Tracks Adding grass to a track

Hi all, looking for some help here.

I made a private (for my own use) conversion of a track I bought with another racing title. Obviously that track has no 3d grass, which looks a bit poor.

Is 3d grass in AC a function of advanced shader maps, so worth to just experiment with the settings I could for example learn from the new Silverstone? Or is it handplaced?

Thanks for any advice,

Helmut
 
Grass is a transparent texture on polygons, so not just a shader. Hand placed, or rather via randomised functions of the 3D modelling tools.
 

Latest News

What would be the ideal raceday for you to join our Club Races?

  • Monday

    Votes: 13 12.9%
  • Tuesday

    Votes: 10 9.9%
  • Wednesday

    Votes: 10 9.9%
  • Thursday

    Votes: 12 11.9%
  • Friday

    Votes: 39 38.6%
  • Saturday

    Votes: 57 56.4%
  • Sunday

    Votes: 38 37.6%
Back
Top