David Garcia
Premium
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I'm with you Greg, don't fancy street courses much either, neither as a viewer in real life nor as a player in a sim. Just done some laps on the Gubklubben server and this track is lovingly done but oh soooo bumpy and with walls soooo close and did I tell you it was slippery like hell, too? I think a good setup will make all the difference here, somehting that helps you turn in the car decently and not lose the rear powering out of turns. Will be a difficult compromise. What is irritating: breakpoints are on average before you reach the markers (200m, 150mm etc.), only track I can remember where this is the case.
I agree it is a challenge. However I feel Street tracks never really work in sim racing, there just isn't the spacial awarness of real life, with so many cars on track theres bound to be many incidents, also without safty cars the track could easily become blocked.