What Does Your Dream Sim Look Like?

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Everyone has different opinions. Everyone has different tastes. Everyone has the free decision to do what they want. We decided to race virtually. That is what binds us together. But what would you do within this niche we all belong to if you could design your favourite sim by any criteria?

Option 1: The Dream Already Became Reality​

With the grand amount of sim racing titles out there, it would be amiss to think that nobody has found their optimum so far.

Be it any of the currently still serviced titles like Assetto Corsa Competizione, iRacing, rFactor 2, RaceRoom or Automobilista 2 or something a bit more weathered.

Assetto Corsa is still relevant, to some extent even titles like rFactor 1 or Automobilista 1 still are. Or if we're going a bit further back, many people to this day swear on their NASCAR Racing 2003.

Fact of the matter is that many possibilities are out there, and you might have found your favourite already. If so, what game have you found that ticks all your boxes?

Option 2: The Dream is Becoming a Reality​

Many games out there keep on improving, be it rFactor 2 with the resource influx from Motorsport Games or Automobilsta 2 with its always-improving physics model.

But then there are the announcements of upcoming titles like Rennsport and Assetto Corsa 2 that keep people interested, more or less.

The point is there are many games in development that might scratch an itch. Is there anything coming up that you really look forward to?

Option 3: The Dream is Just a Dream​

So here's my dream.

A game without any monetisation in which I can live out the management side of racing. Also, race from time to time. I want perfect physics for that, full weather support, 24-hour day-night cycle. All race tracks in the world and all racing cars in the world. All BOP'd correctly. Also mixed reality support. Also Bentley Speed 8 LMP. NEED the Bentley Speed 8.

But let's stay realistic. That ain't happening.

So if the other options weren't fulfilling, what would be your dream-dream game?

Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

LEGENDS.

Basically GPL and GTL together. 3-litre F1 cars from like two seasons, between 1967 and 1971 (aero vs. no aero), F2 cars from the same era, sportscars from 1966 -1971 (Groups 3-6 / 7) and touring cars (group 1-3). Official tracks from the period, like Spa, Nordschleife, Le Mans, Sebring etc. Day-night -cycle. Class-specific races online with either a server browser or set sessions with different timetables, like iRacing. So a bit of everything for everyone from Alfa Romeo Giulia GTA to March 711 and Porsche 917K in individual classes and multi-class support between sportscars and touring cars. And with native driver change support. Of course up-to-standard physics, preferrably developed from real data and decent enough visuals.

No need for career, but AI would be nice.
 
Graphics
  • Non UE graphics engine, it should obviously look great but clarity and performance should be the most important, in the art style of AMS2/modern rF2.
  • 24 hour cycle with weather (no extreme weather needed), but that should be the norm going forward anyways, snowy conditions should be included (not necessarily for racing though)
Content
  • Lots and lots of diverse licensed content like AC gives out of the box, but more and with full racing series (incl. laser scanned tracks).
  • I would not really get into car upgrades too much, but certain cars should have tuned versions like in AC. As far as visual customization is concerned there should be some but not a high priority feautre.
  • Working odometer for all cars (that have one IRL) should be there as I feel it gives a feeling of "ownership".
  • Genuine car dash displays !!!!!!!!!!!!!!!!!!!!!!!!!!!, in street cars working dash lights like in AC CSP
Physics
  • Simulation level as high as possible with great intuitive FFB, but I wouldn't expect anything revolutionary (something of a mix of AC(C) handling and rF2 FFB?). It should feel natural while the AI can cope with their physics also in a believable way while not tanking performance drastically.
Gameplay
  • AI racing as top priority, with extra game modes such as track days, touge and drift battles where the AI would also behave as they should.
  • Fully manual pit stops (where applicable), in track days starts from paddock areas like in rF2, "gas station" for track day scenarios?
  • Challenges and "license tests" like GT has.
  • Some kind of a campaign/progression system to wrap it in a package, driver customization
  • Spotter/crew chief (not dull, like all sims have, apart from the Crew Chief program, like there we could have more options, some voiced by sim racing personas)
  • Animated people on the grid before race starts like F1, Shift 2, some acknowledgment of a podium like in GTS/7, but nothing flashy like in F1.
Never really though about this but listing all this stuff I should be looking forward to AC2, maybe FM if it feels good to drive.
 
