DiRT Rally 2.0 Codemasters Confirms DiRT Rally 2.0

Paul Jeffrey

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Earlier today British development studio Codemasters confirmed DiRT Rally 2.0 will be heading to stores in February 2019.

Designed as a sequel to the highly regarded DiRT Rally of 2015, DiRT 2.0 will be the thirteenth entry into the franchise formally known as the Colin McRae Rally series of games. With the new release, Codemasters have promised this new title will be bigger, better and more authentic than the previous DR game, something that is sure to please fans left feeling cold at the more arcade orientated DiRT 4.

Little is known of the new title at this early stage, although judging from the reveal trailer it does look like plenty of work has been undertaken by the developers already, suggesting that much of the heavy lifting is already complete as we head into the final stages of fine tuning prior to release.

What we do know makes for interesting reading however. Seemingly keen to make more of the attractive World Rallycross licence present in the original DiRT Rally, Codemasters have confirmed the initial release of 2.0 will feature no less than eight official circuits of the 2018 WorldRX season “at launch”, suggesting that more locations could be added to the game as DLC at a later date.

With WRX well covered, Codemasters have also confirmed six traditional rally locations and a wide selection of iconic rally cars from the history of the sport.

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According to the announcement statement from Codemasters, players who make use of the pre order options will have an array of different benefits and perks from which to choose from, as detailed below:

All pre-orders editions of DiRT Rally 2.0 will include access to the amazing Porsche 911 RGT Rally Spec as a bonus vehicle to use on the stages. In addition there will also be a DiRT Rally 2.0 Deluxe Edition which also includes the first two seasons of post-launch additional content, each with three locations (split between rally and rallycross) and five early vehicles unlocks (Ford Escort MkII, Lancia Stratos, Subaru Impreza 1995, AUDI Sport quattro S1 E2 and Ford Fiesta OMSE SuperCar Lite). The Deluxe Edition will also allow players to get their hands on the game four days early, launching on 22nd February 2019 and also includes upgraded starter cars for My Team, in-game bonuses and high reward events. More details about the seasons will be revealed soon.


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DiRT Rally 2.0 will release February 22nd 2019.

If you want to discussion the game with our passionate community, and read about the latest news, check out the upcoming RaceDepartment DiRT 2.0 Sub Forum for a great place to pick up mods, catch the latest news and chat about the game with our community. Give it a go, just keep it DiRTy!

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Tarmac was already noticeably better in Dirt 4 I'd say, in fact it was probably the best part of Dirt 4 apart from rallycross, so I would expect it to be fairly good as well in DR2.

Dont know why people complain so much about tarmac, if its realisctic or not idk because I've never driven a rally car but I found much more enjoyable the tarmac on dirt rally than dirt 4.
 
It's sad they didn't add an updated "random stage creator". I think they are doing half good half bad.

I'm guessing that like Forza Motorsport, and Horizon, Codies have created a way to not excel at anything - but earn two lots of revenues by face lifting each series without fundamentally replacing these games with lots of new tech. It's cheaper for the studio overheads that way.

I'd imagine also that a new revised tile system is already done, ready for DiRT 5.

Plus, putting a stage creator in DiRT Rally 2.0 (which they could do), will then stop their new stage DLC opportunities.

Compared to the price of DiRT Rally EA, the dlc could come free, as v2.0 is basically double the price...
 
Dont know why people complain so much about tarmac, if its realisctic or not idk because I've never driven a rally car but I found much more enjoyable the tarmac on dirt rally than dirt 4.
Tarmac physics in Dirt Rally are very boring. In Richard Burns Rally you must be gentle with your movements to don't lose control and end up in a tree. Just like Assetto Corsa.
 
I think this title is easily classified.

*Those who saw no fault with DR1, and pure fans of Codies, will buy 2 and be content
**Those who saw DR1 as a half-hearted attempt, could easily see at this point that there is not enough change in the pipeline to salvage this game before launch and won't likely bother
**WRC fans will be put off by so few locations and lack of modern powerful cars

Even if it sells less the DR1, the price of the game will make it a financially worthwhile project for the studio
 
I think this title is easily classified.

*Those who saw no fault with DR1, and pure fans of Codies, will buy 2 and be content
**Those who saw DR1 as a half-hearted attempt, could easily see at this point that there is not enough change in the pipeline to salvage this game before launch and won't likely bother
**WRC fans will be put off by so few locations and lack of modern powerful cars

Even if it sells less the DR1, the price of the game will make it a financially worthwhile project for the studio

I'd never thought I'd be actively defending Codemasters!

Point one is true, this goes for all games.
DR1 half-hearted... it was a passion-project, that got thrown in to Early Access as the board didn't really believe in it, and didn't feel that we, as customers would like such a game. There's a reason why a company, of Codemasters size actually went down the Early Access route there, it wasn't expected to do well.
WRC fans will then be put off by the absolute majority of rally games throughout history. RBR with 5 rallies, V-Rally 3 with 6 (4 for S1600), CMR series had 8 rallies for a long time and so on. With the exception of the official WRC rallies, you usually don't get more than 8 rallies. The fact that 8 is the least amount of rallies we'll have in DR2.0, and 12 is the current potential max. Is quite good for non-WRC games standard.

Most WRC-fans are rally fans, and would rather have a fun game to play, than a half-arsed, bad WRC game where what you see on stages, don't even fit with what the results say, and where you can switch difficulty level mid-stage, and thus change the pre-determined stage times.
 
I don't' think DR was half-hearted, but to me after it was all said and done, it felt unfinished. I mentioned this I think on these forums, early on in DR's EA, wondering why they kept adding content but not fixing any bug or physics issues. And many things were left and not dealt with.
 
early on in DR's EA, wondering why they kept adding content but not fixing any bug or physics issues
I don't think you've been paying attention if you think they've only been adding content but not fixing any bugs or physics issues. I mean, when it comes to physics in particular, they pretty much reworked the whole thing as part of Early Access. Same with FFB, for example, that underwent a huge update.
 
DR1 half-hearted... it was a passion-project, that got thrown in to Early Access as the board didn't really believe in it, and didn't feel that we, as customers would like such a game. There's a reason why a company, of Codemasters size actually went down the Early Access route there, it wasn't expected to do well.
Personally I would have to agree with that statement....and as DR 1.0 has done very well I think CM may have decided to do a continuation version which is DR2.0 and do it properly instead of just doing further DLC for DR1.0...just my personal thoughts and may not represent actual facts.:)
 

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