The trackmap: http://Cream.Galleria.fi/BTB/Tracks/Cicada/Layout.pdf
- New stuff:- higher quality trees closer to road
- trees between Sobre la Colina (T1-4) and The Cut
- a large island in the "harbour" side of the ocean
- brakecues for 1st hairpin entry (The Complex)
- raised strips of tarmac to outside of last corner and T7 (Aquelos Duros II) to stop people running wide (need more work)
- wall inside Aquelos Duros II to catch spins
- a small runoff area and tirewalls to outside of T20
- Replaced unnecessary individual trees with treewalls
- Removed artificial horizon
- Removed horizon correction
- Reworked terrain:
- Harbour side sea connects to the beach
- Optimized LOD
- Removed driveable and collide from where it was not needed for faster loading and smaller HAT size for better performance and memory demand
- Decreased mesh sizes for better performance (needs work)
- Changed the pitwall profile, it now only deflects the car upwards instead of getting stopped by it
- Increased tire wear
- Decreased tire heat
- Decreased tire grip
- Increased fog out distance
- Tweaked cameras, increased clipplanes
- Tweaked loading screen
- Correct tracklength in the track select menu (for some reason, km values doesn't work anymore, the game converts from miles only...)
Quite a long list for what was supposed to be only a minor update..