DonnerTechRacing Satsuma Turbocharger

3D Models DonnerTechRacing Satsuma Turbocharger 2.2.2

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Niceeeeeee
 
I love the idea, but there's a problem. This is incredibly thought out and amazing, but when I open the game (not on experimental), it says SatsumaTurboCharger.dll is not a mod. I'm sure this could probably be an easy fix and I hope to see a solution soon.
U need to put assets folders seperatly not in the same folder
 
Hey Dude so I've been trying to change the colour of the parts but they wont change, I can briefly see the colour change when I detach it but other than that it stays the same including the hood im not sure if it's one of my mods so I attached my output log to see if you know if any of them cause errors cheers
 

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Hey Dude so I've been trying to change the colour of the parts but they wont change, I can briefly see the colour change when I detach it but other than that it stays the same including the hood im not sure if it's one of my mods so I attached my output log to see if you know if any of them cause errors cheers

1. remove this file: C:\Users\a1van\Documents\MySummerCar\Mods\modapi_v0120-alpha.dll
the file is only supposed to be in the Mods\References folder.


Could you try one of the older versions under "History"
-> https://www.racedepartment.com/downloads/donnertechracing-satsuma-turbocharger.31021/history
 
The issue with only being able to use "Use" if it is assigned to 'F' could be resolved by referencing cInput.dll in your project. (located in msc Managed folder.) then you use this code to check if the user is pressing any of the game defined controls.
Code:
cInput.GetKeyDown("Use");

See: cInput Docs
 
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The issue with only being able to use "Use" if it is assigned to 'F' could be resolved by referencing cInput.dll in your project. (located in msc Managed folder.) then you use this code to check if the user is pressing any of the game defined controls.
Code:
cInput.GetKeyDown("Use");

See: cInput Docs
Yeah while searching for the section in my description i noticed that again. I already use the "Use" method everywhere else but havent replaced it for the painting logic :D
 
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