Creating AI lines

F_B

Premium
Hi there,

as I’d like to create my own AI lines can somebody please provide a step by step guide how to create a good AI line + AI pit?

Thanks for helpful answers.
 
DISCLAIMER: I have not worked with the latest AI to see if I have to change my methods. But prior to 1.7 this is what I did.

I like to make everything IS_VALID_TRACK=0 except for the racing surface for the recording process in the surfaces.ini. This includes all curbs, pit lane, runoffs, etc. You want to confine the AI to the racing surface only. The valid track areas define the outer edges of the AI spline.

Once done recording you can set the surfaces.ini back to how it was and the AI will continue to ignore the previously set invalid areas.

Also when recording on the first time around when you hit record the first time, I like to go very slow across the S/F line to make sure the line starts right at the line. That first lap is a throw away but you can continue to drive laps until you are happy with one. Once you are happy just exit the sim before you complete the next lap and it will save the line as a candidate.

I realize this thread was laid to rest long ago, but I have a question about making the pit ai path while all surfaces remain 'invalid' except for the main track surface. For the pitlane ai, should I reactivate the pitlane surface as valid or leave it invalid in the surfaces.ini?
 

Latest News

To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 151 86.8%
  • Better structured events

    Votes: 28 16.1%
  • Better structured racing club forum

    Votes: 25 14.4%
  • More use of default game content

    Votes: 22 12.6%
  • More use of fixed setups

    Votes: 51 29.3%
  • No 3rd party registration pages

    Votes: 61 35.1%
  • Less casual events

    Votes: 15 8.6%
  • More casual events

    Votes: 56 32.2%
  • Other, specify in thread

    Votes: 10 5.7%
Back
Top