Premium
For me I would just love to see a super touring based sim … think TOCA World Touring Cars but with cars from the early 90s through to the end in the early 2000s with everything that went with it. Domestic championships, the World Cup, European Championships. Would be amazing. Sadly only a dream.
 
My Dream would be a sim game that has also the features of a non-sim game. So make it also a GAME please, have soms goals and a progress system, rather than just make laps. I want to unlock cars and tracks based on how good I am. Some kind of Career pad should be in Sims and then playing this career with friends or multiple friend and mix in de AI.

- F1 22 has championship mode with a friend, brilliant (I would like the option to add more friends and mix it with AI)
- Forza has the effect of wanting all the cars and collection this to unlock stuff and make progress in the GAME. In sim games I miss the purpose. Yes, the experience is great, but I want a goal to take the sim/game and progress in it.
- Gran Turismo, see Forza :)
- AMS2 has playing with a friend and the AI, but it can't make a championship with that friend, we have to take scores ourself in Excel (why??).
- iRacing has iRating, great! But make it more. What can I do with this rating except for licensing and matching. I think there should be more meaning to score points.
 
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For me its
- great FFB
- realistic handling and physics
- realistic mechanical damage, thermal dynamics tyre wear and visual damage
- official manufactures and series, NASCAR, V8 Supercars, IndyCar, F1
- a good selection of real world tracks historic and current
- good A.I (adaptive a.i or a.i that learns and improves over time with the player)
 
My dream racing/cars Simulator:

Physics: rFactor 2, Live for Speed
Sound: RaceRoom
Damage model: BeamNG.drive
Looks, cars models, cockpit view/interior: Gran Turismo 7, Forza Horizon 5, ACC, AMS 2
Trees and vegetation for immersion: Forza Horizon 5
Content and modding: Automobilista 2, AC
 
Ok, fine inputs here.
Just recalled I had some related thoughts on the day Nino Vacarella passed away, last year:


To a fully refined PnG and infamous 60s tracks, then add updated sim- and graphics engines (preferably RT coded for VR, DLSS, FSR3, etc) classic racing seasons fully reflecting both grid and track for every single event on the concerned calendar.
With an extraordinary work of bringing deceased tracks back to life with every bump and pothole and conditions precisely reflecting the events.

Speaking single seaters it could be awesome with full classic Grand Prix racing seasons including unofficial events at a given calender, being in the times of Tazio Nuvolari, Bernd Rosemeyer, Rudolf Caracciola, Hans Stuck, Hermann Lang, Louis Chiron, Luigi Fagioli, René Dreyfuss, etc.
Those absolutely driver legends deserves to be recognized for new generations.
As well as tracks as Livorno, Pescara, Roosevelt Raceway, Gávea, Tripoli, the longest layout of Linas-Monthléry, Bremgarten, Brooklands, Eläintarhan, Reims-Geux, etc....and, ofcourse, likewise precise authentic reflections track model results of Brno, Spa, Monza, Nürburgring and Monaco.

I'll surely throw a dime for such a sim, even for a stand alone full 1930ies GP season sim including the non-official events.

Speaking classic sportscar racing a stand-alone sim reflecting a handfull of full sports seasons from especially the 50ies and 60ies, i.e. full historic grids for each event - and ofcourse every event on the calendar. Including a fully refined up to latest sim-engine standards, Targa Florio, and very likely too, including long deceased CDR of which American sportscar drivers of the time described as "a better version of Riverside". Unfortunately I have only driven CDR simwise in a very early rF1 beta mod.

And a conversion of the excellent extensive 1970 WSC rF1 mod.

