It works, thank you Patrik and SaXXXon
would you consider contacting us on discord ? Might be easier way to get hold of GiuseppeA little weird why you can't get it solved when I've already done both on my end. If Giuseppe would actually get on Steam some time, I could share the info.
Of course, my analysis can be completely wrong, but it's basically a trailing arm, so you should construct it as one, not like the thing there is currently ingame. Less squat, less camber and toe gain. At least that's what the few pics I have and the pic of the CAD model shows. I don't see an upper arm, so it must be a trailing arm effectively.
I can slow it down a bit. It feels bit fast, but when watching on board videos, these things were quick to shiftOne of the cars that I love to drive most, too bad for the animation of the left arm when changing gears has too few animations, and in VR it is annoying and ruins the immersion and realism
install latest version or winRar pleasea me mi dice che il file e in formato sconosciuto qualcuno puo aiutarmi grazie
A little weird why you can't get it solved when I've already done both on my end. If Giuseppe would actually get on Steam some time, I could share the info.
Of course, my analysis can be completely wrong, but it's basically a trailing arm, so you should construct it as one, not like the thing there is currently ingame. Less squat, less camber and toe gain. At least that's what the few pics I have and the pic of the CAD model shows. I don't see an upper arm, so it must be a trailing arm effectively.
It didn't show an error message for me, it only backed out when trying to load the car into the session.install latest version or winRar please
@everyone that has crashes without custom shader patch or content manager
can you please find error logs and send them to me ? I'm really curious if we can figure out the issue.
As far as I know, custom shader patch shouldn't be necessary for this to run , but it's interesting that people having issues with it, it works after they install it
He might mean the actual positive speed and negative speed, ie how quickly the hand travels from rim to shifter, and then back from shifter to rim. It does feel a little quick to me in this update. It's one of the things I'm constantly editing in car mods as it's often set too fast by default, like Bruce Lee on bennies is changing gears. It's a huge deal in VR - even if the timing is just a little bit off it can be a fairly significant immersion-breaker.I can slow it down a bit. It feels bit fast, but when watching on board videos, these things were quick to shift
Nobody can argue if the speed looks natural for a human driver though. There are mod cars out there where the driver's shifting hand looks like it teleports around the cockpit.the thing is that everyone will like slightly different animation, some prefer faster, some slower. But I will try to see if I can slow it down and still like it
I haven't graphed out curves myself, so I would guess the gain isn't enough in the one I sent Ben, but take a look at it. The proper way to do trailing and semi trailing is via a dominant arm mimicking the real geometry (Upper arm in the case of traditional on-wheel trailing), and longer support arms to achieve RC/IC/curves, then often lowered to maintain the relationship between the 3 ie: good RC with good curves. I used the lower arm as the dominant arm as this is one of those on-hub trailing arms; but I will admit I don't fully understand what would be the difference apart from anti.Hi Arch,
the CAD has a different suspension both on front and on rear.
The rear is a derived version of a split beam axle so, yes, it's a trailing arm at about 45° so it has all that camber gain. As we are still not using Custom Shader Patch, the trailing arm can't be properly simulated, first of all 'cause the anti-features are wrongly calculated on vanilla AC and then because it could sometimes, especially on not level tracks, reach some mathematical limitations and crash the suspension.
This was the best compromise between fidelity and target handling.
when you put your feedback like this
"Trying to make for example an E30, 930 or 964 rear with the current method used in this Primera is insanity and would never work. At least my method will somewhat maintain curves and the behavior in roll. The UCA and LCA might need to be swapped out, too, but I think that'd break the curves."
it's really hard to keep reading and take you seriously show some respect to others
even if you are correct and everyone else is wrong, there are ways to communicate your feedback