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Current version : 1.3.2 (28/02/2017) -- Please read instructions and FAQ below before posting.
Please do not use my work nor upload it somewhere else without my permission.

This mod is composed of a Base and a Layer. You need both in order to have the full mod.

LAYER MOD INSTALL INSTRUCTIONS (STEAM) - Thanks to @Paxon

1. Go to the MM Community Hub in your steam client.
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2. Go to the workshop.
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3. Search the workshop for "enzoli".
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4. Find the "Layer" mod and click it.
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5. Click on the subscribe button.
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6. Make sure the mod is active in your in-game workshop.
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You're done. :)

You can proceed the same way for my other mods you found on step 4.
BASE MOD INSTALL INSTRUCTIONS (WINDOWS)
  1. Download PART1 and PART2 on your computer. Both parts are necessary.
  2. Right-click MM 2016 Mod 1.x.x.part1.rar and uncompress it.
  3. Part 2 will be uncompressed automatically. You should now have a folder MM_Data with the installer right next to it.
  4. Launch the installer and follow instructions.
If the installer does not work for you, simply copy/paste the MM_Data folder into your Motorsport Manager folder.
BASE MOD INSTALL INSTRUCTIONS (MAC) - Thanks to Mr Peugeot and Alon2o
    • Download PART1 and PART2. Both parts are necessary.
    • Create a folder anywhere and put both mod files in this new folder
    • Open Part_1 of the .rar file with an extractor (I use The Unarchiver but I’m assuming any upzip program will work)
    • Don’t worry about Part_2. The extractor will have included that without you seeing it.
    • You will get a folder called MM_Data.
    • Open finder
    • Command + Shift + G
    • Library / Application Support
    • Click on go
    • Steam
    • /Steamapp
    • /Common
    • /Motorsport Manager
    • Right click
    • View the contents of the package
    • Home
    • Resources
    • Data
    • Replace the resource.assets file with the one in the MM_Data you obtain in step 5.
    • Open StreamingAssets folder
    • (Download and in data)
    • Then replace only the Champ1.bk2 files
    • Champ2.bk2
    • Champ3.bk2
    • And replace the TeamIntroMovies folder

FAQ:
- After I installed the mod, the drivers, teams and staff are fake and all logos are original ones.
You didn't activate the mod "layer" on the Workshop. Please do so as stated above.
- My game crashes during or after launch / I get a black screen then nothing.
Make sure you run the last version of the game on steam.
Go to Steam then right click on Motorsport Manager>Properties>Local Files>Verify integrity of game cache. This will synchronize your game to server version which is always the last version available.

- I don't see the car liveries. Rest is working fine.
Liveries do not work in 2d Mode. Turn on 3d mode.
- How can I change logos/team names/... myself?
Download Unity Assets Bundle Extractor and open resources.assets with it. Extract textures or textassets with the "plugin" button on the left. Modify things and import file back using the same "plugin" button.
Logos are in logos1@1080. Practice and Quali Times are in simulationsettings.

INCLUDED:
196 real drivers with real bio/abilities/physics and tweaked traits, potential, marketability, fan and sponsors popularity...
30 real teams with correct infos, location and logos in ...
3 real competitions : F1/GP2/GP3 (GP3 is made of gp2, gp3 and Formula 3 teams)
Real names, bio, physics and tweaked abilities for chairmans, team principals, engineers, mechanics.
Real free Team Principals and many real free engineers/mechanics
Real Medias, Journalists, Celebs with correct physics and real F1 president
Real sponsors and longer contracts
Real names for tracks
Real equipment colors and logos on hats
Real liveries for F1 teams
Real Engine and Fuel Suppliers
Real Tires for cars
Many other tweaks to bring a maximum of reality
See updates changelogs for lastest features
 
Last edited:
Is there any word on if this will work with a previous save? I just started a create-a-team save on Sunday and got 7 races deep in the first season before I saw you were releasing this yesterday. Would love to use the mod, because it's fantastic and I played with it with your last release, and I really wouldn't be losing a lot if I just restarted, but still.
All datas need a fresh restart. Graphics will apply to saves.
I have default medium settings, and screen resolution is 1920x1080. It has also happened with your facepack mod from workshop, but with your previous mods not using workshop everything was perfect
Can you tell me your exact settings. Not only the res and the main setting. The 8 options below. Anti-alias, vsync, bloom and all.
And maybe your GPU model?
This problem doesn't seem to happen to everyone and I don't have it even on low with all gfx options turned off and low res.
So there must be something specific to some people configuration that we need to find out.
 
