Hey at least it's not a 240SX or something that people are comparing to their own car that has aftermarket suspension with a different damper, spring and tire on each corner, completely shot OEM bushings that are 30 years old and not a single mechanical component in the tolerance.
You measured everything soundly and implemented them correctly into the game? That's supposed to make me think it drives right, because you say so (and because physics says so)?Nope... it's a one-off custom tuner car that nobody's ever driven except me, which is why i handle it so gracefully when they second guess me.
You measured everything soundly and implemented them correctly into the game? That's supposed to make me think it drives right, because you say so (and because physics says so)?
Going to need a bit more than that to convince me, mister.
Changelog
3d
- fixed all paint colors, now correct in current CSP (0.1.71)
- fixed headlights, now correct in current CSP (0.1.71)
- converted odometer to display in miles
- converted temperature display to read in Fahrenheit
- converted clock to display time in 12h format
- sorry, not sorry
Physics
- increased damper adjustment step sizes slightly
- reworked tire longitudinal load curves & made related adjustments
- recalculated global ARB "bushing factor" slightly
- implemented damage in suspensions.ini (oops)
Miscellaneous
- added @AlleyViper to the credits as full team member