And as I mentioned; a full 1983 WSC season.

And in my dreams ofcourse alk my content wishes in one and single sim. Which I almost have counting endless mods for AC, rF1 and GTR2.

And in addition a setup with a 'save' button (for e.g. Mille Miglia, full 11 lap Targa Florio, Pan-Americana, and other 1:1 historic endurance events), and moreover possibilities for setting up own classic championship series.

Edit1: Would be a flooding post if I should include my decades long admiration of North- and South American 40s-60s historic race series, their venues and race legends as well as Australian 70ies V8 Touring Car Championship history. The more popular and broader recognized F1 60ies-start90ies, full grid, full event list championship seasons is already on the to-do wish list for many historic F1 fans.

But also more overseen historic series should be included, they deserve recognition for the masses. A personal wish is the 1st gen Scandinavian F3 seasons serving as the craddle for regional legends as Joachim Bonnier, Reine Wisell, Ronnie Peterson, etc. And local standard car race series of which they too participated. At a time where a race driver travelled spartanwise in own motorhome between a huge variety of events and race cars within a season.

Buttom line:
Sim racing is able to learn about motorsports history. And sim developers have the option for not letting it slip away.

For instance I learned of Rouen Les-Essarts and Bremgarten through sim track mods in F1C99-02 and rF1. Driving out clueless of the track for the first time, absorbing history in imagination and later digging into the history via books and the internet is very stimulsting. Try it!
If official sim developers grab the challenge of delivering convincing authenticity output sim-wise for our historic motorsports legacy, I couldn't be happier.

Edit 2: The sim engine itself;
For me it's completely OK with further refinement of the 30 year old ISI engine. Or a completely revolutionary new sim engine. Just the basic understanding of car behaviour, chassis dynamics, tyre modelling, engine mapping, suspension, transmission travels, drum brake emulation, etc. reflecting a convincing uniqueness of each classic race car.
As well goes for graphics engine, nomatter if its a future same road UE5, OpenGL.XXX, a Kunos revolutionary or else.

As long as the sim is truly and easily moddable.
 
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Premium
I've not been away, I just had email problems that affected my replying on this site...
However,
My Dream race sim would be, NO, I'm not gonna give a pile of titles as examples as a we can end up with a bitsa, you know... Kylies Bum, Stella's nose , Sofia's legs... you get the picture, so

AI,
I'd like to see it as a Driver Intel, (DI) where a spot would be picked as the position of the POV for the (NPC) driver and the view he/she would have were it real, they would check mirrors at reasonable intervals/places, they would be less inclined to make dumbass moves like blocking a car that will end up in an retirement, they will do the best they can to finish the race in the highest spot possible.
Hidden Driver Stats, I think it was Geoff Crammond where we had these first, and I loved running that on the Amiga 500Plus,
Motivation, skill (wet/dry), age, experience, determination, mood... piles of stuff that can affect a driver, this affects us and should be reflected right back.

Grafix,
Not really that bothered, GTR2 puts me right in the driving seat and my mind creates the reality, a little more help making it prettier is welcome but... whatever, Gran Turismo 5 would be enough I think. (but that's only me, my stomach lurches when I take a high fall in Minecraft)

Sound,
That's as important as the smells of a good home kitchen.

Pfysix,
That's seriously important to me, as I can't understand why games like GT7 have cars that lurch like a drunk at a 5 day party as typical of road cars, it should be illegal to paint such a poor picture of our motoring heritage,
I think that physics should start at ground level and be as real as is possible so when we make changes thy are accurate and are reflected in the handling.

