Hi all, looking for some help here.
I made a private (for my own use) conversion of a track I bought with another racing title. Obviously that track has no 3d grass, which looks a bit poor.
Is 3d grass in AC a function of advanced shader maps, so worth to just experiment with the settings I could for example learn from the new Silverstone? Or is it handplaced?
Thanks for any advice,
Helmut
I made a private (for my own use) conversion of a track I bought with another racing title. Obviously that track has no 3d grass, which looks a bit poor.
Is 3d grass in AC a function of advanced shader maps, so worth to just experiment with the settings I could for example learn from the new Silverstone? Or is it handplaced?
Thanks for any advice,
Helmut