Hi @Adrian Subiela i installed yours last night and they looked pretty good to me, seemed to be working properly, Tero's are very milky looking, have you looked at yours yet in AMS I think yours are working better because of alpha channel ????
The only annoying thing for me is for matte paints: cars look always shiny with the new shaders… I am still trying to adjust a paint from SCE and it does not look as nice. Chrome is working well tho!
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One last question: did you try on track too? I remember that in GTR² it was working fine in showroom but on track all the cars were using the same spec texture… (usually the one from the player car).As long as you have it in the individual team folder your spec texture will only load with the team car, all the others will use the default spec.
Nice tip: I never use full black (0,0,0) or full white (255, 255, 255) for skins or alpha layer, results are always better with a very dark grey or very light grey.Oh I forgot to mention, don't use full black (0,0,0) for the spec texture or the paint looks weird, absolutely NO light reflects off of it. Very unnatural.
preparing the spotter guide for RDTCC10
Of course! Probably just before saturday's race.Hey Alex, will the spotter be available for everyone?
@Justin Davis So, I edited BODY_S.dds and made a quick test: it works fine in the showroom, but on track all the cars use the player texture unfortunately…
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Have a look on the hoods: on each one of them you can guess the Automobilista logo that sits on my paint… The only workaround I see would be to also extract the 3d from the .MAS file and edit it so it uses a specific reflection map, but I don't think we are allowed to do that…
@Steve7151 : hi mate, what is that program you have the model view in? can you move it around?, does it refresh in real time?... me needs the precious!!!
i just paint and refresh in game... gets tedious.