So I've got a mod car which has a windscreen that doesn't work with CSP rain, the rain just falls inside the car and the glass isn't affected. Opening the fbx (exported from CM) in 3DSimEd shows it to have only one window layer. No big deal, clone, flip, paint in new material, set shade to ksWindscreen, profit. Loads in Assetto and whilst the drops don't actually move around the glass etc the rain does sit on the window, which is an improvement.
However, despite me touching nothing to do with any of them, this touch up in 3DSimEd breaks the dash needles which sit completely out of alignment with the gauges, and the brake light and headlight textures. I'm not really sure how this is being broken by 3DSimEd.
Anyone got any ideas? (or who can just fix the car for me for some beer tokens?)
However, despite me touching nothing to do with any of them, this touch up in 3DSimEd breaks the dash needles which sit completely out of alignment with the gauges, and the brake light and headlight textures. I'm not really sure how this is being broken by 3DSimEd.
Anyone got any ideas? (or who can just fix the car for me for some beer tokens?)