General rules to the DDS Files
1- Save all your car texture files in .dds (car, helmets and driver suits)
1.1- Save the cartextures and the helmet in DXT5 alpha format and suits in DXT1 no alpha format
1.2- Save with Generate Mip maps
1.3- Keep the original file resolution!
Name of the vehicle file
The vehicle file has to be placed inside the carfolder.
Categoryabbreviation_Carnumber_Teamabbreviation
Categoryabbreviation:
WC for World Championship
WS for World Series
WT for World Trophy
The Carnumber and Teamabbreviation will be given to you after your registration.
Example: WC_01_PM.veh
Vehicle folder
The Vehicle Folder has to be placed in the folder for the respective category and be named like the Teamabbreviation. The textures for both cars of one team will go in it.
Vehicle file
Example for the default Livery line the basic dds file follows the same name scheme as the Vehicle file:
DefaultLivery="World Championship/PM/WC_01_PM.DDS"
The teamname in the line "Team="Teamname" has to contain the Categoryabbreviation at the end except for the World Championship division. This has to be followed to ensure the teams are listed correctly in the game.
The Classes line has to be the following
Classes="FSR2013"
The Category has to be in the following format:
Category="Formula Simracing 2013,World Championship (or World Series, or World Trophy)"
All World Series and World Trophies cars must have PitGroup set as Group1!
Here are the specific texture instructions.
Cartexture: basic (the whole livery goes into 1 texture in this mod)
Driversuit: DRIVER (no template available)
Driverhelmet: EXTRA0 (no template available)
So the texture files should be like this:
WC_01_PM.dds
WC_01_PMDRIVER.dds
WC_01_PMEXTRA0.dds
Special cases:
The Red Bull includes an EXTRA1 texture which includes the Steeringwheel buttons and the top of the steeringwheel (where the Nr. 1 is displayed). This texture is saved as DXT1 without alpha.
Here is the download link for the templates: http://www.precision-motorsports.de/Download/FSR_2013_templates.zip
Downloadlink for temporary 2013 FSR and Partnerlogos: http://www.precision-motorsports.de/Download/FSR_2013_Logo_Pack_v1.0.zip
I hope the instructions are clear, feel free to ask if you need help
1- Save all your car texture files in .dds (car, helmets and driver suits)
1.1- Save the cartextures and the helmet in DXT5 alpha format and suits in DXT1 no alpha format
1.2- Save with Generate Mip maps
1.3- Keep the original file resolution!
Name of the vehicle file
The vehicle file has to be placed inside the carfolder.
Categoryabbreviation_Carnumber_Teamabbreviation
Categoryabbreviation:
WC for World Championship
WS for World Series
WT for World Trophy
The Carnumber and Teamabbreviation will be given to you after your registration.
Example: WC_01_PM.veh
Vehicle folder
The Vehicle Folder has to be placed in the folder for the respective category and be named like the Teamabbreviation. The textures for both cars of one team will go in it.
Vehicle file
Example for the default Livery line the basic dds file follows the same name scheme as the Vehicle file:
DefaultLivery="World Championship/PM/WC_01_PM.DDS"
The teamname in the line "Team="Teamname" has to contain the Categoryabbreviation at the end except for the World Championship division. This has to be followed to ensure the teams are listed correctly in the game.
The Classes line has to be the following
Classes="FSR2013"
The Category has to be in the following format:
Category="Formula Simracing 2013,World Championship (or World Series, or World Trophy)"
All World Series and World Trophies cars must have PitGroup set as Group1!
Here are the specific texture instructions.
Cartexture: basic (the whole livery goes into 1 texture in this mod)
Driversuit: DRIVER (no template available)
Driverhelmet: EXTRA0 (no template available)
So the texture files should be like this:
WC_01_PM.dds
WC_01_PMDRIVER.dds
WC_01_PMEXTRA0.dds
Special cases:
The Red Bull includes an EXTRA1 texture which includes the Steeringwheel buttons and the top of the steeringwheel (where the Nr. 1 is displayed). This texture is saved as DXT1 without alpha.
Here is the download link for the templates: http://www.precision-motorsports.de/Download/FSR_2013_templates.zip
Downloadlink for temporary 2013 FSR and Partnerlogos: http://www.precision-motorsports.de/Download/FSR_2013_Logo_Pack_v1.0.zip
I hope the instructions are clear, feel free to ask if you need help