What’s Your View on Driving Views?

Sim Racing View 01.jpg

Your Favorite Driving View In Racing Games

  • Cockpit view

    Votes: 403 74.9%
  • Bonnet view

    Votes: 51 9.5%
  • Chase view

    Votes: 16 3.0%
  • Nose view

    Votes: 12 2.2%
  • Dashboard view

    Votes: 48 8.9%
  • Other

    Votes: 8 1.5%

  • Total voters
    538
There’s no right or wrong way to enjoy a racing game or racing sim, but are certain titles better with a certain in-game viewpoint?

In-car, Bonnet, T-Cam and Chase Cam are all popular perspectives to race from in major racing titles. A quick search for a recent F1 title will yield a lot of T-Cam videos. Most of the content we see from racing sims like rFactor 2, Assetto Corsa and Automobilista tend to showcase cockpit cams. The immensely popular Forza and Gran Turismo series is commonly driven from a chase cam. And there are those in the sim racing community that swear by a bonnet (hood) cam.

So, why the preference by game, and what are the advantages of each?

Many of the popular racing sims tend to lend themselves better to an in-car cam for a few reasons. First, these titles are frequently driven with a wheel and pedal set, so the cockpit or helmet cam adds to the immersive experience. These titles also feature customizable view settings so the driving view can properly replicate the view of driving a real car based on the screen size and your distance from it. The bonnet and dash cams are close relatives of this view, and offer much of the same immersion and FOV advantages with less of the screen taken up by in-car instrumentation.

Codemasters’ F1 game series is unique in racing games with its T-cam view. In real-life F1, the T structure above and behind the driver's head is a discreet and minimally impactful spot for the mounting of a TV camera, so fans of the sport have become used to this perspective. This has carried over to the official game of F1 and gives players a broader view of track than the cockpit cam while also avoiding the visually intrusive halo pillar.

Sim Racing View 03.jpg


Chase cam is usually reserved for racing games and offers a comparatively wide view of the surroundings of your car. The precision achievable from this viewpoint tends to be less than that of the cockpit or helmet cams, so this is often reserved for racing experiences where placing the car in exact spots on corner entry, apex and trackout comes second to your proximity to other cars.

Of course, these aren’t all of the views in the racing game world. VR necessarily defaults to a helmet cam without the helmet. Art of Rally uses something entirely different. There are no rules to views in racing titles, just preferences.

We want to hear from you in the comments below. Do you have a standard driving view that you use across most or all your favourite racing titles? Or do you vary it by what you’re driving? Why do you choose that specific view?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

With wheel I drive only in cockpit view. I literally cannot drive with any other cam+wheel. And with gamepad I cannot drive in cockpit view and I am comfortable with pretty much every view possible. But favourite are hig and far chase cam (pretty loose too) for racing and roof cam for hotlaping.
 
In gran turismo 5 I used the bonnet view because the cockpit view had huge amount of rubber neck motion and input lag.
:redface: I played a **** load of GT5 and never noticed that! Maybe because it was my first experience with a wheel.
 
I have a 16:9 22-inch monitor and my choice is either picture 1 or 2, if the first view is inconvenient and not customizable. I turn off the steering wheel in the cockpit.

DR2.JPGgr.JPG
 
Triple screens here and cockpit cam as well. ADHD so its like I am driving it.
 
I always drive with the cockpit view, I just don't do well if I don't feel like I am in the car "driving". I really like the rooftop / roll bar view for replays, especially on open wheel cars. I suppose it looks more like TV! Chase camera, and sometimes swinging it to the side is a very good tool for analyzing your setup with replays however. Give it a try!!
 
D
Sims - cockpit
Arcades like FH - bonnet, just because cockpit implementation sucks in there.
 
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When I was into mobile racing games (8 years ago) I always chose bonnet because I found the in car cam was too Closter phobic on the tiny iPhone3 screen, and I liked the better speed sensation. I knew several gamers that used chase mode to see what everyone else around them was doing, which sounded like a good idea to me. But I've never been able to drive in chase mode, heck I couldn't even hold a straight line in it:rolleyes: When I switched to PC based games I was and have been ever since, cockpit view with the wheel off (I have my wheel right in front of me:laugh:). With the 46" screen the same distance away as the windshield in my pov it's the closest thing to real life for me. doesn't matter if it's dirt, raceroom, f1, or any other sim/game, and I have most of them, that's the only mode I'm comfortable in now. I'm only in this for fun and that's the funnest view for me.:cool:
 
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I once had a super fast driver (like, multiple time global leaderboard topper type guy) tell me that he liked to set a super high FOV because he thought it was cool to feel like he was going really fast.

And of course we all have heard of aliens who drive with cheap wheels with FFB turned off.

Here is my conclusion:

Generally, people are going to be better/faster drivers with "good" FOV settings and FFB turned on.

But, notable counter examples exist.

So, ultimately, you gotta experiment and see what works for you. The trick is finding the balance between "perpetual changes" and "if it ain't broke...."
 
I'm a cockpit guy in all sims. I like to sit near the true position of the driver. The only exception is the F1 games. Even with all camera shake, motion blur, movement settings turned off those games has some serious bouncing, stuttering and blurriness. I just can't use cockpit view in those games, it actually makes me feel sick lol.
 
I really don't care. I depends on what the automatic cam for the game is. I dont bother changing it and just get used to it.
 
Front bumper guy, I can see the furthest and have a feel about pitch. But I used to be quite into Real Head Movement for AC. I haven't used to for a long time, because you need to set it up for just about every car, but this thread is a reminder that I should try it again :)
 

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Mike Smith
Article read time
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