Here is a complete AI reworking for RMi_wood's recent Washington DC Street Circuit conversion from Grid: Autosport.
Due to RaceDepartment's rules on content, I cannot link the track - please reference Breathe's list (under the "Fictional" tab) or the GTP forums for the track itself. It is a...
New AI line and boundaries for ACU Autosport Speedway (GT config only).
Have fun!
I won't provide a download link for the track itself here.
Just unzip and copy the specific track folder to your assettocorsa\content\tracks, it will automatically copy the new ai + hints to the correct folder...
New AI line, pitlane and boundaries for Paul Ricard WTCC config.
Have fun!
The track can be downloaded here.
Just unzip and copy the specific track folder to your assettocorsa\content\tracks, it will automatically copy the new ai + hints to the correct folder. Perhaps make sure to keep your...
New AI line, pitlane and boundaries for Kyalami 2016.
Have fun!
The track can be downloaded here
Just unzip and copy the specific track folder to your assettocorsa\content\tracks, it will automatically copy the new ai + hints to the correct folder. Perhaps make sure to keep your old AI files...
New AI line I did to avoid that the AIs crash into the sidewalls at the Chicane.
In fact I just modified some spline points of the original fastlane.
Extract into \assettocorsa\content\tracks\goodwood_circuit\dry\ai
I don't know if it is good for the wet layout also.
This is the original track...
I don't know about before, but the ai is now raceable, sadly the timing issue still exists.
Won't bother you because the rest is fine and if you want to measure time you can just look at the last lap driven.
Thanks to @Esotic for this awesome app
The AI-line is far from being finished, for example the cars stop in the middle of the tunnel. The cars are not going the fastest way, maybe I can change that in the future. Just put the folder in the tracks folder.
Note: I can't change the stopping of the cars yet with my knowledge, if you know...