Venues,
Yeah, I know the world and his mate want to beat (Sir) Lewis Hamilton at Silverstone/Monza... it's just not that important to me, we may well hail from the same county but the fact is he's better than I am, so I don't wanna F1 against him, (I understand my limits)
What I would like is, older smaller club circuits... (there's tons for GTL and GTR2)

Cars, 50's - 80's
Stuff the the late great King Gerry drove, from Lola T70 through Mini's, DB4GT, Lister Jag, and of course a plethora of tin tops. (but please not just random icons, '427 Cobra' springs to mind)
And don't forget that some cars are fragile/thirsty/peculiar

Race weekends,
Just take a look at Franchitti, Padmore et all, 3 or more cars over the Goodwood weekend, jumping from FF to MR and FR and even single seater at the drop of a hat... well, for their respective sessions of practice and race, yeah, I'd love a weekend like that.

:Career Championships and Guest drives.
:Mixed class test and private sessions

Weather and temperature,
Should really be changeable throughout the session/day/weekend (changeable doesn't mean dry, sudden downpour, dry... though that can happen)

PIT Boards only,
It's my dream and radios are cheating,

Incidentals
:Adjustable HUD but preferably a working dash with button push start,
:Adjustable mirrors
: and proper feel working clutch... though that might be a hardware thing
 
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Hmmm
AMS 2 as a base due to the user friendliness of the interface
Raceroom car/track selection for free
Raceroom sounds for everything except gt3/4
ACC sound for GT3/4
Raceroom color pallet AMS2 graphics engine
Iracing online system for free
Rfactor 2 tire model with raceroom FFB
Beam NG damage model/physics
AC modding along w/ the community
GTR2 driving school for new players
Freeroam mode with gran turismo/Forza style modding exclusive to that mode
RBR as a mode
Pure/CSP weather
10k voucher for sim equipment included with game purchase :D
time vaccum so that when Im sim racing for hours it only actually takes up a few minutes in real life

Is this too much to ask? sheesh
 
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I want a proper, fully licensed, "history of F1" simulator...that feels very convincing (i.e. not like any of Codemasters' titles) and something that would be worked on long term (constant updates, no yearly title).

  • Basically, all the F1 eras covered in AMS 1, but with all the actual teams and drivers fully licensed, with each era containing a historical (for mostly single player) and BOP mode (for multiplayer mostly).
  • They start with 2 or 3 distinct eras (lets say the 50's era before mid-engine cars, the 80's turbo era and the V8 late 2000's era) and build more eras over time. Accurately model the top 3 or 4 title contending cars for each era, along with 2 mid-field entries and 1-2 backmarker teams.
  • FFB and handling would ideally be something between the way open wheelers feel in AMS1 and iRacing (or better), with whatever the best physics engine available.
  • You would have a 4 to 6 year career (depending on the era i.e. how long until a major rules change) where you can either play as yourself and start as a rookie in a backmarker team, or play as one of the IRL drivers and try to maintain being the top dog or try to pull yourself up the ranks.
  • Period correct F1 rules (including safety cars for modern eras), points system and track layouts, with the option to have the historic weather, fixed weather or random.

Oh, and no "F1 life" nonsense lol
 
Modded AC pretty much got it all.

Better sounds and FCY systems, multiclass racing with better AI and we would have it all :D
 
Someone in this thread mentioned they wanted everything before the year 2000, but to be honest... there's been enough great motorsports development in the last 22 years that I think you could make an INCREDIBLE simracing game focusing specifically on the 21st century, from GT3 to LMP to F1. Racing has had an incredible 2+ decades on all fronts since Y2K, if someone wanted to make a strictly modern sim that would be a great hyperfocus that would make a great game. :)

(Sorry to the person who made that comment, I mean no ill will, an all-20th century racing sim would also be amazing)
 
As a lot of people here already said, (nice!) my "dream sim" would basically be an "up to date" modded AC : good physics, good and realistic AI, Full weather and day cycle support, all the good stuff for racing properly (multi-class, choice of lengh of race by time or laps, mandatory pitstop, rolling or stopping start, a special "Le mans style" start with a nice animation perhaps, etc), and more importantly : focus on content. Lots and lots of content, especially vintage ones, fully moddable, with a game engine that can withstand the suffering. Rally, touring, nascar, Trans Am, GT, F1, LMH, drift, free-roam, all you would wish for from the motorsport history, with the same level of "quality" content.

