind corners, making accurate turn in and apex a lot easier to achieve. Those are challenges that should be there to be experienced and not removed by using unrealistic viewpoints. That being said that is just my personal view. While I don't like the idea of 3rd person camera with its advantages, I don't think it is my place to say what kind of view other people use. Unless it is my server and my event. Also in less serious games I'm perfectly fine to use whatever is available.
 
Premium
Depends what I’m playing and what car I’m in. I tend to like using tv cams. So for example offset T-cam in a formula car. Dash mounted onboard in a prototype. In ACC though I like using the proper drivers perspective. It’s all down to the sim really.
 
Serious sim racers will always drive in cokpit view, because this is the view that
you have when driving a real car. Wasn't this site about sim racing, about the
simulation of driving real cars?

Of course, you can change the view if you fancy to - something a real car won't
allow. I for one only use cockpit view but sometimes change to the bonnet
view just to enjoy a bit more the track's detailing.
 
I just can't race with chase views, makes it more difficult for me more so cos I've never been interested in that view, defo a cockpit view unless say i'm playing forza horizon and I struggle too see where I'm going I will go bonnet view occasionally.
 
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Depends on the cameras of the game.
Gran Turismo and Forza games have very comfortable chase cam.
In Forza games cockpit FOV is a bit too much for my taste and non-adjustable, so i use the chase cam.
AC and ACC on the other hand....worse chase cam ever. Project Cars 2 and AMS2 somewhere in the middle.
Cockpit cam is very nice in DR 2.0, but i can't stand it in WRC games. Just can't use it.

It also depends on the input device. If it's a wheel, it's cockpit cam. I don't know how people play with a wheel and use chase cam. It feels wrong. My brain just can't compute it.

It also depends on the physics of the game. Some games simply can't be played using the chase cam. You lose the precision you need, that can be offered only by the cockpit cam.
 
For me it's always been the most important to have a feeling I'm actually driving a car of which I'll typically by no means have the opportunity to drive IRL or to immitate driving of real cars I've driven.
I.e. screwit if I'm dead last in races, if it just delivers me a rewarding feeling of real racing. Here among driver's view is one important factor.
For me, typically that's cockpit view 99 of 100 races, the 1/100 is bonnet view, but IMO best in either full triblescreen mode with your own wheel being the wheel or virtual view like Occulus Rift if which i borrowed from a friend, but never got hooked, since I still race many older sims on 32'' tad curved single screen where I prefer cockpit view as I've preferred right since it's been an opportunity for very early racing games.
 
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2D is nothing to compare to Virtual Reality.

I noticed that moving the screen behind the wheelbase helps my brain believe it's a windsheild much better than having the screen close to me between the steering wheel and the base.

One other thing, Ive never tried the cam over the Hood but it might be realistic to make your brain believe you're looking through windsheild.
 
For me I vary between hood and bumper cams , you can just see more and generally feels faster than the other views.

Agree it's all personal preference , what ever suits you.
 
Premium
Cockpit view when I am behind the wheel, specially in VR, but on the monitor as well.
Chase cam when I watch other's replays to see their braking points and entry/exit lines.

I think all racing titles should provide all options. I miss Race07 helmet cam sometimes. :(
 
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