Sorry in advance for this somewhat rambling post.
"TLDR" version:
Will a DD wheel help me better "catch" oversteer at corner exit? Or should I just keep practicing with my TM TX wheel?
Full Version:
OK, I have been seriously considering a DD wheel. I am basically pleased with my TM TX wheel, except for one thing: The ability to "catch" power oversteer on corner exit.
Here's the source of my dissatisfaction: I'm much better at this IRL with my track day car, which is my personal benchmark. I feel like, if I can do something IRL at the track, I should be pretty good at it in AMS, rF2, R3E or AC.
But with my TM TX, it feels almost exactly like the time I forgot to set my Samsung TV to "game mode" and thereby introduced a whopping 150ms of lag. In other words, my timing was completely thrown off and it felt like I was "chasing" the controls.
This is so much easier for me in a real car. Back when I had my M6, it was incredibly easy to catch the rear coming around, way before I started generating lurid slip angles. Now, I realize that was a heavy, long wheelbase car (ie not exactly an F1 car), but Still. I wonder sometimes if my real-world track experience is actually screwing up my ability to correctly interpret the somewhat-laggy-by-comparison FFB coming from my $300 FFB wheel.
I've read that a DD wheel reacts much more quickly, especially at the very beginning of force generation. And I've read where (supposedly), this allows you to detect incipient oversteer quick enough to correct it. I've got no problem doing this in-game with street machinery and the GT3 stuff, but I am really struggling with the higher-end open wheel cars - Especially the diabolical AMS Formula Extreme (it would help if I'd learn to modulate the throttle, but dammit I wanna power out of the corners and catch it!).
So, what are your opinions? Track days are expensive, and I'd like to more fully enjoy sim racing. I don't care that much about how much force the thing generates (I actually prefer a fairly light wheel, since that's what my track car feels like).
What I do care about is how fast it generates those initial forces that (maybe) tip you off about what's about to happen.
"TLDR" version:
Will a DD wheel help me better "catch" oversteer at corner exit? Or should I just keep practicing with my TM TX wheel?
Full Version:
OK, I have been seriously considering a DD wheel. I am basically pleased with my TM TX wheel, except for one thing: The ability to "catch" power oversteer on corner exit.
Here's the source of my dissatisfaction: I'm much better at this IRL with my track day car, which is my personal benchmark. I feel like, if I can do something IRL at the track, I should be pretty good at it in AMS, rF2, R3E or AC.
But with my TM TX, it feels almost exactly like the time I forgot to set my Samsung TV to "game mode" and thereby introduced a whopping 150ms of lag. In other words, my timing was completely thrown off and it felt like I was "chasing" the controls.
This is so much easier for me in a real car. Back when I had my M6, it was incredibly easy to catch the rear coming around, way before I started generating lurid slip angles. Now, I realize that was a heavy, long wheelbase car (ie not exactly an F1 car), but Still. I wonder sometimes if my real-world track experience is actually screwing up my ability to correctly interpret the somewhat-laggy-by-comparison FFB coming from my $300 FFB wheel.
I've read that a DD wheel reacts much more quickly, especially at the very beginning of force generation. And I've read where (supposedly), this allows you to detect incipient oversteer quick enough to correct it. I've got no problem doing this in-game with street machinery and the GT3 stuff, but I am really struggling with the higher-end open wheel cars - Especially the diabolical AMS Formula Extreme (it would help if I'd learn to modulate the throttle, but dammit I wanna power out of the corners and catch it!).
So, what are your opinions? Track days are expensive, and I'd like to more fully enjoy sim racing. I don't care that much about how much force the thing generates (I actually prefer a fairly light wheel, since that's what my track car feels like).
What I do care about is how fast it generates those initial forces that (maybe) tip you off about what's about to happen.