On this, to achieve the "dream" statut, put on the Beam Ng damage model, in a more polished version (and adaptable, for difficulty reasons), and put it all on a full game, no dlc bullshit, no microtransaction, a full on proper game with a proper fixed price (even a AAA 60€ reference is morally "correct" for the content), free to use online, and free updates. That would achieve the dream side.
 
They might have a slightly different color palette. Both are converted AC-mods (with permission). However, in general, the tracks that @DIGGA @Heikki21 , ODB are converting/fixing for rF2 have very good quality when it comes to keeping the good things from the original track, while adding rF2 features.
@cortinhas also has some good ones, the ones converted from AC with permission is worth a try. Like Buenos Aires or Anglesey. We used Buens Aires for a whole month in the rF2 club, and Anglesey have been used for anything from 1980's Toyotas to superkarts at RD :)

I am not saying it's not other good rF2 mod tracks, there is, but imo, if you go for any of the type of tracks from the creators I've mentioned here, you won't go wrong.
You do have the 1986 F1 trackpack that is the rF1 track pack, but it has had loads of graphical updates, and all rF2 features have been added, all the way down to puddle-mapping. The one issue with that track pack, while it looks good, and it looks very time-correct (80's). Not every track feels that accurate layout-wise. But they look good! :)
thx for the good track recommendations! However even though I really like the classic F1 track pack there's one other thing i'd forgotten why i prefer official content. Some of the modded tracks have trouble with rolling starts... half the grid starts at the same spot on the parking lot.. :/ (had it now with classic Jerez and with Sonoma track most recently)
 
I want a rally sim. A rally sim, how many times I have to repeat it?! :] Something that developers of RBR were imagining, but completely realised with the modern technology. So it should include very realistic damage and interaction between components of the car, also all the rules and even liaison sections. Other dream is a complete driving sim that would be able to handle any type of driving imaginable, I guess Beamng is something like that, but it doesn't simulate the driving aspect as accurately as real sims.
 
Club Staff
Premium
thx for the good track recommendations! However even though I really like the classic F1 track pack there's one other thing i'd forgotten why i prefer official content. Some of the modded tracks have trouble with rolling starts... half the grid starts at the same spot on the parking lot.. :/ (had it now with classic Jerez and with Sonoma track most recently)

Ah, ye. The 1986 track pack is made for F1. I hope the next step in that pack is to make more grid spots, more garage spots and working rolling starts everywhere so it can be used for proper, big 80's sportscar races! :)

Sonoma... at least one of them should work with a rolling start, as one of them are made by a dude who only does NASCAR/Stock Car races.

All @DIGGA @Heikki21 ODB tracks should work with rolling starts (we use rolling starts for 80-90% of the races on Fridays in the rF2 club here at RD). @cortinhas tracks should also work with rolling starts, at least the ones I've used.

Note that the 1986 track pack is made for 26 cars, more than that and you might have issues no matter what kind of start you use.
 
My base sim would be ACC with MOD SUPPORT.
Official V8 Supercars, TCR, Super GT, WEC, GT1/GT2, GT3, GT4, modern GT2.
All series with several seasons like GT3 2009/2011/2013/2015/2017 or GT1 1995/1997/2001/2003/2006/2010 with all the liveries and correct BoPs...and so on.

- all the vintage tracks/layouts for those series
- full course yellow
- safety car
- more talkative and lifelike spotter
- full day/light and weather support with correct physics
- more realistic damage model
- more dynamic tracks with more lively, animated Marshals, medic cars, supporters...and more lively pits with lots of things going around
 
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What is the reason for your passion for sim racing?

  • Watching real motorsport

    Votes: 481 69.6%
  • Physics and mechanics

    Votes: 292 42.3%
  • Competition and adrenaline

    Votes: 318 46.0%
  • Practice for real racing

    Votes: 146 21.1%
  • Community and simracers

    Votes: 189 27.4%
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