Being a modder wears down on your sanity a little. I don't have too much patience for some things anymore. I just offered my ideas and it's take it or leave it.He is a nice guy, just in need for some ego bromide pills.
No matter what, the car is very believable, exactly what you would expect from a race FWD.
Don't coast, go on the gas as soon as possible and it makes wonders.
Truth be told because there's no power transfer via the rear, you can have the rear be 500% off and most of the userbase would not notice.
That's as designed. Watching lot of onboards, those displays refresh rate wasn't brisk, so we tried to emulate that by making a slower refresh ratealso numbers on LCD display are laggy as hell
it would be great to improve animation, I have to say that driving this car in version 1.0 made me have a lot of fun, the way he jumped the curbs, the strong response to the FFB, even if when you came out of a curve and you gave gas it seemed that the response behind the wheel had some problems (it lightened too much), now this 1.1 I have to test it well, anyway congratulationsI can slow it down a bit. It feels bit fast, but when watching on board videos, these things were quick to shift
You don't have to take me seriously or use any of my suggestions.
The text is for Giuseppe who I already hold high respect for, I'm sure he understands. My suggestion is just to stop thinking about it in the form of physical pivots and start considering the virtual ones, as long as we are chained to two sets of arms.
I will go on the record saying that there's also a decent chance I'm just missing something, but the relationship of the sweep angle and arm angle is clear and curves should be able to be established, so it's a case of creating them. If you have curves and the static 2D RC, I can do it for you as proof of concept.
It's not worth a while now.
I have a proper trailing geometry yet ready for when/if we'll use CSP
This seems to have done the trick. Loads fine now, thanks.hey everyone , I think I figured out what the issue is for some people when it crashes in vanilla AC
they might need to install this I think! it's used on side markers/reverse lights
Misc - PerPixelMultiMap with Emissive map
Stereo submitted a new resource: PerPixelMultiMap with Emissive map - allows an extra texture in PerPixelMultiMap that modifies emissive brightness. Adds a 5th slot, txEmissive, to ksPerPixelMultiMap, that's multiplied by the ksEmissive setting. Lets you go from this to this: (artist's...www.racedepartment.com