Brendon Pywell
Bob's Track Builder
Any current BTB Pro user wishing to help test the latest release, please follow this link.
http://www.bobstrackbuilder.net/pro_users/beta_test.aspx
Please give feedback into this thread rather than emailing/PMing me.
The licenses for this Beta release are now being generated daily.
The main new features are:
RBR Installation
This install uses newer shaders so RBR needs to be updated. Copy the following files and folders from BTB into your Richard Burns Rally folder, and overwrite if prompted.
- Blend Background image not selected in combo box when re-opening the surfaces window. This causes other crashes if not reselected.
- Changing blend type in the surfaces/wall window not working.
- When blend type is background, confusing left/right/foward/backward options to be disabled.
- Wall blend rotate not working.
- Fix bug that allows you to delete the background image even when it is used in materials as a blend image.
- Fix when background image is moved, surface and walls that use them as a blend image are not immediately recalculated.
- Allow scale/offset when blend is Globally mapped.
To Do:
- Look At/Fix RBR specular export.
- Fix AIW path so with is limited to drivable track surface.
UPDATE: 28 April 2013
I am back working on this once again (finally) but I have numerous hurdles to overcome. Old PC died, so I now work on a laptop and need to reloading all development software. The good news, it's a Win 7 64 bit laptop so next version of BTB will HAVE to work on Win 7. The bad news, I have to install new versions of the development software and possibly make changes to the code - this will take time and I've no idea how much.
http://www.bobstrackbuilder.net/pro_users/beta_test.aspx
Please give feedback into this thread rather than emailing/PMing me.
The licenses for this Beta release are now being generated daily.
The main new features are:
- 3d window now renders the Add/Bump/Specular materials so what you see in BTB will be very close to what you get in game.
- More advanced materials blending and editing.
- Reload textures by pressing F5. This allows you to edit a background image in one application, save it, then load the changes into BTB without having to reload the entire project.
- Global smoothing of track and terrain. This removes the sharp edges that form between the track and terrain, or between adjoining terrain areas.
RBR Installation
This install uses newer shaders so RBR needs to be updated. Copy the following files and folders from BTB into your Richard Burns Rally folder, and overwrite if prompted.
- BTB\Support\RBR\Plugins
- BTB\Support\RBR\RX_CONTENT
- BTB\Support\RBR\d3dx9_35.dll
- Blend Background image not selected in combo box when re-opening the surfaces window. This causes other crashes if not reselected.
- Changing blend type in the surfaces/wall window not working.
- When blend type is background, confusing left/right/foward/backward options to be disabled.
- Wall blend rotate not working.
- Fix bug that allows you to delete the background image even when it is used in materials as a blend image.
- Fix when background image is moved, surface and walls that use them as a blend image are not immediately recalculated.
- Allow scale/offset when blend is Globally mapped.
To Do:
- Look At/Fix RBR specular export.
- Fix AIW path so with is limited to drivable track surface.
UPDATE: 28 April 2013
I am back working on this once again (finally) but I have numerous hurdles to overcome. Old PC died, so I now work on a laptop and need to reloading all development software. The good news, it's a Win 7 64 bit laptop so next version of BTB will HAVE to work on Win 7. The bad news, I have to install new versions of the development software and possibly make changes to the code - this will take time and I've no idea how much.