Cubemap/car reflection question

I have one question. Lets say - I use just cubemap t1 (no spec) with a value 0.4, then white colors turn into gray. How can I solve this without adding spec-color? If I add spec-color the car gets a nice sunlight reflection but it also looses a lot of its cube-reflections. With the spec-color you can see much easier bad polygons.

I use 6e66o's cubemaps because they give the car body a smooth reflection.

What is one of the best looking material setting for the carbody?

Thank you :)
 

Latest News

What would be the ideal raceday for you to join our Club Races?

  • Monday

    Votes: 13 12.6%
  • Tuesday

    Votes: 10 9.7%
  • Wednesday

    Votes: 10 9.7%
  • Thursday

    Votes: 12 11.7%
  • Friday

    Votes: 40 38.8%
  • Saturday

    Votes: 58 56.3%
  • Sunday

    Votes: 39 37.9%
Back
Top