Circuit d'Ajaccio

Tracks Circuit d'Ajaccio 0.7.2

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doublezero submitted a new resource:

Circuit d'Ajaccio - Fictional FIA Grade 2 track made in 3ds Max.

View attachment 608475
Original track layout was designed by reddit users Cyclone_1001 and MMuster07.

Location: Corsica, France
FIA Grade: 2
Length: 5.2km/3.2mi
Width: 10m-15m/33-49ft
Elevation change: 6m/20ft

Features:
  • 1 Layout, 32 pits
  • Separate road mesh
  • Dynamic racing groove
  • Working start lights
  • Working AI + hints
  • Custom In-game track map
  • 2 DRS zones
  • 3 sets of TV cameras
  • KSLAYERS - Less trackside objects at lower "World details"...

Read more about this resource...
 
Nice track.
The trees look very.... blobby.
Do they ned a specific CSP version, or is that the way the look for the moment?

(edit) Or is that a photogrammetry
 
Last edited:
Man! The people moaning about the trees in the reviews, I'm guessing they didn't read the overview.... It takes like 2 minutes to read!

Photogrammetry mesh is very low quality and unoptimized. It is an experiment.
 
Last edited:
Nothing wrong with an experiment, and i do love the flow of this (and most other 00's tracks) but any photogrametry should be used only as a reference to build upon, as in the Kyalami track.
In this case it's not only visually bad but performance also suffers by having all tiles as separate objects.
 
Thank you 00!
EcjrJneXoAAssj-.jpg
 

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