I can confirm:
Mod without Layer = Create a Team works
Mod + Layer = CaT dont work
Just Layer = CaT dont work

Ps: For the 2017 Mod, but maybe (if you have the time/it would be awesome) for the 2016 Mod:

Aktivating ERS + 3 Stage Qualifying would be very nice. Someone in the Workshop did this before (http://steamcommunity.com/sharedfiles/filedetails/?id=872296716) but it dont work with other Mods togehter.

Thanks for everything!
Laundry

As Enzoli is busy right now I edited the Championship.txt to activate ERS and 3 stage Qualifying which I prefer too.
Just needs to be put into the workshop folder where Enzolis Layer Mod is downloaded.
This is my path: C:\Program Files (x86)\Steam\SteamApps\workshop\content\415200\873515521\Databases
No idea how it looks on other machines.
Replaces his Championship.txt and adds ERS and 3 stage qualifying.
Create a team works too of course.
I hope you dont mind the changes Enzoli :)
 

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As Enzoli is busy right now I edited the Championship.txt to activate ERS and 3 stage Qualifying which I prefer too.
Just needs to be put into the workshop folder where Enzolis Layer Mod is downloaded.
This is my path: C:\Program Files (x86)\Steam\SteamApps\workshop\content\415200\873515521\Databases
No idea how it looks on other machines.
Replaces his Championship.txt and adds ERS and 3 stage qualifying.
Create a team works too of course.
I hope you dont mind the changes Enzoli :)
Not at all. Didn't have the chance to improve my mod yet with the new features. There are few other things they implemented too but was too busy with the update to use them.
I have to update the MAC mod yet then I'll go back working on 2017 mod and will look deeper into changes they made.
Didn't you experience problems with duplicate Championship files on workshop?
I thought testing mods was deactivating existing mods.
 
I didnt activate 2 mods. I just changed the championship.txt in your mod. I like it easy.
If you activate the mod of the other guy on steam who changed the rules to ERS and 3 stage qualifying you get a warning though.
 
im getting quite confused now. So... part 1 and 2 are ... like it was before, but i also need to subscribe layer in workshop for mod to work? Since i have plan to start some career in MM somewhere arround Australian GP... i might just wait for final release. :)
 
im getting quite confused now. So... part 1 and 2 are ... like it was before, but i also need to subscribe layer in workshop for mod to work? Since i have plan to start some career in MM somewhere arround Australian GP... i might just wait for final release. :)

It's working fine (most of it at least). No need to wait. Download part 1 and 2 extract and install it and get the Workshop part from enzoli.
Thats it.
Do you mean that you actually see the text files from my mod in the databases folder?
I didn't know that.

yes I do (if you know where to look for it). Like all others too I guess. So keep an eye on your precious work. That's why I asked if you mind the changes :)
 
Do you mean that you actually see the text files from my mod in the databases folder?
I didn't know that.

Yep and you can copy and edit them in seconds.

Most people just edit them to suit their own tastes. One or two copy them and repost it as their own work.

I've hidden code in all my files so i can identify them. My daughter's birthday is hidden in all my files.

That way i know if someone is reposting all my hardwork. :)
 
it is possible to view all the drivers scouted in the begginning of the game?
i hate the scouting part of the game...this isn't football were are millions of players. In real life everyone knows at least the skills of the drivers in F1, F2 and F3
 
it is possible to view all the drivers scouted in the begginning of the game?
i hate the scouting part of the game...this isn't football were are millions of players. In real life everyone knows at least the skills of the drivers in F1, F2 and F3

It's possible. In the Drivers.txt is a column for Scouting Level. If I am correct you need to change all of them to -1. But I guess that would absolute the Scouting Building.
 
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