I will check the wheels. Don't know if Ben will be on today but wanted to do some patching.This is a great mod. That said, I noticed a few issues with the latest release. Didn't notice if anyone covered these:
1. The left rear "spinning" wheel center on the LHD model does not move with the suspension, it remains fixed relative to the body.
2. Something seems to have happened with the damage/collision box from previous versions. I buried the entire nose cone of my LHD car into the rear of a car in front last night without any actual contact occurring, no ffb bump, no car movement or visual damage.
Yeah the LHD has a new collision box, even I didn't have the latest model files before release, tested what I could.As has already been mentioned, I too have encountered some problems with the LHD versions collision box.
On Lake Louise West Forward, it basically does its best impression of a bucking bronco, flipping around, and pointing the front wheels to the sky...
The other versions are fine, though!
Just copy the RHD collider.kn5 for now, that one works for sure.
Mentioned before, copy the RHD collider.kn5 for now. I even had Mitja driving prerelease version on his track with the LHD, but you know the new collider was released later so we didn't catch it.
I can hear sounds fine.The tires sounds when blocking is a bit low, this one has custom sounds, right?
I find it very understeery but maybe it's like that it'll, tried on okayama and the you need lift the gas for the second to last corner and on the last corner as well, but I do not know how the car behaves irl
Yes all the Cats "struggle" with understeer in their stock road as sold setup.
Also check the aero app, you will see why it understeers at speed.
There is a balance between slow speed and high speed understeer in dampers, nothing more can be done without making it a race car. The springs = wheel rate (in AC, there are no springs and spring rate in AC, everything is at wheels) are as close as can be including the progressive part that's done via suspension travel as motion ratio changes, same for bumpstops, 0-100mm bump movement by 10mm and approximated using the only option AC has the progressive rates. It helped with front dive/lift a bit.
Otherwise you just need to learn to drive this type of car, there are not many like it, LFS had similar car and it would struggle with front grip too, you can watch some Caterham driving and drifting instruction videos they note how to move the weight to front as well. The car 51/49% empty, around 48/52 with 75kg driver and around 45-46/55-54 with full fuel tank. Open differential, terrible aero lift, makes it lose front grip a lot. It's not such a big problem with the more powerful versions that have much higher rear slip. But with the Academy, this one and other lower powered Cats it will understeer compared to what you are used to, entering corners too fast, not enough weight transfer to front. You have to look at weight on front and rear axle as you drive, you will see why you're understeering. The springs and dampers are aggressive enough to get as much weight to front as possible (they sell it like this and for track use people change it). And the usual setup and spring changes work, I've left an option in setup menu to stiffen which ever spring you want but not at extreme levels. Sort of middle of the road to track oriented car. This is from real values people use again. As such you can change the handling quite a bit in setup menu.
I can make some rounds around Okayama. In CM my best shows as 1:54.282 on the older version.
Everything default, no setup changes, 100% grip, 12:30 time mid clear what should be RSR Pro settings.
And I don't know the track, it's all about getting heat into tyres and getting used to the softer front, it has plenty steer in if you know how, I'm even turning in a little early, not used to it. Could probably get to 52s, with setup changes probably 51s. WR... I don't know guessed 50s or less. Hard to tell, I've only driven the track so few times and the car mostly on roads not race tracks.
It takes YT forever to spit out the 1440p60 higher quality versions, then even the 1080p60 might be better, it's as if YT runs 2 encoders: old crappy for 1080p60 and lower source and this old first and then new afterward for 1440p60+ sources, once the new is processed it replaces the old, or they keep the old and only add 1440p60 with the new. Nah I think they are all new, it's starting to show up one by one 720p60 first then the rest, even 360p is gone. They literally waste resources and compress uploads twice, one faster older and then slower newer method. And both usually look almost equally ugly for FPS view uploads.
I've tried to match the camera to what they use but there is no fisheye lens in AC as an option so it's impossible and at high FOV it looks bad because no fisheye. Might move it a hair foward, I thought the helmet mount is out of view, it should be.
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