I loaded up Longford to fix the horizon popping in and the CPU went from 22-24% to 35-41%. I then tried the same with Bremgarten, I didn't even change anything, I just loaded the track into 3dSimEd and saved the kns file and the CPU in game went from the 32% up to 48%. Is there anything I can do to prevent this? If so then I can drop the CPU of my own track conversions.
All these tests were done with only the player car on track at a fixed 100 FPS and the results are consistent.
All these tests were done with only the player car on track at a fixed 100 FPS and the results are consistent.