Thank you for this comprehensive explanation, yes I lower it in game and 100% in base , so I’ll try your suggestion.
@Kurupt DD still has much better suddle effects and information on low strength than a belt driven with full strength.
A little addition:
The ffb gain is simply a multiplier, but not changing the ffb range that gets sent to the wheel.
So even with 1% gain, the game can output full 100% ffb to the wheel. But you would probably need to fully destroy the car to get the game to output that.
Or: reaching the rotation limit
At 100% gain, the game will still output 0-100% ffb to the wheel, but the average driving ffb level will be a lot higher, so the difference between driving a corner and hitting a tree or the rotation limit will be small.
Therefore you can lower the wheel strength, which, other than the game-gain, IS A LIMITER of maximum ffb level!
Btw, some clipping here and there isn't bad. FFB contains 2 informations:
strength (0-100) and direction (left/right).
Clipping means that the strength hits 100 and can't go higher but that doesn't mean that when you're riding kerbs and get L/R/L/R/L/R jolts from them, you wouldn't feel them.
It's just that the ffb won't get stronger, while changing directions according to the physics.
Having dynamic in strength is only important to feel the grip limit. The further you get to the limit, the stronger the ffb. When you reach the limit, the wheel becomes lighter again.
And when you go slightly past that limit, the ffb will change direction (oversteer).
So even when heavily clipping, you will feel, when you get oversteer.
Without clipping, you will feel the grip limit a bit earlier, before the oversteer really happens.
Also when you have a car with aero, like GT3 or F1, the ffb will become stronger the faster you drive. So you will feel that there's more grip.
My point is:
You basically want no clipping while you're driving cleanly. You want some occasional clipping when riding kerbs (so the jolts won't make you lose control or steer left/right due to you being too weak) and you definitely want clipping when crashing!
Sure, making crashing feel like actual crashing is immersive, but also breaking your hands, just like in reality
I personally mostly run 70% base strength (CSW 2.5 = ca. 8 Nm, so about 5.6 Nm max strength) and then between 50-80% game gain.
This lets me feel everything I need, while I'm able to always keep the wheel tight, if needed.
I'm only doing casual online club racing at the moment, so I like to keep it easy.
Still waaaaaayyyyyyyyyy more enjoying to drive than with my old G27!