Hi guys !
What about me myself and I.
After a few years of playing Assetto Corsa, trying and playing with several mods, after hours and hours of practice, and learning as much as i could. I decided to try to bring the missing M6 GT3 for the community. I must say that i'm sad that kunos couldn't get this car for AC, I hope they will bring the M8 GTE (one can still dream right ?) !
What I know about the car ?
Well, the basics I guess:
https://www.bmw-motorsport.com/en/topics/fahrzeuge/bmw-m6-gt3-gtlm.html
and others source i don't remember at the moment
Dimensions and wheelbase
INERTIA=2.046,1.280,4.944
WHEELBASE=2.901
Engine
torque: up to 680NM, HP: up to 585, MAX RPM: I don't know so i tried 7200
This is the result after CM recalculates the curves from the data (and 16% transmission loss)
Wheels
As far as i know same as the Z4 13x18 (don't know if they are wider so I simply used the Z4 tires for the moment)
Suspensions, weight and weight distribution
DWB front and rear
1300kg (without the driver)
51% (not sure about that, but is seems that the car is pretty well balanced)
Aero
Front splitter, Rear spoiler and diffuser.
What I don't know !
Suspension geometry values. It has been hard to start from scratch and having something decent, at the moment, at least at speed the rear end gain a lot of toe (from 0.10 in pits, to 0.65 at 275km/h) while the front gain only a bit (from -0.15 to 0).
Aero (not sure how works drag and lift coefficient). So at the moment I change values here and there and see what happen on track...
Track width values.
Caster.
Dampers values. Atm I try values that I guess could fit the car.
Unsprung mass values.
What about my progress so far ?
Well, I tried different versions (you can find on internet), RIP stuff sadly.
The latest one I tried was overpowered (at least 2s quicker with soft tires compared to other GT3 cars (I usually do 2.17 at Spa, and I could go for 2.15 easily with this mod).
After I managed to get the proper power curves (at least the correct torque and power), I was doing 2.16.8, but The car didn't felt right, ffb was set to low, the impression to drive a boat, and the car was oversteering at corner exit (low and mid corners).
I began to work on suspensions (I cheated looking at rre setups online, it was a good hint).
And step by step the car was coming to life !
After the latest test, I like the ffb, the car feels more like a racing car (quicker on steering input), and less oversteering at corner exist, lap time ? 2.17.5 !
It's all fun and games but what I'm looking for ?
Since I don't want to use a RIP model I don't know where it comes from and I can't listen to this crappy sound anymore, I'm looking for team mates to create the car from scratch !
So I guess at least 3 people ? (3D, sound, and a project manager ?)
AND of course betatesters, preferably people who use GT3 cars a lot so they could compare there lap times, how the car react to setup change, and conditions ?
And if some of you actually know stuff (like if you have any other information about the car or could point me to the right direction for suspension geometry knowledge and aerodynamics stuff).
It's all about the benjamins ?
Nope just nope. I want to do it because I love cars, racing, sim racing, rd community, spending most of my time on AC, and I'm already working, so in few words i'm doing it for the love lol
Cheers guys and remember to have fun !
What about me myself and I.
After a few years of playing Assetto Corsa, trying and playing with several mods, after hours and hours of practice, and learning as much as i could. I decided to try to bring the missing M6 GT3 for the community. I must say that i'm sad that kunos couldn't get this car for AC, I hope they will bring the M8 GTE (one can still dream right ?) !
What I know about the car ?
Well, the basics I guess:
https://www.bmw-motorsport.com/en/topics/fahrzeuge/bmw-m6-gt3-gtlm.html
and others source i don't remember at the moment
Dimensions and wheelbase
INERTIA=2.046,1.280,4.944
WHEELBASE=2.901
Engine
torque: up to 680NM, HP: up to 585, MAX RPM: I don't know so i tried 7200
This is the result after CM recalculates the curves from the data (and 16% transmission loss)
Wheels
As far as i know same as the Z4 13x18 (don't know if they are wider so I simply used the Z4 tires for the moment)
Suspensions, weight and weight distribution
DWB front and rear
1300kg (without the driver)
51% (not sure about that, but is seems that the car is pretty well balanced)
Aero
Front splitter, Rear spoiler and diffuser.
What I don't know !
Suspension geometry values. It has been hard to start from scratch and having something decent, at the moment, at least at speed the rear end gain a lot of toe (from 0.10 in pits, to 0.65 at 275km/h) while the front gain only a bit (from -0.15 to 0).
Aero (not sure how works drag and lift coefficient). So at the moment I change values here and there and see what happen on track...
Track width values.
Caster.
Dampers values. Atm I try values that I guess could fit the car.
Unsprung mass values.
What about my progress so far ?
Well, I tried different versions (you can find on internet), RIP stuff sadly.
The latest one I tried was overpowered (at least 2s quicker with soft tires compared to other GT3 cars (I usually do 2.17 at Spa, and I could go for 2.15 easily with this mod).
After I managed to get the proper power curves (at least the correct torque and power), I was doing 2.16.8, but The car didn't felt right, ffb was set to low, the impression to drive a boat, and the car was oversteering at corner exit (low and mid corners).
I began to work on suspensions (I cheated looking at rre setups online, it was a good hint).
And step by step the car was coming to life !
After the latest test, I like the ffb, the car feels more like a racing car (quicker on steering input), and less oversteering at corner exist, lap time ? 2.17.5 !
It's all fun and games but what I'm looking for ?
Since I don't want to use a RIP model I don't know where it comes from and I can't listen to this crappy sound anymore, I'm looking for team mates to create the car from scratch !
So I guess at least 3 people ? (3D, sound, and a project manager ?)
AND of course betatesters, preferably people who use GT3 cars a lot so they could compare there lap times, how the car react to setup change, and conditions ?
And if some of you actually know stuff (like if you have any other information about the car or could point me to the right direction for suspension geometry knowledge and aerodynamics stuff).
It's all about the benjamins ?
Cheers guys and remember to have fun !